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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP+150” in Renewal

Page 6 of 8
Poenitentia Codex

Poenitentia Codex [2]

#540014 · Book · Weapon
ATK
150
MATK
215
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A book filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 215. MATK + 10%. Increase Diamond Storm and Terra Drive damage by 10%. ------------------------ For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%. ------------------------ When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%. [Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1. [Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1. ------------------------
Full item details & effects
Poenitentia Crystallum

Poenitentia Crystallum [2]

#550020 · One-Handed Staff · Weapon
ATK
150
MATK
250
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 250, MATK + 10%. Increase Flamen damage by 10%. ------------------------ For every 2 refine level, increase Adoramus damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Adoramus damage by additional 30%. ------------------------ When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Flamen damage by additional 5%. [Grade C] Increase Flamen damage by additional 8%. S.MATK + 1. [Grade B] Increase Flamen damage by additional 12%. SPL + 1. ------------------------
Full item details & effects
Poenitentia Scipio

Poenitentia Scipio [2]

#550019 · One-Handed Staff · Weapon
ATK
150
MATK
215
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 215. MATK + 10%. Increase Conflagration and Lightning Land damage by 10%. ------------------------ For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%. ------------------------ When refined to +11 or higher, Reduce cooldown of Psychic Wave by 1.5 seconds. Reduce cooldown of Varetyr Spear by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Conflagration and Lightning Land damage by additional 5%. [Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1. [Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1. ------------------------
Full item details & effects
Poenitentia Ungula

Poenitentia Ungula [2]

#560013 · Knuckle · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A knuckle filled with the pain of grief. ------------------------ ATK + 10%. Increase Explosion Blaster damage by 10%. ------------------------ For every 2 refine level, increase Rampage Blast damage by 3%. ------------------------ When refined to +7 or higher, reduce SP consumption of Rampage Blast by 15%. ------------------------ When refined to +9 or higher, increase Rampage Blast damage by additional 30%. ------------------------ When refined to +11 or higher, reduce cooldown of Rampage Blast by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Explosion Blaster damage by additional 5%. [Grade C] Increase Explosion Blaster damage by additional 8%. P.ATK + 1. [Grade B] Increase Explosion Blaster damage by additional 12%. POW + 1. ------------------------
Full item details & effects
Poison Forged Spear

Poison Forged Spear [3]

#1447 · One-Handed Spear · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
3
Weight
50
Buy value
0 z
Sell value
0 z
A spear which has been forged with deadly poison for three days and nights. The spear has immense power, but this power comes at a price. Property: Poison Crit + 10 Enables Level 5 Double Attack. Adds a 10% chance of inflicting Poison on the target when performing a physical attack. Adds a 3% chance of inflicting Poison on the user when receiving a physical attack.
Full item details & effects
Prison Uniform

Prison Uniform

#15040 · Armor · Armor
DEF
5
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
150
Buy value
10 z
Sell value
5 z
A striped uniform that any prisoner will wear. There are some blood spots here and there, but they are old and faded. Property: Neutral Required Jobs: All Jobs Hit + 1 per upgrade level of the item. Flee + 1 per upgrade level of the item. Set Bonus Prisoner's Uniform Shackles ATK + 5 Additional ATK + 1 per upgrade level of Shackles.
Full item details & effects
Puppy Ears Hat

Puppy Ears Hat [1]

#19025 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A box that contains 1 Classic Spanner 2 Week Rental Box Description: Rental Item A heavy tool with many practical applications. Enable a chance of randomly inflicting the Stun, Blind, Poison or Frozen statuses with each attack. This item cannot be Dropped or Traded. Attack Strength: 150
Full item details & effects
Royal Gladius (R)

Royal Gladius (R) [2]

#28774 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) ATK + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. ------------------------ Set Bonus Royal Gladius(R) King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) King Schmidt's Suit King Schmidt's Manteau If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Huuma Shuriken

Royal Huuma Shuriken [2]

#13347 · Huuma Shuriken · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Huuma Shuriken that was smuggled into Glastheim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Cross Slash damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Katar

Royal Katar [2]

#28046 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A beautiful Katar used for decoration in Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Katar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knight Bow

Royal Knight Bow [2]

#18191 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Crossbow used by Glastheim soldiers. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Triangle Shot damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Crossbow King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Knuckle

Royal Knuckle [2]

#1870 · Knuckle · Weapon
ATK
190
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The knuckle used by the monks of Glasheim. It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rampage Blast damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Knuckle King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Dagger

Royal Magician Dagger [2]

#28776 · Dagger · Weapon
ATK
200
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A dagger used for self-defense by the wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 170, MATK + 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Dagger King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Revolver

Royal Revolver [2]

#32304 · Revolver · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
The gun that was smuggled into Glastheim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Fire Dance damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Revolver King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Syringe

Royal Syringe [2]

#32402 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Experimental syringe used in Glastheim Laboratories. It was made to heal people, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Syringe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
RWC 2008 Dragon Helm Copper

RWC 2008 Dragon Helm Copper [1]

#5453 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
150
Buy value
20 z
Sell value
10 z
Copper Dragonhelm is specially constructed to offer the utmost in protection against Dragon Type Monsters. The materials used in creating the Copper Dragonhelm work perfectly when used as components to safely upgrade either the Copper or Silver Dragonhelms, talk to Dragos in Prontera for details. Available by quest until February 7, 2012 in celebration of the Year of the Dragon. +1% tolerance to Dragon Race monsters per refine level, up to a limit of 8%. Cannot be upgraded Account Bound Location : Upper
Full item details & effects
RWC 2008 Dragon Helm Silver

