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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK +5” in Renewal

Page 10 of 38
Evoked Devil School Cap

Evoked Devil School Cap [1]

#18817 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of naughty student, it represents the devil and troublesome. VIT+2, STR+2, LUK+1. If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
Excelion Shield

Excelion Shield [1]

#28941 · Armor · Shield
DEF
95
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
A shield made from lost technology found in the research building ruins. Mdef + 5 Max HP + 5% Max SP + 5% If the user's base level is 130 or higher, Additional Max HP + 5%. Additional Max SP + 5%. For every 3 upgrade levels of the item, ATK + 30 MATK + 30
Full item details & effects
Excellent Dexterous Armor

Excellent Dexterous Armor [1]

#15354 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
Armor with great dexterity ATK + 50. Long ranged physical attack + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon. If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%. When equipped with Temporal Dex Boots[1] or Modified Dex Boots[1], Long ranged physical damage +5%. If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters. Position: Armor DEF : 120 Item Move Restrictions: Drop NPC Sale RODEX
Full item details & effects
Execution Great Sword

Execution Great Sword [2]

#600041 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
420
Buy value
0 z
Sell value
0 z
A two-handed sword that brings execution to all it beholds. Nothing escapes its ruthless judgment. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Hack and Slash damage by 5%. ------------------------ When refined to +5 or higher, increases Hack and Slash damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Hack and Slash damage by 10%. ------------------------ When refined to +10 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Exiled Ninja's Eyes

Exiled Ninja's Eyes [1]

#410362 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Scarce eyes from the exiled ninja clan. All talent status +5. ATK +20%, MATK +20%. Increases physical & magical damage to boss monsters by 5%. ------------------------ When base STR is 120 or higher, ATK +30%, increases physical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Cross Impact Lv. 5, All talent status +10. ------------------------ When Base INT is 120 or higher, MATK +30%, Increases magical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Crimson Rock Lv. 5, All talent status +10. ------------------------ Location: Middle Armor lv: 1 Required Lv: 100
Full item details & effects
Exorcist's Bible-LT

Exorcist's Bible-LT [2]

#540035 · Book · Weapon
ATK
220
MATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Indestructible. MATK +190, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, ATK and MATK +10. For every 3 refine level, increases Duple Light and Judex damage by 25%. When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%. When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex. Set Bonus: Exorcist's Bible-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases holy property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------
Full item details & effects
Exotic Temporal Armor

Exotic Temporal Armor [1]

#450175 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
A mysterious armor said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ ATK + 30、MATK + 30. ------------------------ For every 3 refine level, ATK + 2%, MATK + 2%. ------------------------ When refined to +7 or higher, ATK + 50, MATK + 50. ------------------------ When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%. ------------------------ When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 22 or higher, Increase physical and magic damage against all size enemies by 10%. Critical Damage + 8%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Boots [1] ATK + 80, MATK + 80. When total refine level of set is 22 or higher, ignore physical and magic defense of Brute and Demon race enemies by 20%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] When total refine level of set is 27 or higher, reduce After Cast Delay by 5%. When total refine level of set is 37 or higher, reduce After Cast Delay by 8%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Boots

Exotic Temporal Boots [1]

#22202 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A pair of boots said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 15. ------------------------ When refined to +10 or higher, All Basic Status + 2. When Base STR is 108 or higher, ATK + 50. When Base AGI 108 or higher, ASPD + 1. When Base VIT 108 or higher, MHP + 8%. When Base INT 108 or higher, MATK + 60. When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%. When Base LUK 108 or higher, Critical Damage + 30%. ------------------------ Set Bonus: Exotic Temporal Boots [1] Giant Faceworm Snake Skin [1] OR Giant Faceworm Snake Skin MHP + 15%, MSP + 5%. ------------------------ Def : 25
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
Exotic Temporal Young Leaf

