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Results for “MHP+4%” in Renewal

Page 3 of 4
Hissatsu: Falling Bloom

Hissatsu: Falling Bloom [1]

#460093 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
'If the flying kunai were like blooming flowers, how beautiful it would be.' Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique. ------------------------ MHP + 5%. ------------------------ Reduce After Cast Delay by 8%. ------------------------ For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%. ------------------------ When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%. ------------------------ When refined to +11 or higher, ATK + 100, long-range physical damage + 15%. ------------------------ When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds. When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied). ------------------------ [Grade Bonus] [Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%. [Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%. [Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent. [Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion. ------------------------ Def : 100
Full item details & effects
Ignis Cap

Ignis Cap [1]

#400022 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hat used that was used by a skilled blacksmith. Modified to suit OS Weapons. Every 2 Refine, ATK +20. When Refined to 7, Variable Casting Time reduced by 15% . When Refined to 9, Distance Physical damage increased by 15%. When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s. When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine. When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine. When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine. Location: Upper Weight: 10
Full item details & effects
Illusion Chain Mail

Illusion Chain Mail [1]

#450146 · Armor · Armor
DEF
70
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
330
Buy value
0 z
Sell value
0 z
A protective armor made of sturdy metals. You can feel its heavy weight just by looking at it. ------------------------ MHP + 10%, MSP + 10%. ------------------------ For every refine level, ATK + 4. ------------------------ For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%. ------------------------ When refined to +9 or higher, ATK + 10%. ------------------------ When refined to +11 or higher, ASPD + 10%. ------------------------ Set Bonus: Illusion Chain Mail [1] Illusion Katar of Frozen Icicle [2] ATK + 5%. ------------------------ When the refine level of each item in the set is 7 or higher, CRI + 5. ------------------------ When the total refine level of set is 18 or higher, Critical Damage + 15%. ------------------------ When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%. ------------------------ Def : 70
Full item details & effects
Illusion Gelerdria

Illusion Gelerdria [2]

#530015 · One-Handed Spear · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A large one-handed spear that shakes the earth and also stimulate user's metabolism. ------------------------ MHP + 10%, CRI + 15. ------------------------ For every 3 refine level, ATK + 20, ASPD + 2%. ------------------------ When refined to +7 or higher, increase Cannon Spear damage by 25%, increase Critical Damage by 30%. ------------------------ When refined to +9 or higher, increase Vanishing Point damage by 25%, increase long ranged physical damage by 15%. ------------------------ When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%. ------------------------ Set Bonus: Illusion Gelerdria [2] Illusion Passion Hairband [1] When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%. ------------------------ When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%. ------------------------ When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage. ------------------------
Full item details & effects
Illusion Goibne Helm

Illusion Goibne Helm [1]

#19366 · Armor · Headgear (Top)
DEF
25
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
VIT +3, MDEF + 3. ------------------------ When refined to +7 or higher, VIT + 5. ------------------------ When refined to +9 or higher, reduce after cast delay by 12%. ------------------------ Set Bonus: Illusion Goibne's Helm [1] Illusion Goibne's Armor [1] Illusion Goibne's Spaulder [1] Illusion Goibne's Greaves [1] VIT + 5. MHP + 15%, MSP + 5%. DEF + 5, MDEF + 15. ------------------------ When each piece of equipment in the set is refined to +7 or higher, MHP + 10%. ------------------------ When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds. ------------------------ When the total sum of refine is 40 or higher, reduce after cast delay by 20%. ------------------------ Def : 25 Location : Upper
Full item details & effects
Illusion Goibne's Greaves

Illusion Goibne's Greaves [1]

#22192 · Armor · Footgear
DEF
42
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
MHP + 5%, MSP + 5%. ------------------------ When refined to +7 or higher, reduce variable casting time by 5%. ------------------------ When refined to +9 or higher, increase long ranged physical damage by 10%. ------------------------ Def : 42
Full item details & effects
Illusion Sprint Mail

Illusion Sprint Mail [1]

