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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “The Hero” in Renewal

Page 3 of 6
Herosria Holy Wand

Herosria Holy Wand

#550098 · One-Handed Staff · Weapon
ATK
100
MATK
110
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed staff of the Priests that can be used in Herosria. Indestructible. MATK + 110. Healing amount increased by 10%, all attribute magic damage decreased by 5%. Global cooldown decreased by 10%, MATK - 3%. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Rogue Dagger

Herosria Rogue Dagger

#510085 · Dagger · Weapon
ATK
100
MATK
130
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
Dagger of the Rogues that can be used in Herosria. MATK + 130. Increase attributeless magic damage by 10%, decrease melee physical damage by 5%. Decrease variable casting by 10%, decrease attack speed (increase delay after attack by 5%). ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Rogue Knife

Herosria Rogue Knife

#510084 · Dagger · Weapon
ATK
130
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
Dagger of the Rogues that can be used in Herosria. Increase melee physical damage by 10%, decrease all attribute magic damage by 5%. ATK + 30, MATK - 3%. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Spear

Herosria Spear

#530036 · One-Handed Spear · Weapon
ATK
130
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed spear of the Crusader that can be used in Herosria. Increases long ranged physical damage by 10%, reduces critical damage by 5%. HIT + 30, reduces attack speed (delay after attack is reduced by 5%). ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Spell Wand

Herosria Spell Wand

#550097 · One-Handed Staff · Weapon
ATK
100
MATK
110
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed staff of the Sages that can be used in Herosria. Indestructible. MATK + 110. Damage received from players reduced by 10%, all attribute magic damage reduced by 5%. Global cooldown reduced by 10%, variable casting + 5%. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Wizardry Staff

Herosria Wizardry Staff

#640038 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
200
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
300
Buy value
0 z
Sell value
0 z
Wizard's two-handed staff that can be used in Herosria. Indestructible. MATK + 200. Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%. Global cooldown decreased by 15%, increases the variable casting time of skills by 7% ------------------------ Weapon Lv : 5
Full item details & effects
Huuma Shuriken Clearness

Huuma Shuriken Clearness [2]

#13345 · Huuma Shuriken · Weapon (Two-Handed)
ATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
130
Buy value
20 z
Sell value
10 z
The famous huuma petal that was used by ninjas. It seems to resonate with the boots of an ancient hero. Cannot be destroyed. ATK + 10 per 2 refine rate. Increase ranged physical damage by 2% per 3 refine rate When refined to +7 or higher, increase damage of Swirling Petal by 30%. When refined to +9 or higher, decrease cool time of Swirling Petal by 1s. When refined to +11 or higher, increase physical damage to fire and dark type monsters by 15%, undead and devil type monsters by 20%. When equipped with ancient hero boots, adds a chance to STR+20, ranged physical damage by 10% for 7s when physical attack.
Full item details & effects
Iron Nail

Iron Nail [2]

#1847 · Knuckle · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Knuckle used by an Ancient Hero. It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels distance physical damage power increased by 4%. When Refine level is 9 [Rampage Blaster] damage is increased by 10%. When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Sura Jobs
Full item details & effects
Iron Staff-LT

Iron Staff-LT [2]

#640027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff made of otherworldly materials. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15 For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%. When refine level 7 or more, reduced variable casting by 15%, increased magic damage of Neutral, Earth, and Fire properties by 20%. When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second, and increased Comet damage is by 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%. ------------------------ Set Bonus Iron Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Katar of Shiver

Katar of Shiver [2]

#28039 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. Weapon Lv : 4 Required Lv : 100 Required Job: Guillotine Cross Jobs
Full item details & effects
Kiri no Tsuyu-LT

Kiri no Tsuyu-LT [2]

#510060 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Set Bonus: Kiri no Tsuyu-LT [2] Sharp Wind Sword [2] When base level is 210 or higher, POW +2, P.ATK +1. For every 3 sum refine level, ATK + 15. For every 5 sum refine level, ATK + 4%. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Kiri no Tsuyu-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Light Blade-LT

Light Blade-LT [2]

#500038 · One-Handed Sword · Weapon
ATK
130
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of the sword of light said to have been used by a certain warrior. ------------------------ MATK + 195, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%. When refined to 7, reduced variable casting by 10%. When refined to 9, increases Neutral and Holy magic damage by 15%. When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%. ------------------------ Set Bonus Light Blade-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Madogum-LT

Madogum-LT [2]

#510040 · Dagger · Weapon
ATK
150
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level increases ASPD by 2%. When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm. When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave. Set Bonus: Madogum-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Mask of Hero

Mask of Hero

#19083 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
The mask owned by the hero of an unknown clan which brings health and well being to the user. Position: Middle Vit + 10 Mdef + 10 Reflects 1% of the received short-ranged damage back to the attacker.
Full item details & effects
Master Soul Rifle

Master Soul Rifle [2]

#28255 · Rifle · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
The one who can handle all guns skillfully is a rifle with the strength of his soul. It seems to resonate with the boots of an ancient hero. MATK + 210. MATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, MATK + 5%. When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking. When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking. When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
Full item details & effects
Master Soul Rifle-LT

