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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 1%” in Renewal

Page 6 of 51
Bolt Shooter

Bolt Shooter [2]

#18190 · Bow · Weapon (Two-Handed)
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. ATK +10%. Aimed Bolt damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Additional Aimed Bolt damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Boltigin

Boltigin [2]

#28633 · Book · Weapon
ATK
120
MATK
175
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A book containing magical descriptions of the four natural elements. MATK +175, Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) +11 Effect: Heaven's Drive and Earth Spike damage +50%
Full item details & effects
Book File Hat

Book File Hat

#5827 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A stylish stack of geology text books. Int +1 Gives the Wearer 5% resistance to Earth Property Attacks For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9% Location : Upper
Full item details & effects
Boost Lance-OSAD

Boost Lance-OSAD [2]

#530031 · One-Handed Spear · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Boost Lance-OS remodeled with Team Atnad's technology added. ------------------------ Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Booster Axe

Booster Axe [2]

#520000 · One-Handed Axe · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed axe prepared for your rapid growth. Indestructible. ATK + 5% ATK + 3 per refine rate. ATK + 3 for every 15 base levels up to level 180. If refine rate is +7 or higher, ATK + 3 per level of Weapon Research known. If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 15%. When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring), Reduces After Cast Delay by 10%. Reduces Axe Tornado cooldown by 1 second. Axe tornado damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, Axe Tornado damage increases by additional 20% for 60 seconds. When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch), Variable casting time is reduced by 10%. Reduces after cast delay by 15%. Arm Cannon damage increases by 1% per 15 base levels up to level 180. When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Full item details & effects
Booster Bow

Booster Bow [2]

#700001 · Bow · Weapon (Two-Handed)
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special bow prepared for your rapid growth. CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases ranged physical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sharp Shooting damage by 1% per 15 base levels up to level 180. When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Aimed Bolt damage increased by 2% per 15 base levels up to level 180. When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Full item details & effects
Booster Dagger

Booster Dagger [2]

#510001 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 160 ATK + 3% Increase Fire Property Magic Damage by 3%. ATK + 2, MATK + 2 per refine level. ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180. If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known. If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%. When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increase magical damage to all sizes of enemies by 10%. Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180. When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds. If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring), ATK + 5% Reduces after cast delay by 15%. Increases Fatal Menace Damage by 1% per 15 base level up to base level 180. When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
Full item details & effects
Booster Foxtail

Booster Foxtail [2]

#550002 · One-Handed Staff · Weapon
ATK
250
MATK
260
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Special one-handed wand prepared for your rapid growth. Indestructible. MATK + 260 ATK + 5% MATK + 5% Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage. If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Increases Catnip Meteor damage by 2% per 15 base levels up to level 180. When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Reduces After Skill Delay by 10%. Picky Peck damage increased by 2% per 15 base levels up to level 180. When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Full item details & effects
Booster Gatling

Booster Gatling [2]

#830000 · Gatling Gun · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special Gatling Gun prepared for your rapid growth. ATK + 5% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases ranged physical damage by 1% per level of Single Action. If refine rate is +9 or higher, increases ranged physical damage by an additional 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ATK + 20 Increases physical damage against enemies of all sizes by 10%. Round Trip damage increases by 1% per 15 base levels up to level 180. When using Rich Coin, increase Round Trip damage by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Reduces Fire Rain skill cooldown by 1 second. Increases Fire Rain damage by 2% per 15 base levels up to level 180. When using Rich Coin, increases Fire Rain damage by an additional 35% for 60 seconds.
Full item details & effects
Booster Guitar

Booster Guitar [2]

#570000 · Musical Instrument · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special instrument prepared for your rapid growth. MATK + 160 ATK + 3% Non-property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Reverberation damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Severe Rainstorm skill cooldown reduced by 2 seconds. Severe Rainstorm damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects
Booster Katar

Booster Katar [2]

#610000 · Katar · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special Katar prepared for your rapid growth. ATK + 2% Increases critical damage by 3%. Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases critical damage by additional 1% per Qatar Training level learned. If refine rate is +9 or higher, ATK + 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases physical damage to all attribute enemies by 1% per 15 base levels up to level 180. When using Lethal Poison Inflict, increases physical damage inflicted to all attribute enemies by additional 10% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 10% Reduces After Skill Delay by 15%. Increases Rolling Cutter damage by 1% per 15 base levels up to level 180. When using Lethal Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Full item details & effects
Booster Knuckles

Booster Knuckles [2]

#560000 · Knuckle · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special knuckle prepared for your rapid growth. ATK + 2% MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases MaxHP + 2% per level of Aeration. If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring), MaxHP + 10% ATK + 10% Increases Cannon damage by 1% per 15 base levels up to level 180. When using an Optical Axis, increases Cannon damage by additional 20% for 60 seconds. When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch), MaxSP + 10% Reduces After Skill Delay by 15%. Surashin Bullet damage increased by 2% per 15 base levels up to level 180. When using an Optical Axis, increases damage of Surashin Bullets by an additional 35% for 60 seconds.
Full item details & effects
Booster Mace

