A beautiful ring engraved with a cross. It belonged to a leader with a special role.
Luk + 2
Perfect Dodge + 5
Increases the recovery rate of recovery skills by 15%.
Reduces the SP cost of skills by 5%.
Increases the recovery rate of recovery items by 15%.
Set Bonus
Arch Bishop Ring
Archbishop Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of High Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Set Bonus
Arch Bishop Ring
Catholic Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of Coluseo Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Coluseo Heal by 20.
Set Bonus
Arch Bishop Ring
Cure Lv1
Luk + 2
Perfect Dodge + 5
Reduces the cooldown of Epiclesis by 10 seconds.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Epiclesis by 100.
Set Bonus
Arch Bishop Ring
Heal Lv3
Luk + 2
Perfect Dodge + 5
Reduces the cooldown time of High Heal by 1 second.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
A guidebook that enables one to experience basic Archer skills.
Account Bound
Max SP + 100
Enables the following skills,
Level 1 Improve Concentration
Level 1 Owl's Eye
A spear made of special metal that emits a white light.
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
A necklace belonging to Arquien, the head of Eden Group. It features a large purple jewel.
Required Jobs: All Jobs
Increases the damage of Cart Revolution by 1% for every 1 base levels.
Increases the damage of Axe Tornado by 1% for every 3 base levels.
Increases the damage of Power Swing by 1% for every 5 base levels.
Reduces the SP cost of Power Swing by 2.
Adds a chance of gaining Candy, Candy Cane or Chocolate Drink when a monster is killed.
Increases the recovery rate of Candy and Candy Cane consumables by 100%.
Set Bonus
Arquien's Necklace
Lover in Mouth
Disables all the effects of Lover in Mouth.
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power.
Position: Upper
ATK + 15%
MATK + 15%
Mdef + 20
Hit + 20
Flee + 20
Perfect Dodge + 10
Crit + 20
Aspd + 5
Reduces the variable casting time of skills by 20%.
Reduces damage taken from Neutral property attacks by 5%.
If upgrade level is +9 or higher,
All Stats + 10
Max HP + 15%
Max SP + 15%
Concept by Team Inubashiri.
A glove designed to defend and attack at the same time.
Max SP + 20
Crit + 3
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
Suit worn by special forces during assault operations.
Tough, light, and functional.
MaxHP + 10% , MaxSP + 10%
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm.
When No Limits Lv. 5 is learned, increase attack speed by 10%
Dex + 10 , ATK + 50 per 1 skill level of Warg Ride.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
A two-handed spear made to rush at the enemy's position, especially designed for battles against humans.
Account Bound
Property: Neutral
Str + 2
Increases physical damage on Demi-Human race targets by 25%.
Bypass 100% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 25%.
Bypass 100% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Shoes said to have been worn by a noble being in a distant land.
------------------------
All basic status + 1
------------------------
If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
------------------------
Def : 25
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Def: 25
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
A special set of greaves for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 1%.
If refined to +7, increases MHP + 5%.
If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
A special manteau for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ASPD + 5%
For every 3 refine levels, increases CRI + 2.
If refined to +7, increases Critical Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
A special ring for your rapid growth.
Specialized in Melee Physical Attack.
ASPD + 10%
MaxHP + 3%
Reduces Variable Cast Time by 10%.
Increases Critical Damage by 5%.
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.
Position: Upper
ATK + 2 for every 5 base Dex.
Reduces the variable casting time of Arrow Storm by 100%.
Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 1% for every 5 base levels.
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
ATK +150。
------------------------
Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
------------------------
When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
------------------------
[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
------------------------
Def: 30
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Property: Neutral
Required Job: Acolyte Jobs, Mage Jobs, Soul Linker
MATK + 150
Variable Casting Time - 10%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 10%.
Adds a chance of inflicting Blind on the target when performing a magical attack.
If the user's base level is 101 or higher,
MATK + 30
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Decrease aftercast delay 10%.
With more than Base LV 100, MATK +30.
With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills.