Master Soul Rifle-LT [2]

#810009 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK + 250. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%. When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%. When refined to +9 or higher, when performing long range physical damage, there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5. When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%. ------------------------ Set Bonus: Master Soul Rifle-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases ghost property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Narcissus Bow

Narcissus Bow [2]

#18170 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A bow containing the spirit of a Hero that fought in an ancient battle. It seems to resonate with Ancient Hero Boots. Every 2 Refine level ATK +10. Every 3 Refine level distance physical damage increased by 4%. When Refine level is 9, Sever Rainstorm damage increased by 10%. When Refine level is 11, Severe Rainstorm cooltime decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Weapon Lv : 4 Required Lv : 100 Required Job: 3rd Archer / Shadow Chaser Jobs
Full item details & effects
One Sky One Sun

One Sky One Sun [2]

#28631 · Book · Weapon
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Ancient book with the title of the only sun in the sky. It is not known when anyone wrote it, but it contains knowledge of the celestial body. It resonates with the Ancient Hero's Boots. ATK + 10 per 2 refine rates. MSP + 2% per 3 refine rates. When refined to +7 or higher, increase damage of Blaze Kick by 15%. When refined to +9 or higher, reduce delay after attack by 10%. When refined to +11 or higher, increase damage of Solar Explosion by 20%. When equipped with Ancient Hero's Boots, adds a chance to STR +20, ATK + 15% for 7 sec when physical attack.
Full item details & effects
Oriental Sword

Oriental Sword [2]

#21038 · Two-Handed Sword · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An ancient sword that is said to cut down evil spirits from a certain east. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels damage of Sonic Wave skill increased by 10%. When Refine level is 9, Sonic wave 2Lv is activated with a high probability in melee physical attacks. (If you learn a higher level, it is activated according to the level you learned.) When Refine level is 11, Weapon does not get destroyed. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate (3%) for 7s STR + 20, ATK + 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Rune Knight Jobs
Full item details & effects
Oriental Sword-LT

Oriental Sword-LT [2]

#600023 · Two-Handed Sword · Weapon (Two-Handed)
ATK
240
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East. ------------------------ Indestructible in battle. ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15. For every 3 refine level, increases Critical Damage + 5%. When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%. When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage, increases Sonic Wave and Storm Blast damage by an additional 20%. When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%. ------------------------ Set Bonus Oriental Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Patent Aeon Staff

Patent Aeon Staff [2]

#640011 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Staff made of metal. Looking at the power of heterogeneous mana, he started to show his natural power. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 235. MATK + 15 per 2 refine rates Increase damage of Earth Strain by 12% per 3 refine rates. When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%. When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%. When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Patent Aquatic Spear

Patent Aquatic Spear [2]

#530006 · One-Handed Spear · Weapon
ATK
195
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
140
Buy value
20 z
Sell value
10 z
It is said that the hero who was blessed by the spirit of the past used it A beautiful spear that reminds you of the rolling waves. With the power of the sea, he began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase ranged physical damage by 4% per 3 refine rates. When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%. When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%. When refined to +11 or higher, guided attack + 7%, MSP + 5%. When equipped with Great Hero's Boots, STR + 10, ATK + 7%. Can upgrade the weapon through [Special Equipment Researcher].
Full item details & effects
Patent Avenger

Patent Avenger [2]

#620004 · Two-Handed Axe · Weapon (Two-Handed)
ATK
290
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
700
Buy value
0 z
Sell value
0 z
A double-handed ax is said to have been replaced by a blacksmith for his revenge. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. Cannot be destroyed. ATK + 15 per 2 refine rates. Increase damage of Axe Tornado by 10% per 3 refine rates. When refined to +7 or higher, increase damage of Axe Boomerang by 40%, reduce cooltime of Axe Tornado by 1 sec. When refined to +9 or higher, increase physical damage to all size monsters by 15%. When refined to +11 or higher, reduce incoming physical/magic damage by all property enemies by 20%. When equipped with Great Hero's Boots, STR + 10, ATK + 7% 증가.
Full item details & effects
Patent Barbed Wire Whip

Patent Barbed Wire Whip [2]

#580009 · Whip · Weapon
ATK
160
MATK
230
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A whip made of wire. Became more flexible and began to show off his natural abilities. It seems to resonate with the boots of the great hero. MATK + 230. MATK + 15 per 2 refine rates. Increase all property magic damage by 4% per 3 refine rates. When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%. When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec. When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Patent Blade Katar

Patent Blade Katar [2]

#610009 · Katar · Weapon (Two-Handed)
ATK
275
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Qatar with sharp blades. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Reduce delay after attack by 2% per 3 refine rates When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%. When refined to +9 or higher, reduce global cooltime by 12%. When refined to +11 or higher, increase melee and ranged physical damage by 10%. When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Full item details & effects
Patent Blessed Knife

Patent Blessed Knife [2]

#510071 · Dagger · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A knife used by Bravery heroes in the past. It is said that only angels who are blessed and protected by angels can use it. The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Back Stab by 25% per 3 refine rates. When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10. When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%. When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%. When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Full item details & effects
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