Booster Mace [2]

#590000 · Mace · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special blunt weapon prepared for your rapid growth. Indestructible. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases Holy property magic damage by additional 1% per level of Meditatio. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases Judex damage by 30%. Adoramus damage increases by 1% per 15 base levels up to level 180. When using Magnificat, additionally increases Adoramus damage by 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Increase critical damage by 10%. Duple light damage increased by 2% per 15 base levels up to level 180. When using Magnificat, additionally increases Duple Light damage by 35% for 60 seconds.
Full item details & effects
Booster Nindo

Booster Nindo [2]

#510002 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 160 ATK + 3% Increases Water, Wind, and Fire property magic attack by 3%. ATK + 2, MATK + 2 per refine level. ATK + 3, MATK + 3 for every 15 base levels up to base level 180. If refined to +7 or higher, reduces variable cast time by 1% per level of Ninja Mastery known. If refined to +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When worn with Elemental Booster Set (Robe, Muffler, Shoes, and Earring), MATK + 20 Reduces after cast delay by 10%. Flaming Petals, Freezing Spear, Wind Blade increase damage by 2% per 15 base levels up to base level 180. When using Ninja Aura, increases damage of Flaming Petals, Freezing Spear, Wind Blade by 35% for 60 seconds. When worn with Ranged Booster Set (Suit, Manteau, Boots, and Brooch), ATK + 20 Cross Slash cool down reduced by 1 second. Increases Kunai Explosion Damage by 1% per 15 base levels up to 180 base levels. When using Ninja Aura, increase Kunai Explosion damage by 20% for 60 seconds.
Full item details & effects
Booster Shoes

Booster Shoes [1]

#22195 · Armor · Footgear
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
Increases resistance to players by 5% MaxHP+10% MaxSP+10% When refine rate is 8 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% When refine rate is 12 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% Position: Shoes DEF : 0
Full item details & effects
Booster Spear

Booster Spear [2]

#530000 · One-Handed Spear · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed spear prepared for your rapid growth. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith. If refine rate is +9 or greater, increases Ranged Physical Damage by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduce after cast delay by 10%. Ray of Genesis damage increases by 1% per 15 base levels up to level 180. When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds. When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Ranged physical damage increased by 10%. Increases Vanishing Point damage by 2% per 15 base levels up to level 180. When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Full item details & effects
Booster Sword

Booster Sword [2]

#500001 · One-Handed Sword · Weapon
ATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2% Variable Cast time reduced by 3%. ATK + 3 for ever refine level. ATK + 3 for every 15 Base Level up to Level 180. If refined to +7 or higher, reduces Variable Cast Time by 1% for every level of Potion Research known. If refined to +9 or higher, increase Long Range Physical damage by 10%. If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring), ASPD + 2 Increase damage to all sizes of enemies by 10%. Cart Tornado +1% damage for every 15 Base Levels up to Level 180. When using Cart Boost, increase Cart Tornado damage by an additional 20% for 60 seconds. If equipped with Ranged Booster Set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Variable Cast time reduced by 10%. Cart Cannon +1% damage for every 15 Base Levels up to Level 180. When using Cart Boost, increase Cart Cannon damage by an additional 20% for 60 seconds.
Full item details & effects
Booster Two-handed Sword

Booster Two-handed Sword [2]

#600001 · Two-Handed Sword · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special two-handed sword prepared for your rapid growth. CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases critical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sonic Wave damage by 2% per 15 base levels up to level 180. When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180. When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
Full item details & effects
Booster Whip

Booster Whip [2]

#580000 · Whip · Weapon
ATK
150
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special whip prepared for your rapid growth. MATK + 160 ATK + 3% Non-property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, variable casting time decreases by 1% per level of Dance Practice. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Reverberation damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Reverberation damage increases by additional 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 20 Severe Rainstorm skill cooldown reduced by 2 seconds. Severe Rainstorm damage increases by 1% per 15 base levels up to level 180. When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects
Boots of Good and Evil (Abyss Chaser)

Boots of Good and Evil (Abyss Chaser) [1]

#470224 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Arch Mage)

Boots of Good and Evil (Arch Mage) [1]

#470237 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def : 20
Full item details & effects
Boots of Good and Evil (Biolo)

Boots of Good and Evil (Biolo) [1]

#470210 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Cardinal)

Boots of Good and Evil (Cardinal) [1]

#470207 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Dragon Knight)

Boots of Good and Evil (Dragon Knight) [1]

#470211 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Elemental Master)

Boots of Good and Evil (Elemental Master) [1]

#470213 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Hyper Novice)

Boots of Good and Evil (Hyper Novice) [1]

#470226 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Imperial Guard)

Boots of Good and Evil (Imperial Guard) [1]

#470236 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Inquisitor)

Boots of Good and Evil (Inquisitor) [1]

#470208 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Meister)

Boots of Good and Evil (Meister) [1]

#470221 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
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