A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A two-handed staff said to have power to control one's destiny.
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Cannot be destroyed.
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MATK + 290.
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MATK + 5%, SPL + 2.
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Increase Frozen Slash damage by 5%.
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When refined to +5 or higher, increase Frozen Slash damage by additional 10%.
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When refined to +7 or higher, increase Water property magic damage by 5%.
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When refined to +9 or higher, increase Frozen Slash damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Frozen Slash damage by additional 5% and Crystal Rain damage by 15%.
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[Grade Bonus]
[Grade D] Increase Water property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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MATK +30.
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For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%.
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When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%.
When refine level 9 or more, Reduces fixed casting time by 0.5 seconds.
When refine level 11 or more,
reduces Cooldown of Hell Inferno skill by 2 seconds,
reduces Cooldown of Crimson Rock skill by 1 second,
reduces Cooldown of Earth Grave skill by 1 second.
When refine level 12 or more,
increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%.
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Set Bonus:
Destroyer Boots
Coyote Card
MATK +50,
increases magical damage to Boss type monsters by 10%,
when being physically attacked, has 10% chance to trigger Comet lv1.
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Set Bonus:
Destroyer Boots
Dark Lord Card
or
Sealed Dark Lord Card
MATK +50,
increases magical damage to Boss type monsters by 30%,
when being physically attacked, has 30% chance to trigger Comet lv1,
when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds.
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Def : 0
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 180
MATK + 180
A mechanical staff with the power to bring an end to a World.
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Reduces damage taken from players by 10%.
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Enables to use Blessing level 1.
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Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 6%, Reduce after cast delay 1%
When refined to +5 or higher,
Reduce damage taken from longe-ranged attack by 5%.
When refined to +7 or higher,
Enables to use Blessing level equal to refine level Weapon (Max lv. 10).
When refined to +9 or higher,
Additional reduce damage taken from longe-ranged attack by 5%.
When refined to +10 or higher,
Reduce Fix cast time 70%.
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Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw.
Indestructible in battle.
MATK + 330.
MATK + 5%, SPL + 2.
Darkening Cannon damage +5%.
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When refine level 5 or more, Darkening Cannon damage +10%.
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When refine level 7 or more, Shadow and Fire magic damage +5%.
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When refine level 9 or more, Darkening Cannon damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%.
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[Bonus by Grade]
[Grade D] Shadow and Fire magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
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A one-handed sword used by the gatekeeper of hell.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Cross Rain damage by 5%.
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When refined to +5 or higher, increase Cross Rain damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Cross Rain damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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A two-handed staff designed to harness chaos magic.
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Cannot be destroyed.
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MATK + 290.
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MATK + 5%, SPL + 2.
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Increase Soul Vulcan Strike damage by 5%.
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When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
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When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
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When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
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[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Shoes made by a worshipper of Baphomet with magical powers.
Required Jobs: All Jobs
Mdef + 15
Max HP + 3%
Max SP + 3%
MATK + 2%
Increases the damage of Neutral and Fire property magical attacks on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 5%.
A crimson cape said to be made of the devil's flame.
The fire on its garment is burning eternally.
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When refined to +2 or higher, MATK + 10.
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When refined to +4 or higher, increase Fire and Shadow property magic damage by 3%.
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When refined to +7 or higher, MATK + 10%.
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When refined to +9 or higher, increase Hell Inferno and Crimson Rock damage by 30%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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When refined to +13 or higher, ignore magic defense of Boss class enemies by 10%.
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Set Bonus:
Devil Flame Manteau [1]
Rutilus Stick-OS [2]
Increase Fire and Shadow property magic damage by 10%.
For every 4 refine level of Weapon, increase Hell Inferno damage by 20%.
When weapon is refined to +12 or higher, reduce Hell Inferno and Crimson Rock cooldown by 1 second.
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Def : 0
A hat made to resemble a little dead deviling which has charming side-spreading eyes.
ATK & MATK +2
If refined to +7 or higher, increases EXP gained from each kill by 1%.
Location : Upper
Formal wear was worn by the priest who revered Odin's dexterity.
It's imbued with a blessing that enhances the wearer's dexterity.
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MaxHP +10%, MaxSP +10%
ASPD +10%
Reduces variable casting by 10%
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For every 2 refine levels, ATK +1%, MATK +1%.
For every 3 refine levels, DEX +5.
For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6%
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Set Bonus
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
DEX +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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The wonderful soul of the dead.
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ASPD +5%
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Reduces damage taken from players by 5%.
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INT +1 and MATK +1%, per skill level of [Esha], [Espa], [Eswoo] learned.
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Max HP +1500, per skill level of [Soul Harvest] learned.
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When [Soul Collection] Lv5 is learned,
Restore 150 HP and 15 SP when defeating monsters with a magic attack.
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When refined to +5 or higher,
additional ASPD +5%
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When refined to +7 or higher, additional
ASPD +10%
-5% damage from normal and boss monsters
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An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str + 2
Dex + 1
Max HP + 150
Increases resistance to Stone and Stun by 5%.
