A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs
An improved version of the sword of light said to have been used by a certain warrior.
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MATK + 195, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
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Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Water Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.
Position: Upper
MATK + 20
Additional MATK + 5 per upgrade level of the item.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.
Set Bonus
Celine's Brooch [1]
Lush Rose [1]
Reduces the fixed casting time of skills by 50%.
All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Increases magical damage on boss monster by 20%.
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
Required Jobs: All Jobs
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Def : 0
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
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ATK + 5%, MATK + 5%.
ASPD + 3
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For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
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[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
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Def : 0
A dagger used by a wizard who admired a magic knight.
It seems to resonate with Ancient Hero Boots.
MATK +150.
For each 2 refine levels, MATK +10.
For each 3 refine levels, increase attack speed (reduces delay after attack by 2%).
When refined to +9 or higher, increase all elemental magic damage by 10%.
When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs.
When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Shadow Chaser Jobs
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level increases ASPD by 2%.
When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.
Set Bonus:
Madogum-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
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Increases all property magical damage by 3%, Mdef + 15.
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If refine rate is 7 or higher, MATK + 25.
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If refine rate is 9 or higher, reduces variable casting time by 5%.
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If refine rate is 12 or higher, increases all property magical damage by additional 7%.
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Set Bonus
Magic Absorber
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
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Def : 50
An improved muffler that was one of the prizes of the Geffen Magic Tournament.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
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MaxHP + 1500.
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MaxHP + 1% per refine rate.
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Reduces variable casting time by 2% per 3 refine rate.
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If refine rate is 9 or higher, MATK + 7%, increases heal effectiveness by 5%.
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If refine rate is 11 or higher, increases all property magical damage by 7%.
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Set Bonus
Magic Barrier Muffler
Anti Conjurer Suit
MATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%.
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Set Bonus
Magic Barrier Muffler
Magic Protector Robe
MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
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Def : 70
A coat that compresses the power of the spirits and contains magic power in every fiber.
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ASPD + 5%, ASPD + 5.
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MATK + 30%.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 5%.
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For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.
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For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%.
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When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack.
(Skill level is based on learned level.)
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When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack.
(If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.)
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When refined to +7 or higher, additional ASPD + 5%, MATK + 5%.
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When refined to +9 or higher, additional ASPD + 10%, MATK + 10%.
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Def : 12
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
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MATK + 10 per refine rate.
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Reduces variable casting time by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases all property magical damage by 10%.
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If refine rate is 11 or higher, reduces variable casting time by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 110
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
Increase fire, water, wind, earth property magic damage by 5%.
When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.
SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.
The dragonfly and the foxtail give off mysterious magical synergy in this staff.
Property: Neutral
Max SP + 100
Max SP + 1% per 2 upgrade levels of the item.
MATK + 2% per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
For every 2 refine level, SPL + 1.
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When refined to +7 or higher, S.MATK + 3.
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When refined to +9 or higher, additional S.MATK + 3.
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Location : Shield
A yellow, well-ripened foxtail that has a dragonfly sitting on it.
Property: Neutral
Required Jobs: Doram
MATK + 280
MATK + 3% per 2 upgrade levels of the item.
Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead.
Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
MATK + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Set Bonus:
Major Auto Spell Shadow Armor
Major Auto Spell Shadow Shoes
MATK + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Armor
Required Lv: 1
A mantle imbued with the energy of Maple Tree, the divine beast of autumn.
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SPL + 2, CON + 2.
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Increases SP consumption by 15% when using skills.
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For every 2 refine levels, MATK + 5.
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For every 3 refine levels, All Property Magic Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
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When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 7%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50.
[Grade A] S.MATK + 5, Magic Damage to All Property + 5%.
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Def : 80
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Shield
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Weapon
The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.
MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
MATK + 250.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%.
When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%.
When refined to +9 or higher, when performing long range physical damage,
there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5.
When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%.
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Set Bonus:
Master Soul Rifle-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases ghost property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
A badge rewarded to honorable warriors.
Account Bound
Max HP + 500
Max SP + 50
ATK + 5%
MATK + 5%
Hit + 10
Adds a 1% chance of inflicting Stun on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Flee + 10
Adds a 1% chance of inflicting Poison on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 600
ATK + 5%
MATK + 5%
Mdef + 6
Adds a 1% chance of inflicting Silence on the target when performing a short-ranged attack.
Set Bonus
Glorious Ring
Medal of Honor
ATK + 5%
MATK + 3%
Increases the recovery rate of recovery skills by 3%.