An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
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VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.
[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.
If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero.
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Reduce damage taken from Boss enemies by 40%.
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Reduce damage taken from Human and Doram Player by 35%.
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For every refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase movement speed.
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When refined to +14 or higher, reduce Fixed Casting Time by 70%.
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Def : 60
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
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AGI +12, MHP +10%, MSP +10%.
For every 2 refine level, Increases long ranged physical damage by 2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, Increases ASPD +4%.
[Dragon's Shot]
When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds.
If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases,
and ranged physical damage +10% is additionally increased.
If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Tiger Cannon damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MHP +5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith (Sura)
Adulter Fides Knuckle
increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Sura)
Vivatus Fides Knuckle
increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
All Basic Stat + 1, MDEF + 10.
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Indestructible in battle.
------------------------
For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.
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When refined to +10 or higher,
All Basic Stat + 10, ATK + 20%.
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When refined to +11 or higher,
MHP + 20%.
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Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
MHP + 20%, Enables level 5 Maximum Power-Thrust.
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Set Bonus:
Orc Successor Helm [1]
Orc Lord Card
MHP + 50%, immunity to Stone Curse and Frozen.
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Set Bonus:
Orc Successor Helm [1]
Orc Lady Card
Increases physical damage to Player, Doram, Human and Animal race by 10%.
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Set Bonus:
Orc Successor Helm [1]
Orc Warrior Card
Reduces damage taken from Player by 30%.
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Set Bonus:
Orc Successor Helm [1]
Orc Archer Card
Reduces After Cast Delay by 3%,
increases ASPD by 3%.
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Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
Orc Lord Card
Orc Lady Card
Orc Warrior Card
Orc Archer Card
Enables Level 4 Defending Aura,
adds Occult Impaction penetration effect to the weapon.
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Def : 50
Location : Upper
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Def : 15
A Manteau worn by the legendary hero.
You can feel a mysterious power when wearing it.
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MHP + 3000, MSP + 200.
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When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.
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For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, MATK + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase magic damage against all size monsters by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase magic damage against all race monsters by 15%.
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Set Bonus:
Hero's Grace [1]
Ancient Hero Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 40.
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Set Bonus:
Hero's Grace [1]
Great Hero's Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 60.
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Set Bonus:
Hero's Grace [1]
Hero Boots-LT [1]
When Shoes is refined to +13 or higher,
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 150, MATK + 18%, S.MATK + 8.
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Def : 0
Full plate usable in Herosria.
MDEF + 15.
Damage received from players reduced by 15%, MHP + 5%.
Increase heal recovery received by 10%, reduce physical/magical damage given to players by 20%.
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Monk's Knuckles that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
HIT + 30, MHP - 5%.
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Weapon Lv : 5
Armor available in Herosria.
Damage received from players reduced by 10%, MHP + 3%.
Melee physical damage increased by 5%, Ranged physical damage/all attribute magic damage reduced by 5%.
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A cloak that can be used in Herosria.
Damage received from players is reduced by 5%, MHP + 3%.
Melee physical damage is increased by 3%, Ranged physical damage/all attribute magic damage is reduced by 5%.
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Shoulderplates that can be used in Herosria.
MDEF + 5.
Damage received from players reduced by 10%, MHP + 5%.
Increase heal recovery received by 3%, reduce physical/magical damage given to players by 10%.
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Cannot be refined.
MHP + 300
MSP + 100
When worn with High Adventurer Hood and High Adventurer Sandals, additional ATK + 10, MATK + 10, MHP + 150, MSP + 50, HIT + 10.
A multipurpose high-tech shield used by genetics.
It can provide a powerful boost to the user.
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Reflects 25% of incoming physical damage.
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Increase long-range physical damage by 15%.
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For every 2 refine level, POW + 3, CON + 3.
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For every 3 refine level, MHP + 5%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 15%.
------------------------
When refined to +11 or higher, increase Cart Cannon damage by 50%.
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When refined to +12 or higher, increase Spore Explosion damage by 50%.
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When refined to +13 or higher, increase long-range physical damage by additional 20%.
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When refined to +14 or higher, increase Cart Cannon damage and Spore Explosion damage by additional 80%.
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Set Bonus:
High-tech Shield [1]
Poison Spore Egg
When pet relation is Loyal, increase movement speed, increase Spore Explosion damage by 40%.
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Set Bonus:
High-tech Shield [1]
Child Admin Beta Egg
When pet relation is Loyal, increase movement speed, increase Cart Cannon damage by 40%.
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[Grade Bonus]
[Grade C] POW + 3, CON + 3.
[Grade B] Increase long-range physical damage by 20%.
[Grade A] All Talent Status + 10.
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Def : 50
'If the flying kunai were like blooming flowers, how beautiful it would be.'
Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique.
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MHP + 5%.
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Reduce After Cast Delay by 8%.
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For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%.
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When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%.
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When refined to +11 or higher, ATK + 100, long-range physical damage + 15%.
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When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds.
When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied).
------------------------
[Grade Bonus]
[Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%.
[Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%.
[Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent.
[Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion.
------------------------
Def : 100
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
------------------------
When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
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MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
MHP + 10%.
------------------------
When refined to +7 or higher, DEF + 50.
------------------------
When refined to +9 or higher, additional DEF + 100.
------------------------
Def : 158
VIT +3, MDEF + 3.
------------------------
When refined to +7 or higher, VIT + 5.
------------------------
When refined to +9 or higher, reduce after cast delay by 12%.
------------------------
Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
------------------------
When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
------------------------
Def : 25
Location : Upper
MHP + 5%, MSP + 5%.
------------------------
When refined to +7 or higher, reduce variable casting time by 5%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by 10%.
------------------------
Def : 42
The belt that Cu Chulainn kept as a keepsake when his body was recovered after his death.
------------------------
STR + 3, MHP + 5%.
------------------------
Set Bonus:
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]
ASPD + 10%.
------------------------
Def : 0
A helmet named after the Goddess of War.
Her glorious aura is very evident.
------------------------
STR + 5, CRI + 5.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]
STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
------------------------
When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
------------------------
When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
------------------------
Def : 15
Location : Upper
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
------------------------
MHP + 10%, MSP + 10%.
------------------------
MDEF + 10.
------------------------
When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
------------------------
When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
------------------------
Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
------------------------
When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
------------------------
Def : 60
A protective armor enhanced with water element.
It's so cold that it might chill you down to the bone.
------------------------
Grant the Armor with Water Property.
------------------------
MHP + 10%.
------------------------
For every refine level, MHP + 125.
------------------------
When refined to +7 or higher, DEF + 50.
------------------------
When refined to +9 or higher, there's a chance to reduce damage taken from Water property attacks by 15% for 5 seconds when dealing physical damage.
------------------------
Def : 50
VIT +5, increases HP recovery rate by 20%.
When refined +7 or higher, increases HP recovery rate by additional 20%.
When refined +9 or higher, reduces global cooldown by 5%.
[When refined +11 or higher, reduces global cooldown by additional 7%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes
ATK +10%.
When each equipment refined +7 or higher, ATK +70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove
MHP +15%, MSP +15%.
------------------------
Def : 40
AGI +5, increases SP recovery rate by 20%.
When refined +7 or higher, increases SP recovery rate by additional 20%.
When refined +9 or higher, MHP +5%, MSP +5%.
When refined +11 or higher, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Ring
Drain 500 HP every second, and when performing physical attack, there's a chance STR +150 for 10 seconds.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Glove
Drain 50 SP every second, and when performing physical attack, there's a chance AGI +150 for 10 seconds.
------------------------
Def : 20
A combination of Survivor's Rods.
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.