RWC 2008 Dragon Helm Silver [1]

#5452 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
150
Buy value
20 z
Sell value
10 z
Silver Dragonhelm is specially constructed to offer the utmost in protection and offense against Dragon Type Monsters. The Silver Dragonhelm may be upgraded by Dragos in Prontera using special ingredients for higher success. Available by quest until February 7, 2012 in celebration of the Year of the Dragon. 4% tolerance to Dragon Race monsters +1% tolerance to Dragon Race monsters per refine level, up to a limit of +8. +1% damage to Dragon Race monsters up to a limit of +8 Cannot be upgraded Account Bound Location : Upper
Full item details & effects
Scientists Mantle

Scientists Mantle [1]

#20986 · Armor · Garment
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
The cloak worn by a scientist skilled in handling explosives. Perfect dodge + 5 Reduce incoming damage from fire, wind property damage by 10%. Reduce incoming damage from players damage by 5%. MaxHP + 1500 per 1 skill level of Crazy Vines learned Increase damage of Spore Explosion by 20% per 1 skill level of Fire Expansion learned. Increases accuracy by 50% when Mandragora Howl's skill level learned is 5. Reduce spell casting time of Spore Explosion by 100% when Hell Plant skill level learned is 5. When refined to +7 or higher, additional perfect dodge +8. Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20% When refined to +9 or higher, additional perfect dodge + 12 Increase ranged attack damage by additional 10%. Reduce incoming damage from fire and wind property damage by additional 20%
Full item details & effects
Sea Witch's Foot

Sea Witch's Foot [1]

#1973 · Whip · Weapon
ATK
110
Weapon Lv.
4
Required Lv.
70
Slots
1
Weight
150
Buy value
20 z
Sell value
10 z
A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy. Property: Neutral Restores 5 SP to the user when a monster is killed by a short-ranged attack. Adds a 5% chance of casting Level 3 Frost Nova on the attacker when receiving a physical attack. Adds a 10% chance of inflicting Silence on any target within 11-11 cells of the user when performing a physical attack.
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Shining Silver Spear

Shining Silver Spear [1]

#530028 · One-Handed Spear · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
180
Buy value
0 z
Sell value
0 z
A divine spear said to have been used by a person known as the Holy King. It is said that this spear's radiance can dispel any darkness. ------------------------ MATK + 180 ------------------------ For every 2 base level (Up to level 250), Increases damage of Genesis Ray by 1%. ------------------------ For every refine level, Reduces After Cast Delay by 2%. ------------------------ When refine level is 11 or higher, Additional MATK + 150. ------------------------
Full item details & effects
Shoes Of Judgement

Shoes Of Judgement

#2472 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A footwear artifact used by a priest who had struggled with many demons during the ancient war. Max SP + 150 Increases the damage of Judex by 30%. Increases the SP cost of Judex by 40. Set Bonus Mace of Judgement [2] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 15%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Set Bonus Empowered Mace of Judgement [1] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 30%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30. Reduces the variable casting time of the following skills by 50%, Holy Light Turn Undead Magnus Exorcismus Judex Adoramus
Full item details & effects
Sloth Bible

Sloth Bible [2]

#540005 · Book · Weapon
ATK
160
MATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
A record storage device which was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +220. Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Fire/Lightning Bolt damage +25%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
Full item details & effects
Snowflower Armor

Snowflower Armor [1]

#450206 · Armor · Armor
DEF
150
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Armor crafted from the ground petals of the snowdrops found in Isgard. You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities. ------------------------ Atk +130. ------------------------ Atk +15 per 2 refine rate. ------------------------ If refine rate is 7 or higher, ASPD +15%. ------------------------ If refine rate is 9 or higher, P.Atk +2. ------------------------ Set Bonus: Snow Flower Armor[1] Snow Flower Manteau[1] Atk +50. ------------------------ Set Bonus: Snow Flower Armor[1] Snow Flower Muffler[1] reduces global cooldown by 10%. ------------------------
Full item details & effects
Snowflower Muffler

Snowflower Muffler [1]

#480160 · Armor · Garment
DEF
70
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Muffler crafted from the ground petals of the snowdrops found in Isgard. You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities. ------------------------ MaxHP + 2000, MaxSP + 1000. ------------------------ MaxHP + 150 and MaxSP + 100 per 2 refine rate. ------------------------ If refine rate is 7 or higher, reduces variable casting time by 7%. ------------------------ If refine rate is 9 or higher, SPL +3. ------------------------ Set Bonus: Snow Flower Muffler[1] Snow Flower Boots[1] increases long ranged physical damage by 7%. ------------------------ Set Bonus: Snow Flower Muffler[1] Snow Flower Shoes[1] increases all property magical damage by 15%. ------------------------
Full item details & effects
Snowflower Robe

Snowflower Robe [1]

#450207 · Armor · Armor
DEF
150
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Robe crafted from the ground petals of the snowdrops found in Isgard. You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities. ------------------------ Matk +130. ------------------------ Matk +15 per 2 refine rate. ------------------------ If refine rate is 7 or higher, reduces variable casting time by 15%. ------------------------ If refine rate is 9 or higher, S.Matk +2. ------------------------ Set Bonus: Snow Flower Robe[1] Snow Flower Manteau[1] ASPD +10%. ------------------------ Set Bonus: Snow Flower Robe[1] Snow Flower Muffler[1] Matk +50. ------------------------
Full item details & effects
Solid Staff

Solid Staff [2]

#640031 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
290
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A staff made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Staff. ------------------------ Can't be destroyed. MATK +290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
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