MATK + 150
Weapon LV : 4
Required LV : 80
Recovery a certain amount of HP and SP with a certain chance when attacking physically or magically.
When wearing with Bankruptcy Of Heart, increase MaxHP +100, 1% resistance to Nothing property attacks per 1 refine level for Bankruptcy Of Heart.
Location : Midlower Weight : 49
Required LV : 49
Recovery a certain amount of HP and SP with a certain chance when attacking physically or magically.
When wearing with Bankruptcy Of Heart, increase MaxHP +100, 1% resistance to Nothing property attacks per 1 refine level for Bankruptcy Of Heart.
Location : Midlower Weight : 49
Required LV : 49
Kiss of Banshee Master. It could give the powerful force.
Position: Lower
Max SP + 3%
Adds a 1% chance of buffing the user for 3 seconds when receiving a physical or a magical attack;
Reduces damage taken from Human Player and Doram Player race enemies by 100%.
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%.
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Barbed Wire Whip-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A small, red vampire bat.
------------------------
ATK +100, MATK +100,
Recovers 700 HP and 70 SP when monsters are defeated by physical or magical attacks.
Enable to use Greed Lv. 1.
Experience gained from monsters +15%.
------------------------
Def : 20
Location : Lower
Immune to Knockback.
Able to use level 5 Call Spirit
------------------------
For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
------------------------
Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
------------------------
Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
------------------------
Increase physical, magical damage dealt to earth type monsters by 15%, increase resistance to players by 5%.
Increase attack speed per 1 refine rate(delay after skill by 1%), increase damage dealt to earth type monsters by 1%.
When refined to +13 or higher, increase resistance to earth type attacks by 100%.
When equipped with Vocal Card, additional Mdef + 10, MaxHP + 10%, resistance to neutral type attacks +20%.
A spear with a hooked blade that has proven its versatility in battle.
Property: Neutral
Increases physical damage on Brute race targets by 10%.
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Doram race targets by 10%.
Increases physical damage on Human Player race targets by 5%.
A replica of the alloy flower pot favored by fairies.
It can be modified into a lethal weapon that can be mounted on a shield or cart and fired.
MDEF+10.
------------------------
Every 2 refine level, STR +1, INT +1, MHP +2%.
Every 4 refine level, reduces damage from Neutral property by 5%.
------------------------
When refined to +9 or higher, STR +5, INT +5, MHP +3%.
When refined to +11 or higher, STR +5, INT +10, MHP +5%.
------------------------
When equipped by Geneticist class,
Every total level of Cart Remodeling and Geneticist Cart Boost,
increases damage of Acid Bomb and Hell Plant by 3%.
Every level of Cart Tornado,
increases damage of Cart Cannon by 3%.
------------------------
Set Bonus:
Fake Alloy Pot [1]
Scrap Remodel Shoes [1]
When equipped by Geneticist class,
Every 4 total refine level of Shoes and Shield,
increases physical damage to all size monster by +3%.
Every 6 total refine level of Shoes and Shield,
increases melee and ranged damage by +5%.
When total refine level of Shoes and Shield is 23,
Grants [Endure] Effect, MHP -15%.
When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1.
(If a higher level has been learned, it will be activated according to the level learned.)
(Material for each skill usage will be consumed.)
------------------------
Def : 100
A winged hat that is said to have been used by an executive of a certain organization.
Brings out high performance on top secret missions.
Position: Upper
Dex + 10
Mdef + 15
Restores 50 SP to the user when a monster is killed.
Increases the damage of Feint Bomb by 10%.
If Invisibility is level 5,
Increases physical damage on boss monsters by 50%.
If Maelstrom is level 3,
Enables Level 7 Flying Kick.
If Reproduce is level 10,
Reduces the SP cost of skills by 30%.
If upgrade level is +7 or higher,
Hit + 30
Increases the damage of Feint Bomb by an additional 15%.
If upgrade level is +9 or higher,
Additional Hit + 20
Increases the damage of Feint Bomb by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard defense of all race targets when performing a physical attack.