An oriental sword
named after a legendary Japanese swordsmith.
Curses its owner
by a low chance.
Critical rate +30%
Increases Attack
Speed.(Decreases Attack After Delay by 8%)
Two-handed Sword
Attack Strength: 155
Suit that has received the concentration energy of the star's power.
Increases concentration.
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CON +1.
ATK +125.
Every 2 refine, ATK +15.
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If refine rate is 9 or higher, ASPD +10%.
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
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[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.
[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.
[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
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Def : 135
Ancient book with the title of the only sun in the sky.
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
It resonates with the Ancient Hero's Boots.
ATK + 10 per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 15%.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, increase damage of Solar Explosion by 20%.
When equipped with Ancient Hero's Boots, adds a chance to STR +20, ATK + 15% for 7 sec when physical attack.
It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Qatar with sharp blades.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce delay after attack by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%.
When refined to +9 or higher, reduce global cooltime by 12%.
When refined to +11 or higher, increase melee and ranged physical damage by 10%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Sword of old travelers specialized in stabbing, not cutting.
The experiences and knowledge of former travelers have begun to show their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, increase damage of Fatal Menace by 25%.
When refined to +9 or higher, reduce SP consumption of Fatal Menace by 15%, reduce global cooltime by 7%.
When refined to +11 or higher, increase melee physical damage by 10%, reduce global cooltime by 7%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Mysterious puppy grass that makes a cat sound whenever it shakes
From the softer shaking, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 350.
ATK, MATK + 15 per 2 refine rates.
ATK, MATK + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Lunatic Carrot Beat, Stem Spear by 25%.
When refined to +9 or higher, reduce variable casting by 10%, reduce delay after attack by 10%
When refined to +11 or higher, increase damage of Picky Peck, Catnip Meteor by 25%.
When equipped with Great Hero's Boots, LUK +10, ATK, MATK + 7%.
Ancient book with the title of the only sun in the sky
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
Looking at the strong energy of the sun, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase melee physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 20%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Solar Explosion by 25%.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
An ancient sword that is said to cut down evil spirits in an east.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Sonic Wave by 10% per 3 refine rates.
When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%.
When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned)
When refined to +11 or higher, CRI + 15, increase critical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.
ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Scarf emitting rainbow light. You can feel power of 4 elements.
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.
If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.
If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.
For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.
When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.
If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.
If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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Physical damage against all class enemies + 5%
Aspd + 2% per level of Mass Spiral known.
Reduces the variable casting time of skills by 10%.
Reduces the cast delay of skills by 1% per level of Fire Rain known.
Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known.
Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known.
Increases critical damage on targets by 3% per level of Dragon Tail known.
Increases the damage of Fire Rain by 5% per level of Fire Rain known.
Increases the damage of Mass Spiral by 5% per level of Mass Spiral known.
Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known.
Increases the damage of Shattering Storm by 10% per level of Shattering Storm known.
Reduces the SP cost of Fire Dance by 5.
Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known.
Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known.
Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped.
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A customized red Thanatos Necklace.
It has been modified to provide healing capabilities to the user.
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ATK + 5%, MATK + 5%.
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Set Bonus:
Red Force Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 5% chance to restore 5% of damage as HP when performing physical attack.
There's a 4% chance to restore 300 HP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
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This item can be enchanted with Dark Stone.
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Def: 0
An improved version of the Red Force Pendant. It has the power to restore HP.
ATK + 8%, MATK + 8%.
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Set Bonus:
Red Force Pendant-LT [1]
The Agony of Thanatos-LT [1]
For every 4 refine level of headgear,
reduces After Cast Delay by 2%.
When headgear refined +7 or higher,
Adds a 5% chance of restoring 7% of damage as HP when doing physical attack.
Adds a 4% chance to recover 1500 HP per second for 10 seconds when doing magical attack.
When headgear refined +9 or higher,
ATK + 5%, MATK + 5%, P.ATK + 3, S.MATK + 3.
When headgear refined +10 or higher,
reduces Fixed Casting Time by 0.2 seconds.
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Def : 0
The belief in the heart that one will fight to the very end makes the wearer feel the surge of power.
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For every 2 refine level, ATK + 10.
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For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
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For every 4 refine level, increase physical damage against Dragon and Demi-human race enemies by 8%.
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When refined to +7 or higher, ATK + 10%.
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When refined to +9 or higher, reduce After Cast Delay by 8%.
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When refined to +11 or higher, increase melee and long-ranged physical damage by 10%.
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When refined to +12 or higher, increase physical damage against Neutral property enemies by 12%.
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When refined to +13 or higher, increase melee and long-ranged physical damage by additional 15%.
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Set Bonus:
Avenger Cloak of Naght Sieger [1]
Naght Seiger Card
P.ATK + 10.
Increase physical damage against Boss enemies by 20%.
When performing physical attack, there's a 4% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase physical damage against Boss enemies by additional 20%.
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Def : 0
A ring made of golden antlers.
It is under the protection of the moon goddess and
dramatically improves the hunter's abilities.
DEX + 7.
Physical damage against all class enemies + 10%.
Per 10 BaseLv, increase damage of Arrow Storm and Aimed Bolt by 1%.
When Warg Ride skill level 3,
each attack hit recovers SP by 3,
reduces after cast delay by 20%.
When Aimed Bolt skill level 10,
increase damage to boss monsters by 15%.
When Camouflage skill level 5,
reduce cool time of No Limits by 45s.
When Main Ranger skill level 10,
increases accuracy by 15%.
All Basic Stat + 4.
Reduces Variable Casting Time by 5%.
Increases physical/magical damage to all class monster by 8%.
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Set Bonus:
Ring of Despair-LT
Demon God's Apostle Shnaim Card
MHP +5%, ATK and MATK +50.
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Set Bonus:
Ring of Despair-LT
Demon God's Apostle Ahat Card
MHP +5%, ATK and MATK +50.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Force3
POW +5,
Increases melee physical attack by 8%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Intelligence3
SPL +5,
Increases all property magical damage by 10%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Concentration3
CON +5,
Increases long-range physical damage by 8%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Speed3
ASPD +1,
Reduces delay after skill by 5%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Luck3
C.RATE +5,
Increases critical damage by 10%.
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Set Bonus:
Ring of Despair-LT
Darklord Essence Vitality3
RES and MRES +20,
MHP + 5%.
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Def : 0
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
An ancient hero's bow from the forgotten royal family.
It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK+ 10.
Every 3 Refine levels [Arrow Storm] damage increased by 12%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10%).
When Refine level is 11, distance physical damage increased by 5%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: Ranger / Shadow Chaser Jobs
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
A staff equipped with a luminous red orb.
This item is indestructible in battle.
MATK +175
Magic damage +5% on Neutral and Earth enemies.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher,
Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
If upgrade level is +11 or higher,
Reduces the global delay of skills by 10%.
A foxtail that was growing near a construction site in Einbroch.
It is solid like steel, perhaps because of its mysterious ores.
MATK +350.
ATK +7%, MATK +7%.
Catnip Meteor and Picky Peck damages +15%.
When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10%
When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%.
Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 300
Originally made to ensure safety for the workers of Einbroch,
it was modified for use in battle with various attachments since it offers excellent durability.
ATK +10%.
Knuckle Arrow damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +15%)
When refined to +9 or higher, Additional Knuckle Arrow damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.