The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MHP + 3%, STR + 3, AGI +3.
------------------------
ATK + 10 per refine rate.
------------------------
Increases ASPD by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
------------------------
If refine rate is 11 or higher, increases ASPD by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Def : 120
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.
Property: Neutral
Max HP + 5%
Mdef + 10
If upgrade level is +7 or higher, additional Mdef + 5.
If upgrade level is +9 or higher, additional Max HP + 2%.
Set Bonus
Anti-magic Suit [1]
Physical Enhancer Ring [1]
Aspd + 5%
Set Bonus
Anti-magic Suit [1]
Magic Intensifier Ring [1]
Reduces the global delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Property: Neutral
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.
This ceremonial headdress holds the likeness of Anubis, god of the underworld.
It is rumored that it empowers the wearer against powerful divine beings.
Reduce damage from MVPs by 2% and Increase effectiveness of healing and healing items by 2%.
If refined higher than +5 reduces damage by MVPs and effectiveness of healing further.
+5 MVP -3% Heal +3%
+6 MVP -4% Heal +4%
+7 MVP -5% Heal +5%
+8 MVP -7% Heal +7%
+9 MVP -10% Heal +10%
Location : Upper & Middle
MaxHP+20%,
------------------------
Every 2 level refine, MaxHP+1000/VIT+15.
Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%.
------------------------
When refined to +9 or higher, MaxHP+10000.
When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Apollo Armor-LT
Green Ferus Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +15%.
------------------------
Set Bonus:
Apollo Armor-LT
Eddga Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +30%.
When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, VIT+3.
Every 3 level refine, increase melee/range physical attack by 3%.
[Grade C] Every 3 level refine, MaxHP+3%.
[Grade B] Every 2 level refine, VIT+5.
Every 3 level refine, increase melee/range physical attack by 5%.
[Grade A] Every 2 level refine, MaxHP+5%.
When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%.
------------------------
Def: 30
A hairband that attracts individuals. You can wear it when you want to look sexy.
Position: Upper
Required Jobs: All Jobs
Vit + 3
MATK + 2%
Mdef + 2
Increases sexiness by 100%.
If upgrade level is +9 or higher,
Additional MATK + 4%
Additional Mdef + 5
If upgrade level is +12 or higher,
Reduces the fixed casting time of skills by 10%.
MaxHP + 10%
Increase critical damage by 5%.
When refined to +8 or higher
CRIT + 5
Increase critical damage by an additional 5%.
When refined to +9
CRIT + 10
Increase critical damage by an additional 20%.
When refined to +10
CRIT + 20
Increase critical damage by an additional 30%.
When refined to +11
CRIT + 30
Increase critical damage by an additional 50%.
Set Bonus
When equipped with Ifrit Card
Increase resistance to fire property attacks by 100%
Reduce incoming damage of Critical Slash by 100%.
An elegant shawl that perfectly matches the Platinum Arbitrator.
It can unlock the powerful possibilities sealed within the silver armor.
------------------------
ATK + 10%
Reduce After Cast Delay by 5%.
------------------------
Set Bonus:
Arbitrator Shawl
Platinum Arbitrator [1]
ATK + 5%
Perfect Hit + 20
When armor refined to +8 or higher,
MHP +5%, MSP +5%.
When armor refined to +9 or higher,
ATK +10%, MHP +10%, MSP +10%.
When armor refined to +10 or higher,
Reduce Cooldown of Cannon Spear by 1.5 seconds,
Increase Cannon Spear damage by 30%.
When armor refined to +11 or higher,
For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%.
------------------------
Def : 0
Location : Lower
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
Mdef + 10
Reduces damage taken from Holy property attacks by 10%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 2%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
An armor once belonged to a brave, righteous warrior.
Property: Neutral
ATK + 10
Perfect Hit + 5
If upgrade level is +7 or higher,
Additional ATK + 20
Additional Perfect Hit + 5
If upgrade level is +8 or higher,
Additional ATK + 20
Additional Perfect Hit + 10
Indestructible in battle.
If upgrade level is +9 or higher,
Additional ATK + 30
Additional Perfect Hit + 10
An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor.
MATK + 10
Bypass 10% of hard magic defense of all race targets when performing a magical attack.
If upgrade level is +7 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
If upgrade level is +8 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Additional MATK + 30.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power.
Position: Upper
ATK + 15%
MATK + 15%
Mdef + 20
Hit + 20
Flee + 20
Perfect Dodge + 10
Crit + 20
Aspd + 5
Reduces the variable casting time of skills by 20%.
Reduces damage taken from Neutral property attacks by 5%.
If upgrade level is +9 or higher,
All Stats + 10
Max HP + 15%
Max SP + 15%
Concept by Team Inubashiri.
A wing made of all lights that exist in the world. It's name means 'Light of the gods'.
30% immunity from physicall attacks of all attributes.
FLEE + 30, MDEF + 5.
Enables use of the skill Teleport Lv1.
Adds resistance to physical attacks in all elements by 30%.
Can not be refined and destroyed.
This God item can only have its ownership permanently changed by contacting the GM Team to facilitate the trade. This is to prevent scams, and thefts.
A special spear made for charging at the enemy's position, especially designed for battles against humans.
Account Bound
Property: Neutral
Str + 2
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Crusader Bonus
Aspd + 20%
Armor said to have been worn by a noble being from a distant land.
------------------------
When equipped with Evil Druid Card,
for every 2 refine level, MAX HP +3% (Maximum: +14 refine level).
------------------------
When equipped with High Priest Card,
if refine level is +10 or above, MAX HP + (Refine level -5)*(Refine level -5)%. (Maximum: +14 refine level.
------------------------
When equipped with Astraea Shoes and Astraea Manteau,
All Stats +3, MAX HP +15%.
Physical damage taken from Medium size Enemies -5%.
If total refine level is +45 or above, Immune to Frozen.
------------------------
Def : 80
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
A special set of greaves for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 1%.
If refined to +7, increases MHP + 5%.
If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
A special manteau for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ASPD + 5%
For every 3 refine levels, increases CRI + 2.
If refined to +7, increases Critical Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.
Position: Upper
ATK + 2 for every 5 base Dex.
Reduces the variable casting time of Arrow Storm by 100%.
Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 1% for every 5 base levels.