#450182 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
VIT +5, increases HP recovery rate by 20%. When refined +7 or higher, increases HP recovery rate by additional 20%. When refined +9 or higher, reduces global cooldown by 5%. [When refined +11 or higher, reduces global cooldown by additional 7%. ------------------------ Set Bonus: Illusion Sprint Mail Illusion Sprint Shoes ATK +10%. When each equipment refined +7 or higher, ATK +70. If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%. If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%. ------------------------ Set Bonus: Illusion Sprint Mail Illusion Sprint Ring Illusion Sprint Glove MHP +15%, MSP +15%. ------------------------ Def : 40
Full item details & effects
Illusion Survivor's Staff

Illusion Survivor's Staff [2]

#2051 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Full item details & effects
Illusion Tae Goo Lyeon

Illusion Tae Goo Lyeon [2]

#21050 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
A legendary sword of a brave general from the East. ------------------------ Perfect Dodge + 10. ------------------------ For every refine level, increase long ranged physical damage by 2%. ------------------------ When refined to +7 or higher, reduce SP consumption of skills by 20%. ------------------------ When refined to +9 or higher, reduce after cast delay by 20%. ------------------------ When refined to +11 or higher, MHP + 10%, MSP + 10%. ------------------------ Set Bonus: Illusion Tae Goo Lyeon [2] Illusion Boots [1] Increase long ranged physical damage by 3%. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Reduce fixed casting time by 0.5 second. ------------------------ When the total refine level of set are 22 or higher, Increase Dragon Breath and Dragon Breath - Water damage by 20%. ------------------------
Full item details & effects
Juggernaut

Juggernaut

#470027 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Juggernaut

Juggernaut [1]

#470028 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Kshatra Vairya

Kshatra Vairya [1]

#470312 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
The guardian deity of minerals. On the day of judgment, he will burn and purify the world with scorching hot molten ore. ------------------------ MDEF + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 10%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ MATK + 40%. ------------------------ For every refine level, All Basic Status + 3. ------------------------ When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%. ------------------------ When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 15%. When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds. [Divine Blessing] For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10. ------------------------ Def : 25
Full item details & effects
Lycanthrope Armor

Lycanthrope Armor [1]

#450416 · Armor · Armor
DEF
60
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A cute and fluffy mantle that does not match its powerful name. It's said something like, 'Release your inner fury!!'? ------------------------ Reduce damage taken from Normal and Boss enemies by 7%. ------------------------ For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250. ------------------------ For every 2 refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +11 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +13 or higher, ATK + 50, increase melee and long-range physical damage by additional 30%. ------------------------ Set Bonus: Lycanthrope Armor [1] Atroce Card Increase melee and long-range physical damage by 30%. When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds. ------------------------ Set Bonus: Lycanthrope Armor [1] Wolf Card All Basic Status + 10. ATK + 50. ------------------------ [Grade Bonus] [Grade D] MHP + 10%, MSP + 10%. [Grade C] Increase melee and long-range physical damage by 20%. [Grade B] Reduce After Cast Delay by 15%. [Grade A] POW + 15, CON + 15. ------------------------ Def : 60
Full item details & effects
Magic Barrier Cloth

Magic Barrier Cloth [1]

#480331 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of cloth that was given out at certain magic contest. It doesn't seem to be a genuine product, but safety is guaranteed. ------------------------ ASPD + 5%. ------------------------ Reduce after cast delay by 5%. ------------------------ ATK + 50, MATK + 50 ------------------------ Reduce damage taken from players by 5%. ------------------------ When refined to +6 or higher, Increase ASPD and reduce after cast delay by additional 5%. ------------------------ When refined to +8 or higher, Increase ASPD and reduce after cast delay by additional 10%. ------------------------ Set Bonus: Magic Barrier Cloth [1] Anti Conjurer Suit [1] MHP + 25%, MDEF + 50. ------------------------ Set Bonus: Magic Barrier Cloth [1] Magic Protector Robe [1] When using recovery skills, HP recovery amount + 30%. Reduce SP consumption when using skills by 10%. ------------------------ Def : 38
Full item details & effects
Master Shadow Shield

Master Shadow Shield

#24793 · Shadow Gear · Shadow shield
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Shield
Full item details & effects
Master Shadow Weapon

