A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Crimson Rock damage +10%
SET BONUS
Noblesse Crimson Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +10%
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Water Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Diamond Dust damage +10%
SET BONUS
Noblesse Dust Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Diamond Dust damage +10%
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Shadow Magic damage +5%
If refined to 9 or higher,
Shadow Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%, Eswoo damage +10%
SET BONUS
Noblesse Eswoo Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
MATK +3%,
Additional Eswoo damage +10%
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Shadow Magic damage +5%
If refined to 9 or higher,
Shadow Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Curse Explosion damage +10%
SET BONUS
Noblesse Curse Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
MATK +3%,
Additional Curse Explosion damage +10%
A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Water Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Jack Frost damage +10%
SET BONUS
Noblesse Frost Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Jack Frost damage +10%
Noble Royal Guard armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refine to 7 or higher,
Holy Magic damage +5%
If refine to 9 or higher,
Additional Holy Magic Damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
MATK +25, after cast delay -5%
Genesis Ray damage +10%
SET BONUS
Noblesse Genesis Armor
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
MATK +25, additional after cast delay -5%
Additional Genesis Ray damage +10%
Noble shoes with the Rune-Midgarts crest engraved on them.
MATK +10, FLEE +10
If refined to 7 or higher,
Fixed Cast Time -0.5 sec.
If refined to 9 or higher,
All elemental Magic damage +5%
A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
All elemental Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Flaming Petals/Freezing Spear/
Wind Blade damage +10%
SET BONUS
Noblesse Ninja Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Flaming Petals/Freezing Spear/
Wind Blade damage +10%
A ring for noble aristocrats, engraved with the patterns of Rune Midgard Kingdom.
All noble people live with a responsibility.
------------------------
All Basic Status + 10.
------------------------
Physical damage against all class enemies + 10%, MATK + 10%.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Super Novice Suit [1]
Reduce cooldown of Help, Angel! by 180 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Picky Robe [1]
Reduce cooldown of Hiss by 45 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Fire Rain Suit [1]
For every base level, increase Anti Material Blast damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Cart Cannon Suit [1]
For every base level, increase Acid Bomb damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Kunai Suit [1]
For every base level, increase Kunai Splash damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Breath Armor [1]
For every 2 base level, increase Ignition Break and Sonic Wave damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Psychic Robe [1]
Reduce cooldown of Varetyr Spear by 2 seconds and cooldown of Psychic Wave by 1 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Curse Robe [1]
Reduce cooldown of Esha by 1 second and cooldown of Curse Explosion by 0.5 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tiger Cannon Suit [1]
For every base level, increase Sky Blow damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Frost Robe [1]
Reduce cooldown of Intensification by 75 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Duple Robe [1]
Perfect Dodge + 5, enables to use Zen Lv 1.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tornado Armor [1]
For every 2 base level, increase Axe Tornado damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Stalker Suit [1]
AGI + 40, reduce cooldown of Urgent Escape by 1.5 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Severe Suit [1]
Reduce cooldown of Severe Rainstorm by 1 second.
------------------------
Def : 0
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Neutral Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Psychic Wave damage +10%
SET BONUS
Noblesse Psychic Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Psychic Wave damage +10%
Noble musician armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Neutral Magic damage +5%
If refined to 9 or higher,
Additional Neutral Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Reverberation damage +10%
SET BONUS
Noblesse Reverberation Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Reverberation damage +10%
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
ASPD +1, MATK +2%,
Meteor Storm damage +20%
SET BONUS
Noblesse Stalker Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional MATK 3%,
Additional Meteor Storm damage +20%
A noble Super Novice robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Increased ASPD +3%
If refined to 9 or higher,
MHP +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
MHP +5%, MATK +2%,
Normal Physical Melee attacks create a
chance of casting Level 1 Psychic Wave.
SET BONUS
Noblesse Super Novice Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
MHP +5%, MATK +3%,
Additional Psychic Wave +5%
A hairband made of magical fabric with a beautiful red jewel.
Reduce after cast delay by 10%, MATK + 25%.
MaxHP + 2% per 1 refine rate.
When refined to +7 or higher, increase damage of Earth Strain, Hell Inferno by 30%.
When refined to +9 or higher, increase damage of Earth Strain, Hell Inferno by 70%.
When Earth Strain lv5, reduce its SP consumption by SP 60, reduce its cooltime by 3 sec.
When Tetra Vortex lv10, reduce after cast delay by 15%,
When using Hell Inferno, adds 1% chance to increase Dark property magic damage by 50% for 5 sec.
When Hell Inferno lv5, increase attack speed by 10%, variable casting by 15%.
Location : Upper Weight : 50
High ranking officer's hat.
Restrained color tone with gold decorations.
Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Location: Upper Weight: 40
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
An old, abandoned shadow handicraft that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 4 per upgrade level of the item.
Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item.
If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second.
If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second.
If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
A shiny, round steel plate used for serving food.
Mdef + 2
Adds a 5% chance to reflect magical attacks that do not target the ground back to the attacker.
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Server [1]
Orleans's Necklace [1]
MATK + 2 per upgrade level of Orleans's Server [1].
Attack speed + 10%
Int + 2
Per refine level,
ATK + 6 and MATK + 6.
If refine rate is 7 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 9, has a chance to gain additional attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 10 or higher, enables use of Lex Aeterna level 1, has a chance to gain additional attack speed + 20% for 30 seconds when dealing physical or magical damage.
SET BONUS
Executioner Card
Owl Baron Mantle
Reduces damage taken from large size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against large size monsters by 25%.
SET BONUS
Ogretooth Card
Owl Baron Mantle
Reduces damage taken from medium size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against medium size monsters by 25%.
SET BONUS
Owl Baron Mantle
Mysteltainn card
Reduces damage taken from small size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against small size monsters by 25%.
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Mysterious puppy grass that makes a cat sound whenever it shakes
From the softer shaking, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 350.
ATK, MATK + 15 per 2 refine rates.
ATK, MATK + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Lunatic Carrot Beat, Stem Spear by 25%.
When refined to +9 or higher, reduce variable casting by 10%, reduce delay after attack by 10%
When refined to +11 or higher, increase damage of Picky Peck, Catnip Meteor by 25%.
When equipped with Great Hero's Boots, LUK +10, ATK, MATK + 7%.
The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].