Helmet to protect the head from falling rocks.
Reduce after cast delay by 10%.
Increase damage of Axe Tornado, Power Swing by 30%
When FAW Silver Sniper Lv.5, guide hit + 50%.
When Axe Boomerang Lv.5, reduce cooltime of Axe Tornado by 0.5s.
When Magma Eruption Lv.5, when performing a physical attack, adds 3% chance to increase Power Swing damage by 10% per base VIT 10.
Per 1 refine level, Reduce incoming fire and earth property damage by 3%.
When refined to +7 or higher, additional Axe Tornado, Power Swing damage + 50%.
When refined to +9 or higher, additional Axe Tornado, Power Swing damage + 70%.
Location : Upper Weight : 50
An exact replica of the turban worn by Munak, complete with a queue and talisman.
Position: Upper, Middle, Lower
Reduces damage taken from Undead race enemies by 10%.
An exact replica of
Munak's turban, complete with queue and talisman.
Reduces damage from
Undead monsters by 10%. Cannot be upgraded.
Location :
Upper,Mid,Lower
An outfit for priests in order to protect the exorcists at Prontera Church.
Mdef + 3
Adds a chance of casting Level 1 Heal on the user when receiving a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
''One for all and all for one'' is inscribed on the inside of this extravagant hat.
Str +2.
Has a chance of auto-casting Level 1 Adrenaline Rush when receiving physical melee attack.
Location : Upper
Thank you for supporting pRO SMART RWC 2012 Team Pilipinas.
Position: Upper
Reduces damage taken from Human Player and Demi-Human race enemies by 10%.
Increases the recovery rate of Mastela Fruit consumables by 30%.
Reduces the variable casting time of skills by 3%.
If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 1%.
If upgrade level is +14 or higher, reduces the variable casting time of skills by an additional 1%.
An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else.
Max HP + 3%
Max SP + 3%
Mdef + 5
Reduces damage taken from Player race enemies by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Aspd + 1
Restores 5 SP to the user when a monster is killed by a physical attack.
Restores 5 SP to the user when a monster is killed by a long-ranged attack.
If upgrade level is +8 or higher,
Increased Movement Speed.
If upgrade level is +9 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional Aspd + 1
Restores an additional 5 SP to the user when a monster is killed by a physical attack.
Restores an additional 5 SP to the user when a monster is killed by a long-ranged attack.
If upgrade level is +10 or higher,
Enables Level 3 Cloaking.
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
------------------------
Increase physical and magical damage against Illusion of Turtle monsters by 20%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion Pole Axe [2]
Enables to use Spear Quicken Lv 5.
For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion War Axe [2]
Reduce Axe Tornado and Cart Tornado cooldown by 1 second.
For every 2 refine level of weapon, increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Mysterious Red Plate
Illusion Iron Driver [2]
MATK + 110,
When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned.
For every 2 refine level of weapon, increase Dark Strike damage by 6%.
When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%.
When weapon refined to +11 or higher, increase Dark property magic damage by 15%.
------------------------
Def : 0
Location : Lower
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
------------------------
For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
------------------------
When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
------------------------
When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
------------------------
When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
------------------------
When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
------------------------
When refined to +7 or higher,
DEF + 150
MDEF + 15
------------------------
When refined to +9 or higher,
DEF + 150
MDEF + 15
------------------------
Def : 50
Shoes modeled after the Moonlight's paw.
A mysterious, fiery aura of the Flame God engulfs it.
------------------------
MATK + 10%.
------------------------
For every 2 refine level, INT + 2, MATK + 10.
------------------------
For every 3 refine level, SPL + 1, CON + 1, S.MATK + 1.
------------------------
When refined to +8 or higher, MATK + 10%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +10 or higher, increase Holy and Fire property magic damage by 30%.
------------------------
When refined to +11 or higher, increase magic damage against all size enemies by 15%.
