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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+2” in Renewal

Page 17 of 20
Supplement Part Con

Supplement Part Con [1]

#20732 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
25,000 z
Sell value
12,500 z
This mechanical device heals wounds and rejuvenates your body. Max HP + 6% Max HP + 1% per 2 upgrade levels of the item. If upgrade level is +9 or higher, HP Recovery + 50%. Set Bonus Supplement Part Con [1] Supplement Part Str Increases the damage of Axe Tornado by 25%. Set Bonus Supplement Part Con [1] Supplement Part Str [1] Increases the damage of Axe Tornado by 25%.
Full item details & effects
Supplement Part Dex

Supplement Part Dex [1]

#2995 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
25,000 z
Sell value
12,500 z
This mechanical device promotes the precise and timely execution of spells. Reduces the global delay of skills by 10%. Reduces the SP cost of skills by 10%. Reduces the variable casting time of skills by 10%. Set Bonus Supplement Part Dex [1] Supplement Part Str Increases the damage of Axe Boomerang by 100%. Reduces the cooldown of Axe Boomerang by 2 seconds. Set Bonus Supplement Part Dex [1] Supplement Part Str [1] Increases the damage of Axe Boomerang by 100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
Full item details & effects
Supplement Part Str

Supplement Part Str

#15110 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
200
Buy value
25,000 z
Sell value
12,500 z
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect. Property: Neutral ATK + 5% Additional ATK + 1% per 4 upgrade levels of the item. Set Bonus Supplement Part Agi [1] Supplement Part Str ATK + 30 Set Bonus Supplement Part Con [1] Supplement Part Str Increases the damage of Axe Tornado by 25%. Set Bonus Supplement Part Dex [1] Supplement Part Str Increases the damage of Axe Boomerang by 100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
Full item details & effects
Supplement Part STR

Supplement Part STR [1]

#15343 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
200
Buy value
25,000 z
Sell value
12,500 z
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect. ATK + 5% Additional ATK + 1% per 4 upgrade levels of the item. Set Bonus Supplement Part Agi [1] Supplement Part Str [1] ATK + 30 Set Bonus Supplement Part Con [1] Supplement Part Str [1] Increases the damage of Axe Tornado by 25%. Set Bonus Supplement Part Dex [1] Supplement Part Str [1] Increases the damage of Axe Boomerang by 100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
Full item details & effects
Surudoi Kaze

Surudoi Kaze [2]

#28763 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
Knife that was used by ninja who was good. It must be equipped with Fog Dew Sword for its real power. When equipped with Fog Dew Sword, Ancient Hero boots, adds chance to STR + 20, ATK 10% when physical attack.
Full item details & effects
Survival Whistle

Survival Whistle

#420194 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A high-volume whistle that carries sound over long distances. Indispensable in critical moments. ------------------------ FLEE + 10. ------------------------ For every 20 Pure STR, physical damage to all property enemies + 1%. ------------------------ For every 20 Pure AGI, physical damage to Neutral property enemies + 1%. ------------------------ For every 20 Pure VIT, physical damage to Water property enemies + 1%. ------------------------ For every 20 Pure INT, physical damage to Earth property enemies + 1%. ------------------------ For every 20 Pure DEX, physical damage to Fire property enemies + 1%. ------------------------ For every 20 Pure LUK, physical damage to Wind property enemies + 1%. ------------------------ If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10. ------------------------ Def : 0 Location : Lower
Full item details & effects
Survival Whistle-LT

Survival Whistle-LT

#420343 · Armor · Headgear (Lower)
Armor Lv.
2
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A high-volume whistle that carries sound over long distances. Indispensable in critical moments. ------------------------ Flee + 20. ------------------------ For every 20 pure STR, increases physical damage against enemies of all property by 2%. ------------------------ For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%. ------------------------ For every 20 pure VIT, increases physical damage against Water property enemies by 2%. ------------------------ For every 20 pure INT, increases physical damage against Earth property enemies by 2%. ------------------------ For every 20 pure DEX, increases physical damage against Fire property enemies by 2%. ------------------------ For every 20 pure LUK, increases physical damage against Wind property enemies by 2%. ------------------------ If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10. ------------------------ If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5. ------------------------ Def : 0 Location : Lower
Full item details & effects
Survivor's Orb

