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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK V” in Renewal

Page 2 of 18
Automatic Armor Type A

Automatic Armor Type A [1]

#450127 · Armor · Armor
DEF
135
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. ATK +125 ATK +10 for every 2 refine levels When refined to +7 or higher, Increased ASPD (ASPD +15%) If equipped with Automatic Engine Wing Type A, ATK +50 If equipped with Illusion Engine Wing Type B, Post-skill delay -10%
Full item details & effects
Automatic Engine Wing C-Type

Automatic Engine Wing C-Type [1]

#480451 · Armor · Garment
DEF
35
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Enables Level 1 Greed. MHP +2500. For every 2 refine level, ATK and MATK +10. When refined to +7 or higher, ASPD +10%, reduces variable casting time by 15%,CRI +10. When refined to +9 or higher, Increase melee and long ranged physical damage by 10%. MATK +10%. When refined to +11 or higher, Increase melee and long ranged physical damage by additional 7%. MATK +10%. ------------------------ Set Bonus: Automatic Engine Wing Type C Automatic Armor Type A/B If the sum of refine rate of set is 21 or higher, ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%. ------------------------ Def : 35
Full item details & effects
Automatic Leg Type A

Automatic Leg Type A [1]

#470022 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, Long-ranged Physical damage +7% If equipped with Automatic Armor Type A, ATK +7% If equipped with Automatic Armor Type B, increased ASPD (ASPD +7%)
Full item details & effects
Autumn Headband

Autumn Headband [1]

#5898 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see. Position: Upper ATK + 2 for every 5 base Dex. Reduces the variable casting time of Arrow Storm by 100%. Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Increases the damage of Arrow Storm by 1% for every 5 base levels.
Full item details & effects
Bacchus Armor-LT

Bacchus Armor-LT [1]

#450386 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK +150。 ------------------------ Every 2 refine level, ATK +15. Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%. ------------------------ When refined to +9 or higher, increases ranged physical attack by 15%. When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Heart Hunter Card ATK +100, increases physical damage to all class enemies (Normal/Boss Monsters) by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Captain Ferlock Card ATK +100, increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%. ------------------------ [Grade Bonus] [Grade D] Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped). Reduces Round Trip cooldown by 1 second. Reduces Slug Shot cooldown by 4 seconds. Reduces Dragon Tail cooldown by 2 seconds. Reduces God's Hammer cooldown by 5 seconds. Every 3 refine level, increases physical damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. [Grade B] Every 2 refine level, P.ATK +1. Every 3 refine level, increases physical damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. When refined to +13, increases long-range physical damage by 25%. ------------------------ Def: 30
Full item details & effects
Bat Von Blood

Bat Von Blood

#420422 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
20
Buy value
0 z
Sell value
0 z
A small, red vampire bat. ------------------------ ATK +100, MATK +100, Recovers 700 HP and 70 SP when monsters are defeated by physical or magical attacks. Enable to use Greed Lv. 1. Experience gained from monsters +15%. ------------------------ Def : 20 Location : Lower
Full item details & effects
Bible of Promise(1st Vol.)

Bible of Promise(1st Vol.) [1]

#2156 · Armor · Shield
DEF
10
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. Mdef + 2 Enables Level 1 Odin's Power: Buffs the user for 60 seconds; ATK + 70, MATK + 70, Def - 20 and Mdef - 20.
Full item details & effects
Black Eagle Ring

Black Eagle Ring [1]

#490586 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Reduces delay after skill by 5%. ATK + 100, ATK + 10%. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Black Eagle Ring [1] Circlet of Time(Ranger) [1] Reduces delay after skill by 5%. For every 3 refine level of headgear, increases physical damage to enemies of all sizes by 4% If refine rate is 11 or higher, reduces variable casting time of Aimed Bolt, Arrow Storm, Focus Arrow Strike by 100% ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Str) lv.3 Reduces fixed casting time by 0.5 seconds For every 2 refine level of Headgear, increases Aimed Bolt damage by 20% ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Dex) lv.3 Reduces delay after skill by 8%. For every 2 refine level of Headgear, increases Arrow Storm damage by 20%, reduces Arrow Storm skill cooldown by 0.3 seconds. ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Luk) lv.3 Increases critical damage by 15%. For every 2 refine level of Headgear, increases Focused Arrow Strike damage by 20% ------------------------
Full item details & effects
Blessed Knife-LT

