An armor from ancient times that covered in miasma of curses.
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Cannot be destroyed in battle.
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For every 2 refine level, P.ATK + 3.
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For every 3 refine level, ATK + 50.
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When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.
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When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, enable to use Lv.5 Aura Blade.
When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Cursed Diabolical Armor [1]
Phreeoni Card
STR +30, POW + 30.
Increase physical damage against all property enemies by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Savage Impact and Overslash damage by 50%.
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Def : 120
The knight's shield that the cursed knight carried.
It is said that purifying the curse will give you stronger natural power.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A cursed bow that once killed a hero of an ancient nation long ago. The curse of the bow takes luck away from its user.
Property: Neutral
Luk - 2
Adds a 4% chance of inflicting Curse on the target when performing a long-ranged attack.
Set Bonus
Cursed Lyre [1]
Cursed Star
ATK + 25
Adds an additional 2% chance of inflicting Curse on the target when performing a long-ranged attack.
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
ATK + 5%
MATK + 5%
Aspd + 3
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A mechanic who was born under the cursed star made this necklace to protect himself. It is enchanted with magic to harness the power of curses.
Dex + 2
Luk - 1
Mdef + 3
Adds a 2% chance of inflicting Curse on the target when performing a long-ranged attack.
Drains 50 HP from the user every 10 seconds when the item is equipped.
Drains 300 HP from the user when the item is unequipped.
Set Bonus
Cursed Lyre [1]
Cursed Star
ATK + 25
Adds an additional 2% chance of inflicting Curse on the target when performing a long-ranged attack.
Max HP +3%, Max SP + 3%.
If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%.
If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%.
If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage.
If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%.
For each level of Hiss learned, increases Attack speed by 5%.
For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%.
Frozen cutlass fish with a body shaped like a sword. It's frozen solid.
Account Bound
Rental Item
Property: Neutral
Crit + 20
Increases critical damage on targets by 50%.
Adds a 0.3% chance of inflicting Crystallization on the target when performing a physical attack.
If the users base level is 101 or higher,
ATK + 50
A bow was once used by a fallen angel.
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ATK + 5%, CON + 2.
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Increase Chain Reaction Shot damage by 5%.
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When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%.
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When refined to +7 or higher, increase long-range physical damage by 5%.
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When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%.
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[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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STR + 5
AGI + 5
DEX + 5
ATK + 5%
When Cross Impact Lv 5, reduce delay after skill by 30%.
When Black Nails Lv 5, reduce after caset delay of Black Nails by 25 seconds.
For every Level of Weapon Crush Learned
STR + 1
AGI + 1
DEX + 1
ATK + 40 .
When Cloaking Exceed Lv 5,
ASPD + 2
MaxSP + 15%
Robes kept in a Great Wizard's mansion. When equipped, it is possible to perform actions beyond physical limitations.
MaxHP + 10%, MaxSP + 10%.
When Shadow Spell is level 10 or higher and when using Triangle Shot, adds 3% chance to give No Limits buff for 5 seconds.
When item is unequipped, cancels effects of No Limits.
Increase physical damage to all monster race by 7% per 1 skill level of Triangle Shot learned.
Agi + 10 and ATK + 50 per each level of Maelstrom learned.
If refine rate is 5 or higher, Perfect Hit + 25.
If refine rate is 7 or higher, Perfect Hit + 25.
A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
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When refine level 5 or more, Midnight Kick damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Midnight Kick damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
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[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Dawn Break damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Dawn Break additionally increased by 1%.
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Location: Shoes
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.
MaxHP + 10% , MaxSP + 10%
Flee + 20 , ATK + 30 per 1 skill level of Cross Impact
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher
When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
A ring that empowers the essences of the Demon God.
ATK + 5%
MATK + 5%
Set Bonus
Darklord Essence Concentration1
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration2
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Concentration3
Demon God's Ring
Reduces the variable casting time of skills by 5%.
Set Bonus
Darklord Essence Force1
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force2
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Force3
Demon God's Ring
ATK + 5%
Set Bonus
Darklord Essence Intelligence1
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence2
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Intelligence3
Demon God's Ring
MATK + 5%
Set Bonus
Darklord Essence Luck1
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck2
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Luck3
Demon God's Ring
Increases critical damage on targets by 5%.
Set Bonus
Darklord Essence Speed1
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed2
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Speed3
Demon God's Ring
Aspd + 5%
Set Bonus
Darklord Essence Vitality1
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality2
Demon God's Ring
Max HP + 5%
Set Bonus
Darklord Essence Vitality3
Demon God's Ring
Max HP + 5%
A replica of the shoes used by the hero who defeated the witch.
However, it was unable to contain the god-like power after passing through ten million trials.
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ATK + 10%.
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Reduce physical damage taken from normal and boss monsters by 5%.
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For every refine level, MHP + 7%.
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When refined to +11 or higher, ATK + 15%.
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When refined to +14 or higher, additional ATK + 15%,
adds Occult Impaction penetration effect.
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Def : 0
The one who can handle all guns is the one used by the master.
It seems to resonate with the boots of an ancient hero.
Splash Attack.
Increase damage of ranged attack by 3% per 2 refine rate.
MSP + 2% per 3 refine rate.
When refined to +7 or higher, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, upon use of Platinum Altar increase ATK + 50 and Ranged Damage + 10% for 90 seconds
When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Splash attack, indestructible in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
When refined to +11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Demon Slayer Shot-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Knuckles imbued with the power of one who has vanquished countless demons.
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ATK + 5%, POW + 2.
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Increases Explosion Blaster damage by 5%.
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When refined to +5 or higher, increases Explosion Blaster damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Explosion Blaster damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Triple Laser damage by 5%.
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When refined to +5 or higher, increases Triple Laser damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Triple Laser damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 180
A revolver that has slain countless demons.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
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When refine level 5 or more, Magazine for One damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Magazine for One damage +10% additional.
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When refine level 10 or more, CRI + 10.
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When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A revolver said to use demonic bullets.
ATK + 5%, CON + 2.
Only One Bullet damage +5%.
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When refine level 5 or more, Only One Bullet damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Only One Bullet damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A hat made to resemble a little dead deviling which has charming side-spreading eyes.
ATK & MATK +2
If refined to +7 or higher, increases EXP gained from each kill by 1%.
Location : Upper