Exotic Temporal Young Leaf

#420106 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
A mysterious leaf said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Manteau [1] Reduce After Cast Delay by 3%. ASPD + 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] MHP + 15%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Boots [1] Increase physical and magic damage against all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 18 or higher, ATK + 80, MATK + 80. When total refine level of set is 20 or higher, ATK + 10%, MATK + 10%. When total refine level of set is 26 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] Increase melee and long-range physical damage by 8%. Increase all property magic damage by 8%. When total refine level of set is 39 or higher, ignore physical and magic defense of all race enemies (including players) by 100%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Explosive Shadow Pendant

Explosive Shadow Pendant

#24941 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred pendant said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Location : Pendant
Full item details & effects
Exquisite Foxtail Model

Exquisite Foxtail Model [2]

#1696 · One-Handed Staff · Weapon
ATK
240
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
30
Buy value
100,000 z
Sell value
50,000 z
An elaborately crafted foxtail-shaped replica. Property: Neutral Dex + 3 per 2 upgrade levels of the item. Max HP + 5% Max SP + 15 per 2 upgrade levels of the item. Increases long-ranged damage on targets by 8%. If upgrade level is +7 or higher, Increases the base weapon ATK by 40%. Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Eye of the Storm

Eye of the Storm

#410313 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
a pitch engulfed by the force of swift lightning. ------------------------ ATK + 50, MATK + 50. ------------------------ Increases physical/magical damage to Boss enemies by 10%. Reduces after cast delay by 10%. For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels). ------------------------ When equipped by Sura class: Increase ranged physical damage by 10%. Reduce Variable Casting Time of Lightning Ride skill by 100%. When equipped by Sorcerer class: Reduce cooldown of Varetyr Spear skill by 1 second. Reduce cooldown of Water Insignia skill by 55 seconds. When equipped by Warlock class: Enable to use the skill Water Insignia Lv. 1. ------------------------ Def : 0 Location : Middle
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F Magestic Goat C

F Magestic Goat C

#5652 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
Rental Item A headgear made from the horns of Baphomet. Inflicts 12% more damage to Demihumans. Increases ATK based on the wearer's Job Lvl. This item cannot be Dropped or Traded. Location : Upper Weight : 80
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
Fallen Protect Manteau

Fallen Protect Manteau [1]

#480365 · Armor · Garment
DEF
55
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
For every 2 refine level, ATK +20. For every 4 refine level, Increases physical damage against all size enemies by 5%. If refine rate is 7 or higher, ASPD +10%, ATK +7%. If refine rate is 9 or higher, Increases long ranged physical damage by 15%. If refine rate is 11 or higher, for every 2 Base Level, increases Cannon Spear damage by 1% and Vanishing Point damage by 2%, up to Level 240. ------------------------ Set Bonus: Fallen Protect Manteau Old Casket Protection When physically attacking, there is a 2% chance that 4% of the damage is absorbed as HP, and there is a 1% chance that 2% of the damage is absorbed as SP. If refine level of Old Casket Protection is 11 or higher, reduces cooldown of Cannon Spear by 0.5 seconds. ------------------------ Def : 55
Full item details & effects
Fallen Warrior Manteau

Fallen Warrior Manteau

#20748 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
120
Slots
0
Weight
60
Buy value
10 z
Sell value
5 z
A legendary manteau that has been worn by those who fought bravely and were killed in battle. Required Jobs: All Jobs If the users base Str is 90 or higher, ATK + 10 Additional ATK + 2 per upgrade level of the item. If the users base Agi is 90 or higher, Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item. If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by 3%. If the users base Int is 90 or higher, MATK + 20 Additional MATK + 3 per upgrade level of the item. If the users base Dex is 90 or higher, Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item. If upgrade level is +8 or higher, If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 3%. If upgrade level is +10 or higher, If the users base Agi is 90 or higher, Aspd + 1 If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 4%.
Full item details & effects
Fallen Warrior Manteau

Fallen Warrior Manteau [1]