Blessed Knife-LT [2]

#510072 · Dagger · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of a knife said to have been used by a valiant hero in the past. It is said that only those who have received the angel's protection can use it, as it is blessed by an angel. ATK + 5%. ------------------------ When base level is 210 or higher, POW +2, P.ATK +1. ------------------------ For every 2 refine level, ATK +15. ------------------------ For every 3 refine level, Increases Back Stab skill damage by 25%. ------------------------ When refined +7 or higher, Increases physical damage to all properties enemies by 15%, Enable to use Fatal Menace Lv. 10. ------------------------ When refined +9 or higher, ASPD + 10%, increases Fatal Menace skill damage by 15%. ------------------------ When refined +11 or higher, reduces After Cast Delay by 10%, increases melee physical damage by 20%. ------------------------ Set Bonus: Blessed Knife-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK + 3%. [Grade C] Increases melee physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Blocking Spear

Blocking Spear [2]

#32026 · One-Handed Spear · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
Originally used to block entrance to dangerous areas in Einbroch, it's now modified into a weapon due to its durability and power. ATK +10%. Vanishing Point damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Vanishing Point damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Blue Bunny Hairband

Blue Bunny Hairband [1]

#18587 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
1
Buy value
20 z
Sell value
10 z
A hairband that attracts men. You can wear it when you want to look sexy. Your sexiness increases to 100% VIT + 2, INT + 1, STR + 3. If refined to 9, increase ATK and MATK by 2% If refined to 12, reduce fix casting time by 10% Location : Upper weight : 1
Full item details & effects
Blue Mental Pendant-LT

Blue Mental Pendant-LT [1]

#490383 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the Blue Mental Pendant. It has the power to restore SP. ATK + 8%, MATK + 8%. ------------------------ Set Bonus: Blue Mental Pendant-LT [1] The Agony of Thanatos-LT [1] For every 4 refine level of headgear, reduces After Cast Delay by 2%. When headgear refined +7 or higher, Adds a 2% chance of restoring 4% of damage as SP when doing physical attack. Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack. When headgear refined +9 or higher, ATK +5%, MATK +5%, P.ATK +3, S.MATK +3. When headgear refined +10 or higher, reduces Fixed Casting Time by 0.2 seconds. ------------------------ Def : 0
Full item details & effects
Bolt Crusher

Bolt Crusher [2]

#28045 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to cut various metals. They modified it for battle use due to its superior cutting force. ATK +10%. Rolling Cutter damage +10%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Rolling Cutter damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Bolt Shooter

Bolt Shooter [2]

#18190 · Bow · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. ATK +10%. Aimed Bolt damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Additional Aimed Bolt damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Boost Lance-OSAD

Boost Lance-OSAD [2]

#530031 · One-Handed Spear · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Boost Lance-OS remodeled with Team Atnad's technology added. ------------------------ Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Booster Axe

Booster Axe [2]

#520000 · One-Handed Axe · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed axe prepared for your rapid growth. Indestructible. ATK + 5% ATK + 3 per refine rate. ATK + 3 for every 15 base levels up to level 180. If refine rate is +7 or higher, ATK + 3 per level of Weapon Research known. If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 15%. When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring), Reduces After Cast Delay by 10%. Reduces Axe Tornado cooldown by 1 second. Axe tornado damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, Axe Tornado damage increases by additional 20% for 60 seconds. When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch), Variable casting time is reduced by 10%. Reduces after cast delay by 15%. Arm Cannon damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Full item details & effects
Booster Foxtail

Booster Foxtail [2]