Survivor's Orb

#19139 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
A orb that automatically protects its' owner. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Eligible Survivor's Manteau for set combo: Survivor's Manteau Survivor's Manteau [1] Position: Lower Physical damage against all class enemies + 2% MATK + 2% Reduces the variable casting time of skills by 3%. Enables Level 1 Hiding. Set Bonus Survivor's Orb Survivor's Rod MATK + 10 per upgrade level of Survivor's Rod. If Survivor's Rod upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Circlet [1] Survivor's Orb Vit + 4 Reduces damage taken from Demi-Human race enemies by 4%. Reduces the variable casting time of skills by 6%. Increases the damage of Earth and Wind property magical attacks on targets by 20%. If Survivor's Circlet [1] upgrade level is +7 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. If Survivor's Circlet [1] upgrade level is +9 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. Set Bonus Survivor's Manteau Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau Survivor's Orb Rental Survivor's Rod MATK + 1% Set Bonus Survivor's Orb Survivor's Shoes Vit + 5 Int + 5 Reduces damage taken from Demi-Human race enemies by 3%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Shoes

Survivor's Shoes

#22170 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
10 z
Sell value
5 z
A pair of shoes that automatically protects its' owner. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Eligible Survivor's Manteau for set combo: Survivor's Manteau Survivor's Manteau [1] Max HP + 3% Max SP + 3% MATK + 2% Mdef + 15 Reduces damage taken from Demi-Human race enemies by 5%. Increases the damage of Earth and Wind property magical attacks on targets by 2%. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Additional MATK + 3% Increases the damage of Earth and Wind property magical attacks on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Additional MATK + 5% Increases the damage of Earth and Wind property magical attacks on targets by an additional 5%. Set Bonus Survivor's Rod Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%. Set Bonus Survivor's Circlet [1] Survivor's Shoes MATK + 10% If Survivor's Circlet [1] upgrade level is +7 or higher, Increases the damage of Earth and Wind property magical attacks on targets by 10%. If Survivor's Circlet [1] upgrade level is +9 or higher, Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%. Set Bonus Survivor's Manteau Survivor's Shoes MATK + 10% If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%. Set Bonus Survivor's Orb Survivor's Shoes Vit + 5 Int + 5 Reduces damage taken from Demi-Human race enemies by 3%.
Full item details & effects
Temporal Circlet (Archbishop)

Temporal Circlet (Archbishop) [1]

#19480 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Adoramus damage by 20% per 3 refine rate. ------------------------ Increases holy property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Genetic)

Temporal Circlet (Genetic) [1]

#19477 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Guillotine Cross)

Temporal Circlet (Guillotine Cross) [1]

#19478 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate. ------------------------ ATK + 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Kagerou)

Temporal Circlet (Kagerou) [1]

#19490 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, ATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Mechanic)

Temporal Circlet (Mechanic) [1]

#19476 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Oboro)

Temporal Circlet (Oboro) [1]

#19489 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Ranger)

Temporal Circlet (Ranger) [1]

#19484 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases critical damage by 5% per 3 refine rate. ------------------------ Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 1 second. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Rebellion)

Temporal Circlet (Rebellion) [1]

#19488 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Royal Guard)

Temporal Circlet (Royal Guard) [1]

#19475 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, ATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Rune Knight)

Temporal Circlet (Rune Knight) [1]

#19474 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MaxHP + 250 per 2 refine rate. MaxSP + 2% per 3 refine rate. ------------------------ Increases Dragon Breath and Dragon Breath - Water damage by 15% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Shadow Chaser)

Temporal Circlet (Shadow Chaser) [1]

#19479 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate. ------------------------ ATK + 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Sorcerer)

Temporal Circlet (Sorcerer) [1]

#19483 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. ------------------------ Increases neutral and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Soul Reaper)

Temporal Circlet (Soul Reaper) [1]

#19487 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. ------------------------ Increases shadow property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Star Emperor)

Temporal Circlet (Star Emperor) [1]

#19486 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Falling Stars damage by 30% per 3 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, ATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Summoner)

Temporal Circlet (Summoner) [1]

#19492 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate. ------------------------ Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
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