------------------------
Set Bonus:
Mythical Moonlight Paw [1]
Cat O' Nine Tails Card
Increase magic damage against boss monsters by 15%.
------------------------
When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 150 for 10 seconds when dealing physical or magic damage.
------------------------
Set Bonus:
Mythical Moonlight Paw [1]
Moonlight Flower Card
Increase magic damage against boss monsters by 40%.
------------------------
When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 250 for 10 seconds when dealing physical or magic damage.
------------------------
[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase magic damage against all size enemies by 15%.
[Grade B] S.MATK + 15.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
------------------------
Def : 70
An ancient relic that belonged to an unknown Assassin.
Increases Flee and Attack Power per 2 upgrade levels of the item.
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Int + 2
Flee + 3
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
Increase physical damage to boss monsters by 15%.
------------------------
For every refine level:
ATK +5.
MHP and MSP +2%.
ASPD +1%
------------------------
Set Bonus:
Unknown Swordman Boots
Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +3, Flee +5.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +15.
------------------------
Set Bonus:
Unknown Swordman Boots
Boss Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +10, Flee +1.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +2.
------------------------
Def : 18
Natural clothes for the natural adventurer.
Property: N/A
Required Jobs: All Jobs
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Formless race enemies by 5%.
Reduces damage taken from Formless race enemies by an additional 1% per upgrade level of the item.
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
------------------------
Increase physical and magical damage against Illusion of Vampire monsters by 20%.
------------------------
Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
------------------------
Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
------------------------
Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
------------------------
Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
------------------------
Def : 0
Location : Lower
A hat only for officers who passed hard training from the NAVY. White, Blue and Yellow color is the symbol of a sailor's providence.
Luk + 3
Gives 10% more damage to Water property monsters.
Location : Upper
Location : All except Novice
Armor that has received the physical energy of the star's power.
Increases physical abilities.
------------------------
POW +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ATK +5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine.
[Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine.
[Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine.
------------------------
Def : 175
Armor that has received the stamina energy of the star's power.
Increases stamina.
------------------------
STA +1.
MaxHP +10%.
Every 2 refine, Def +15.
------------------------
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.
------------------------
[Grade Bonus]
[Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine.
[Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine.
[Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine.
[Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine.
------------------------
Def : 175
Robe that has received the spell energy of the star's power.
Increases spell.
------------------------
SPL +1.
MATK +125.
Every 2 refine, MATK +15.
------------------------
If refine rate is 9 or higher, MATK + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine.
[Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine.
------------------------
Def : 105
Robe that has received the wisdom energy of the star's power.
Increases wisdom.
------------------------
WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
------------------------
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.
[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.
[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.
[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
------------------------
Def : 105
Suit that has received the concentration energy of the star's power.
Increases concentration.
------------------------
CON +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ASPD +10%.
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.
[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.
[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
------------------------
Def : 135
A salaryman's necktie worn as a headband.
Vit + 1
When equipped with [Blush], Attack Speed Increases(Delay after attacking reduces by 3%),Variable Casting Speed reduces by 3%.
Hit -5. Sp Consume increases by 5%.
Equip : Upper
The Deadly Necromancer's Essence is embodied in this Hood.
When attacked with Magic or Physical Damage has a low chance of casting Lv 5 Dark Strike on the opponent.
Int +3
Concept created during the Summer 2008 Create a headgear Contest.
Created by Triki@
Location: Upper & Middle
The dye used in the suit has been mixed with the nectar of eternal youth.
Property: Neutral
Vit + 3
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
A cute cat-looking hat which enhances its wearer's look.Has a cat tail which emphasizes the appearance
Position: Upper
Luk +2
MDEF +10
Reduce 5% of damage taken from Brute race enemies.
Reduce 5% of damage taken from Doram race enemies.
A hairband that mixes Kafra Style and Cat Hairband Style. It looks so cute!
Inflicts a random abnormal status to an enemy when physically attacked.
MDEF + 5
Location : Upper Weight : 20