#550002 · One-Handed Staff · Weapon
ATK
250
MATK
260
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Special one-handed wand prepared for your rapid growth. Indestructible. MATK + 260 ATK + 5% MATK + 5% Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage. If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Increases Catnip Meteor damage by 2% per 15 base levels up to level 180. When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Reduces After Skill Delay by 10%. Picky Peck damage increased by 2% per 15 base levels up to level 180. When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Full item details & effects
Booster Guitar

Booster Guitar [2]

#570000 · Musical Instrument · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special instrument prepared for your rapid growth. MATK + 160 ATK + 3% Non-property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Reverberation damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Severe Rainstorm skill cooldown reduced by 2 seconds. Severe Rainstorm damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects
Booster Nindo

Booster Nindo [2]

#510002 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 160 ATK + 3% Increases Water, Wind, and Fire property magic attack by 3%. ATK + 2, MATK + 2 per refine level. ATK + 3, MATK + 3 for every 15 base levels up to base level 180. If refined to +7 or higher, reduces variable cast time by 1% per level of Ninja Mastery known. If refined to +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When worn with Elemental Booster Set (Robe, Muffler, Shoes, and Earring), MATK + 20 Reduces after cast delay by 10%. Flaming Petals, Freezing Spear, Wind Blade increase damage by 2% per 15 base levels up to base level 180. When using Ninja Aura, increases damage of Flaming Petals, Freezing Spear, Wind Blade by 35% for 60 seconds. When worn with Ranged Booster Set (Suit, Manteau, Boots, and Brooch), ATK + 20 Cross Slash cool down reduced by 1 second. Increases Kunai Explosion Damage by 1% per 15 base levels up to 180 base levels. When using Ninja Aura, increase Kunai Explosion damage by 20% for 60 seconds.
Full item details & effects
Booster Shoes

Booster Shoes [1]

#22195 · Armor · Footgear
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
Increases resistance to players by 5% MaxHP+10% MaxSP+10% When refine rate is 8 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% When refine rate is 12 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% Position: Shoes DEF : 0
Full item details & effects
Booster Spear

Booster Spear [2]

#530000 · One-Handed Spear · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed spear prepared for your rapid growth. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith. If refine rate is +9 or greater, increases Ranged Physical Damage by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduce after cast delay by 10%. Ray of Genesis damage increases by 1% per 15 base levels up to level 180. When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds. When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Ranged physical damage increased by 10%. Increases Vanishing Point damage by 2% per 15 base levels up to level 180. When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Full item details & effects
Booster Sword

Booster Sword [2]

#500001 · One-Handed Sword · Weapon
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2% Variable Cast time reduced by 3%. ATK + 3 for ever refine level. ATK + 3 for every 15 Base Level up to Level 180. If refined to +7 or higher, reduces Variable Cast Time by 1% for every level of Potion Research known. If refined to +9 or higher, increase Long Range Physical damage by 10%. If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring), ASPD + 2 Increase damage to all sizes of enemies by 10%. Cart Tornado +1% damage for every 15 Base Levels up to Level 180. When using Cart Boost, increase Cart Tornado damage by an additional 20% for 60 seconds. If equipped with Ranged Booster Set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Variable Cast time reduced by 10%. Cart Cannon +1% damage for every 15 Base Levels up to Level 180. When using Cart Boost, increase Cart Cannon damage by an additional 20% for 60 seconds.
Full item details & effects
Booster Whip

Booster Whip [2]

#580000 · Whip · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special whip prepared for your rapid growth. MATK + 160 ATK + 3% Non-property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, variable casting time decreases by 1% per level of Dance Practice. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Reverberation damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Reverberation damage increases by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Severe Rainstorm skill cooldown reduced by 2 seconds. Severe Rainstorm damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects
Boots of Good and Evil (Soul Ascetic)

Boots of Good and Evil (Soul Ascetic) [1]

#470209 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Spirit Handler)

Boots of Good and Evil (Spirit Handler) [1]

#470212 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Bright Pendulum

Bright Pendulum [2]

#16096 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A mace that creates a clear sound every time it hits something. Indestructible, Variable Cast Time -10% ATK +4 for every upgrade level +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% +11 Effect: ATK +10%
Full item details & effects
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