#20749 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
60
Buy value
10 z
Sell value
5 z
A legendary manteau that has been worn by those who fought bravely and were killed in battle. Required Jobs: All Jobs Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. If the users base Str is 90 or higher, ATK + 10 Additional ATK + 2 per upgrade level of the item. If the users base Agi is 90 or higher, Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item. If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by 3%. If the users base Int is 90 or higher, MATK + 20 Additional MATK + 3 per upgrade level of the item. If the users base Dex is 90 or higher, Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item. If upgrade level is +8 or higher, If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 3%. If upgrade level is +10 or higher, If the users base Agi is 90 or higher, Aspd + 1 If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 4%. Set Bonus Fallen Warrior Armor Fallen Warrior Manteau ATK + 3 per upgrade level of the item. If Fallen Warrior Manteau upgrade level is +7 or higher, Additional ATK + 5 for every 10 base Str. If Fallen Warrior Manteau upgrade level is +8 or higher, Additional ATK + 7 for every 10 base Str.
Full item details & effects
Fallen Wing Hairpin-LT

Fallen Wing Hairpin-LT [1]

#400433 · Armor · Headgear (Top)
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MaxHP+10%. After Cast Delay -8%. ------------------------ Every 2 refine level, additional After Cast Delay -2%. Every 3 refine level, Max HP +3000. ------------------------ When refined to +7 or higher, increases ASPD (delay after attack -10%) . When refined to +9 or higher, ATK & MATK +10%. When refined to +11 or higher, increases physical/magical damage to all race by +15%. When refined to +13 or higher, reduce physical damage taken from all size enemy by 10%. ------------------------ [Grade Bonus] [Grade D] P.ATK, S.MATK+5. [Grade C] MaxHP+15000, after cast delay -5%. [Grade B] 2% chance for 10 seconds when attacking physically or magically, all attribute magic damage, melee/ranged physical damage by +20%. [Grade A] Reduce damage taken from all property 10%. ------------------------ Def: 0 Location: Upper
Full item details & effects
Fancy Feather Hat

Fancy Feather Hat [1]

#19296 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A small hat with a very impressive leather quality. Chic coloring gives off a grown-up look. ATK + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, ATK + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% per 2 refine rate of garment.
Full item details & effects
Fatal Master Shadow Armor

Fatal Master Shadow Armor

#1270013 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, providing additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes C.RATE +2. If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%. If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes Master Shadow Shield Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Armor
Full item details & effects
Fatal Master Shadow Earring

Fatal Master Shadow Earring

#1270015 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant C.RATE +2. If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%. If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant Master Shadow Weapon Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Fatalist-LT

Fatalist-LT [2]

#510041 · Dagger · Weapon
ATK
215
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
ATK + 5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases ASPD by 2%. When refined to +7 or higher, increases Fatal Menace damage by 25%. When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%. When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%. Set Bonus: Fatalist-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Feather Shield

Feather Shield [1]

#460003 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
200,000 z
Sell value
100,000 z
ASPD + 2% Reduced Skill Usage Delay by 2% ATK + 5 per Refine Level mATK +5 per Refine Level If refined to +8 or higher ASPD + 1% for every 2 refine levels Reduced Skill Usage Delay by 1% for every 2 refine levels Has no effect during WoE TE
Full item details & effects
Feather Shield-LT

Feather Shield-LT [1]

#460053 · Armor · Shield
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Reduces After Cast Delay by 3%, ASPD +3%. ------------------------ Every 2 refine level, ATK and MATK +10. ------------------------ When refined to +7 or higher, Reduces After Cast Delay by additional 3%, additional ASPD +3%. When refined to +9 or higher, increases ATK and MATK by 10%. When refined to +12 or higher, Reduces After Cast Delay by additional 4%, ASPD +2. ------------------------ [Grade Bonus] [Grade D] POW +2, SPL +2. [Grade C] P.ATK +5, S.MATK +5. [Grade B] Every 3 refine level, increases physical and magical damage to all size enemies by 4%. [Grade A] When refined to +13 or higher, resistance to Stone Curse, Cold Slower (From Diamond Dust), Stun, Sleep by 100%. ------------------------ Def: 150
Full item details & effects
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