Master Shadow Weapon

#24792 · Shadow Gear · Shadow weapon
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Weapon
Full item details & effects
Mechanical Aluminum Modified Boots

Mechanical Aluminum Modified Boots [1]

#470120 · Armor · Footgear
DEF
50
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
MDEF +10 ------------------------ Every 2 refine level, STR +2. Every 3 refine level, MHP +2%. ------------------------ When refined to +7 or higher, ATK +7%. When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds. When refined to +11 or higher, increases physical damage to all property by 7%. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Cannon Converter [1] Reduces After Cast Delay by 8%. Increases Arm Cannon damage by 20%. Increases Cart Cannon damage by 20%. When using Arm Cannon or Cart Cannon, there is a chance increase long-range physical damage by 30% for 10 seconds. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Arquien's Necklace [1] ATK +8%. Reduces Afer Cast Delay by 8%. When using Axe Tornado or Cart Tornado, there is a chance increase melee physical damage by 30% for 10 seconds. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Waste Stove Card ATK +50. Reduces damage from Medium and Large monster by 8%. Every 3 refine level of Armor, increases melee and ranged physical damage by 4%. When equipped by Merchant class, ATK +80. ------------------------ Set Bonus: Scrap Remodel Shoes [1] RSX-0806 Card ATK +100. Reduces damage from Medium and Large monster by 10%. Every 2 refine level of Armor, increases melee and ranged physical damage by 4%. When equipped by Merchant class, ATK +120. ------------------------ Def : 50
Full item details & effects
Memento Memory (Biolo)

Memento Memory (Biolo) [1]

#490665 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Something that reminds you of precious moments that will stay in your memory. POW +7, CON +7. ATK +100. Reduces after cast delay by 10%. MHP +10%. Increases physical damage against all class enemies by 15%. ------------------------ Set Bonus: Memento Mori (Biolo) [1] Thanatos Sword-AD [2] Increases Physical Damage against all sizes enemies by 15%, increases Cart Cannon skill damage by 25%. When Thanatos Sword-AD [2] refine level +10 or higher, increases ranged physical damage by 20%, increases Cart Cannon skill damage by additional 25%. When Thanatos Sword-AD [2] [C grade] or higher, P.ATK +5, increases Cart Cannon skill damage by additional 40%. ------------------------ Def : 0
Full item details & effects
Mesarthim

Mesarthim

#460079 · Armor · Shield
DEF
170
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
400
Buy value
0 z
Sell value
0 z
A shield named after a star. It contains the sacred power of Aries. ------------------------ MDEF + 15. ------------------------ POW + 15, SPL + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 40%. ------------------------ For every refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%. ------------------------ When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%. ------------------------ Def : 170
Full item details & effects
Mjolnir Mine Shoes

Mjolnir Mine Shoes [1]

#470290 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Shoes from Mjolnir Mine. ------------------------ Every 2 refine level, MHP, MSP +1%. Every 3 refine level, increases physical and magical damage to all size enemies by 4%. ------------------------ When refined to +7 or higher, ATK, MATK +5%. When refined to +9 or higher, reduces delay after skill by 5%. When refined to +11 or higher, Ignores 25% of the physical and magical defense of all race monsters. When refined to +12 or higher, reduces fixed casting time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] POW, SPL, CON +2. [Grade C] ATK, MATK +30. [Grade B] reduces fixed casting time by additionally 0.5 seconds. [Grade A] P.ATK, S.MATK +7. ------------------------ Def: 45
Full item details & effects
Mystery Wing

Mystery Wing [1]

#480251 · Armor · Garment
DEF
50
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A rainbow-colored wings imbued with mysterious power. Each feather is filled with magical power and displays the power of seven colors. ------------------------ Reduce damage taken from normal and boss monsters by 5%. Reduce damage taken from Players by 5%. ------------------------ For every total 100 of base basic status, ATK + 5% MATK + 5% Critical Damage + 5% ------------------------ When total base basic status 300 or higher, MHP + 20% MSP + 20% ------------------------ When total base basic status 400 or higher, ASPD + 15% After Delay - 15% ------------------------ When total base basic status 500 or higher, Perfect Hit + 25% Fixed Casting Time - 70% ------------------------ When total base basic status 600 or higher, Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage. ------------------------ When refined to +7 or higher, DEF + 150 MDEF + 15 ------------------------ When refined to +9 or higher, DEF + 150 MDEF + 15 ------------------------ Def : 50
Full item details & effects
Nebula Armor of Stamina

