A hat which symbolizes Pirate's foolishness.
When physically attacking has a chance to absorb 6% of damage as HP.
When physically attacking has a chance to absorb 2% of damage as SP.
When equipping this with cool pirate eye patch, MaxHP + 500, MaxSP + 30.
Location : Upper
The Pride of the Pirate is best expressed with a lurid sea tune, and a sea battle for plunder!
Never Forget the hated enemy of the Pirate is always the Ninja, moreso than any creature of the land the feud of the Ninja and Pirates knows no equal.
Wearing this Hat Shows your pride in being a Pirate, and as such you do 10% more damage to Ninja monsters, and receive 5% less damage from Ninja monsters.
Concept created during the Summer 2008 Create a headgear Contest.
Created by Makk
Pirate's pride set:
Pirate's Pride and Pirate Dagger
+15% Damage to Ninja Monsters
-10% Damage from Ninja Monsters
Location: Upper
This crown honors Pisces, the 12th astrological sign in the zodiac calendar.
Position: Upper
Int + 2
Mdef + 5
Reduces damage taken from Water property attacks by 5%.
If upgrade level is +7 or higher,
Def + 1
MATK + 2%
This diadem honors Pisces, the 12th astrological sign in the zodiac calendar. Its power increases defense from Water attacks.
MDEF +5
Increases resistance to Water attacks by 7%.
If refined to 7 or higher,
Int +3, MATK + 2%.
Location : Upper
Empowered with your extreme cooking skills and some magic probably, this pizza remains hot \r\nEven when worn on your head and can re-generate itself slowly when eaten.\r\nEvent effect: Small chance to drop restorative Pizza consumables when attacking monsters.\r\nWhen upgraded to +7 gives 3% chance to use agi up Lv 1 when hit with a physical attack\r\nWhen upgraded to +9 or higher gives SP regen +15% HP regen +15%\r\nClass : Headgear\r\nDefense: 0\r\nLocation : Upper\r\nWeight : 60\r\nRequired Level : 1\r\nJobs: All\r\n
A hat that has sharp wings that make you feel like flying
AGI + 3, ASPD + 1%, every 10 sec SP - 5.
Location : Upper
Req Level : none
a hat that has sharp wings.you feel like to fly
AGI + 3, ASPD + 1%, every 10 sec SP - 5.
Location : Upper Weight : 20
Req Level : none
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?
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Increase physical and magical damage against Illusion of Frozen monsters by 20%.
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Set Bonus:
Plastic Blue Rose
Illusion Combo Battle Glove [2]
Reduce Tiger Cannon cooldown by 1 second.
For every 2 refine level of weapon,
MHP + 200,
Increase Sky Blow and Dragon Combo damage by 5%.
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Set Bonus:
Plastic Blue Rose
Illusion Huuma Fluttering Snow [2]
Reduce Swirling Petal cooldown by 1 second.
For every 2 refine level of weapon,
AGI + 3, DEX + 3.
Increase physical damage against all size enemies by 2%.
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Set Bonus:
Plastic Blue Rose
Illusion Sacred Mission [1]
ASPD + 1.
For every 2 refine level of shield,
Increase physical and magical damage against all property monsters by 3%.
When shield refined to +10 or higher,
ATK + 5%, MATK + 5%.
Reduce After Cast Delay by 7%.
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Def : 0
Location : Lower
An elegant and dignified white silver armor.
It is said that when someone who disrupts the balance of the world appears, he will appear.
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ASPD + 10%
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When refined to +5 or higher,
STR +15.
When refined to +7 or higher,
Additional STR +15.
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Every level of Inspiration,
Increase Max HP +5%.
When learned Cannon Spear Lv 5,
Reduce Cooldown of Overbrand by 1 sec.
Increase damage of Vanishing Point by 100%.
Every level of Pinpoint Attack,
Increase damage dealt to All Race +14%.
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Def : 100
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
A magnificent platinum shield that is rumored to be able to reflect harmful magic.
Mdef + 5
Reduces damage taken from medium and large size enemies by 15%.
Reduces damage taken from Undead property enemies by 10%.
Adds a 40% chance to reflect magical attacks back to the attacker for 2 seconds.
A silver-colored watch with connecting chain.
Set Bonus
Memory Book or Memory Book [1]
Monocle or Monocle [1]
Pocket Watch
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
Set Bonus
Librarian Glove [1]
Principles of Magic [2]
Pocket Watch
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch
Int + 5
Max HP + 700
Aspd + 5%
A silver-colored watch with connecting chain.
Set Bonus
Memory Book or Memory Book [1]
Monocle or Monocle [1]
Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
Set Bonus
Librarian Glove [1]
Principles of Magic [2]
Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
A two-handed axe filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Axe Stomp damage by 10%.
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For every 2 refine level, increase Axe Tornado damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Axe Tornado damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Axe Stomp damage by additional 5%.
[Grade C] Increase Axe Stomp damage by additional 8%. P.ATK + 1.
[Grade B] Increase Axe Stomp damage by additional 12%. POW + 2.
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A bow filled with the pain of grief.
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ATK + 10%.
Increase Gale Storm damage by 10%.
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For every 2 refine level, Increase Arrow Storm damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Arrow Storm damage by additional 30%.
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When refined to +11 or higher, reduce cooldown of Arrow Storm by 0.7 seconds.
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[Grade Bonus]
[Grade D] Increase Gale Storm damage by additional 5%.
[Grade C] Increase Gale Storm damage by additional 8%. P.ATK + 1.
[Grade B] Increase Gale Storm damage by additional 12%. CON + 1.
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A knuckle filled with the pain of grief.
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ATK + 10%.
Increase Second Faith damage by 10%.
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For every 2 refine level, increase Tiger Cannon damage by 3%.
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When refined to +7 or higher, MHP + 10%.
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When refined to +9 or higher, increase Tiger Cannon damage by additional 30%.
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When refined to +11 or higher, reduce cooldown of Tiger Cannon by 1 second.
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[Grade Bonus]
[Grade D] Increase Second Faith damage by additional 5%.
[Grade C] Increase Second Faith damage by additional 8%. P.ATK + 1.
[Grade B] Increase Second Faith damage by additional 12%. POW + 1.
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A two-handed spear filled with the pain of grief.
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ATK + 10%.
Increase Madness Crusher damage by 10%.
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For every 2 refine level, increase Hundred Spears damage by 3%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, increase Hundred Spears damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Hundred Spears by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Madness Crusher damage by additional 5%.
[Grade C] Increase Madness Crusher damage by additional 8%. P.ATK + 1.
[Grade B] Increase Madness Crusher damage by additional 12%. POW + 2.
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An instrument filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Metallic Fury damage by 10%.
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For every 2 refine level, increase Reverberation damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Reverberation damage by additional 30%.
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When refined to +11 or higher, reduce fixed casting time of Reverberation by 0.5 seconds.
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[Grade Bonus]
[Grade D] Increase Metallic Fury damage by additional 5%.
[Grade C] Increase Metallic Fury damage by additional 8%. S.MATK + 1.
[Grade B] Increase Metallic Fury damage by additional 12%. SPL + 1.
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An axe filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Axe Stomp damage by 10%.
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For every 2 refine level, increase Knuckle Boost damage by 5%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Vulcan Arm damage by 25%.
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When refined to +11 or higher, increase Arm Cannon damage by 25%.
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[Grade Bonus]
[Grade D] Increase long ranged physical damage by 2%.
[Grade C] Increase long ranged physical damage by 3%.
[Grade B] Increase long ranged physical damage by 10%. P.ATK + 1.
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A book filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
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For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
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