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
ATK + 15 for every upgrade level of Diabolus Armor,
The diary of a great sage, published with him never knowing.
Account Bound
Rental Item
Property: Neutral
If the user's base Str is 50 or higher,
Aspd + 5%
If the user's base Int is 70 or higher,
MATK + 5%
A ring used to symbolize the power held by Caesar of the Ancient Rome.
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All Basic Status + 1.
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Reduce After Cast Delay by 3%.
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Set Bonus:
Dictator Ring [1]
Diana Suit [1]
Reduce Picky Peck Variable Casting Time by 50%.
Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level.
Reduce SV Stem Spear Variable Casting Time by 50%.
SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level.
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Set Bonus:
Dictator Ring [1]
Mercury Suit [1]
For every 2 level of Killing Strike learned, MHP + 3%.
Reduce Illusion - Shadow cooldown by 7 seconds.
There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack.
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Set Bonus:
Dictator Ring [1]
Bacchus Armor [1]
ASPD + 5%.
Increase physical damage against all size enemies by 8%.
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Set Bonus:
Dictator Ring [1]
Neptune Uniform [1]
MHP + 8%, MATK + 6%.
Reduce Book of Dimensions cooldown by 10 seconds.
Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds.
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Def : 40
A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 180.
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Muffler that has lost its light after being consumed by toxic demonic magic.
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SPL + 1, CON + 1.
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When refined to +7 or higher, reduces variable casting time by 10%.
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When refined to +9 or higher, increases all property magic damage by 10%.
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When refined to +11 or higher, reduces after cast delay by 10%.
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[Grade Bonus]
[Grade D] MATK + 3%, SPL + 5, CON + 5.
[Grade C] S.MATK + 2, all property magic damage + 5%.
[Grade B] S.MATK + 1.
[Grade A] MATK + 2%.
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Def : 105
A revolver tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 7
Robe that has lost its light after being consumed by toxic demonic magic.
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MATK + 140.
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For every 2 refinement levels, SPL + 1, CON + 1.
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At refinement level 7, MATK + 3%, S.MATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, increases all property magic damage by 10%.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
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Shoes that has lost its light after being consumed by toxic demonic magic.
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SPL + 2, CON + 2.
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When refined to +7 or higher, MATK + 5%, S.MATK + 2.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases all property magic damage by 10%.
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[Grade Bonus]
[Grade D] MATK + 2%.
[Grade C] Fixed Casting Time - 1 second.
[Grade B] S.MATK + 2, MATK + 1%.
[Grade A] MATK + 2%.
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Def : 90
The key held by beings who cross dimensions.
I don't know which door the key is to open.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
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[Grade Bonus]
[Grade D] SPL + 2, Matk + 3%.
[Grade C] S.Matk + 2.
[Grade B] S.Matk + 3, Res + 20.
[Grade A] SPL + 2 per 15 base Int.
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This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user.
Property: Holy
Dex + 4
Reduces damage taken from Demon and Undead race enemies by 15%.
Set Bonus
Divine Cross
Spiritual Ring
Dex + 2
MATK + 10%
Reduces damage taken from Demon and Undead race enemies by 10%.
The complete travel log of the Acolyte who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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MATK + 100, MATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical and magic damage against all size enemies by 10%.
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Increase Judex and Rampage Blast damage by 30%.
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When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
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When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
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Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
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Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
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Def : 7
The complete travel log of the Mage who explored the Tomb of Honor area.
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MATK + 100, MATK + 10%.
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Reduce After Cast Delay by 10%.
------------------------
Increase magic damage against all size enemies by 10%.
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Increase Comet and Varetyr Spear damage by 30%.
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When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
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When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
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Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
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Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
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Def : 7
A forbidden bible filled with knowledge that may lead to destruction.
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Cannot be destroyed.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Venom Swamp damage by 5%.
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When refined to +5 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +7 or higher, increase Fire and Poison property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%.
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[Grade Bonus]
[Grade D] Increase Fire and Poison property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A tiny and cute hat that can decorate a part of the head.
This hat, along with a pretty dress, makes the wearer want to go on a picnic.
Str +1, Int +1
MDef +7
Increases ATK, MATK 2%, effectiveness of Heal skill +5%.
If upgraded to +7 or higher,
Additional ATK, MATK and Heal effectiveness +1%.
Location : Upper Weight : 20
The Chibi Pope wishes to escape her duties in Rachel so she's taking a sightseeing vacation with the assistance of helpful Adventurers!
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
Location: Upper
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
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MHP + 5%, MSP + 5%.
------------------------
Increase physical and magical damage against Shadow and Holy property enemies by 10%.
------------------------
Increase physical and magical damage against Dragon and Angel race enemies by 10%.
------------------------
For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
------------------------
For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
------------------------
When refined to +7 or higher, ATK + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%.
------------------------
Def: 30
Location: Upper