Nebula Armor of Stamina [1]

#450170 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
Armor that has received the stamina energy of the star's power. Increases stamina. ------------------------ STA +1. MaxHP +10%. Every 2 refine, Def +15. ------------------------ If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. ------------------------ [Grade Bonus] [Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine. [Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine. [Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine. [Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine. ------------------------ Def : 175
Full item details & effects
Neptune's suit

Neptune's suit [1]

#15433 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A traditional garb modeled after one of the twelve legendary pantheon. You can feel Neptune's divine power coming from it. ------------------------ For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%. ------------------------ For every 4 refine level, All Basic Statu + 2. ------------------------ When refined to +12 or higher, Casting will not be interrupted. Reduce Soul Harvest cooldown by 60 seconds. Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%. ------------------------ Set Bonus: Neptune Uniform [1] Khalitzburg Knight Card Increase Eswoo and Falling Stars damage by 20%. ------------------------ Set Bonus: Neptune Uniform [1] Maya Card Reduce physical and magic damage taken from all size enemies by 30%. Increase Eswoo and Falling Stars damage by 40%. ------------------------ Def : 0
Full item details & effects
Patent Dragonic Slayer

Patent Dragonic Slayer [2]

#21058 · Two-Handed Sword · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
=[A sword that was used by a dragon slayer in the past. I regained my past glory and began to show my true ability. It seems to resonate with the Great Hero's Boots. MHP/MSP + 5% per 2 refine rates. Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates. When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%. When refined to +9 or higher, increase ranged physical damage by 10%. When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%. When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%.
Full item details & effects
Patent Ray Knuckle

Patent Ray Knuckle [2]

#560009 · Knuckle · Weapon
ATK
205
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Knuckle with shining ore blades found in a meteorite] =], [=[After seeing the stronger strength, he began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Tiger Cannon by 4% per 3 refine rates. When refined to +7 or higher, increase damage of Tiger Cannon by additional 15%, Gates of Hell by 20%. When refined to +9 or higher, reduce cooltime of Tiger Cannon by 1 sec. When refined to +11 or higher, MHP + 10%, increase damage of Gates of Hell by 15%. When equipped with Great Hero's Boots, VIT + 10, ATK + 7% 증가.
Full item details & effects
Patent Slate Sword

Patent Slate Sword [2]

#500014 · One-Handed Sword · Weapon
ATK
205
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A sword made of an ancient stone. He regained the power of the stone plate and began to show his original ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates. When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%. When refined to +9 or higher, reduce global cooltime by 10%. When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%. When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
Full item details & effects
Prisoner's Diary

Prisoner's Diary [2]

#28619 · Book · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
There are traces of secretly written diaries of prisoners who were imprisoned unfairly. MHP + 5%, MSP + 5%. ATK + 20 per 2 refine rates. If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%. If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%. If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%. Location: Sage Type, Priest Type, Monk Type
Full item details & effects
Purple Dragon Plate

Purple Dragon Plate [1]

#15394 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. ------------------------ DEX +12, MHP +15%, MSP +10%. For every 2 refine level, Reduces variable casting time by 4%. For every 2 refine level, Increases ASPD by 4%. For every 3 refine level, Increases physical and magical damage against dragon monster by 8%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 base DEX, Increases ASPD by 3% and Reduces variable casting time by 3% [Dragon's Speed] When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds. If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed], FLEE +30, Perfect Dodge +5. If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 15%, reduces variable casting time by 15% reduces global cooldown by 25%. ------------------------
Full item details & effects
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
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Ray Knuckle-LT

Ray Knuckle-LT [2]

#560027 · Knuckle · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases Tiger Cannon damage by 4%. When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%. When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%. When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%. Set Bonus: Ray Knuckle-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee and long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
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