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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF I” in Renewal

Page 62 of 98
Mythical Moonlight Paw

Mythical Moonlight Paw [1]

#470266 · Armor · Footgear
DEF
70
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Shoes modeled after the Moonlight's paw. A mysterious, fiery aura of the Flame God engulfs it. ------------------------ MATK + 10%. ------------------------ For every 2 refine level, INT + 2, MATK + 10. ------------------------ For every 3 refine level, SPL + 1, CON + 1, S.MATK + 1. ------------------------ When refined to +8 or higher, MATK + 10%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +10 or higher, increase Holy and Fire property magic damage by 30%. ------------------------ When refined to +11 or higher, increase magic damage against all size enemies by 15%. ------------------------ Set Bonus: Mythical Moonlight Paw [1] Cat O' Nine Tails Card Increase magic damage against boss monsters by 15%. ------------------------ When shoes refined to +13 or higher, There's a 5% chance to increase LUK, INT, DEX + 150 for 10 seconds when dealing physical or magic damage. ------------------------ Set Bonus: Mythical Moonlight Paw [1] Moonlight Flower Card Increase magic damage against boss monsters by 40%. ------------------------ When shoes refined to +13 or higher, There's a 5% chance to increase LUK, INT, DEX + 250 for 10 seconds when dealing physical or magic damage. ------------------------ [Grade Bonus] [Grade D] RES + 30, MRES + 30. [Grade C] Increase magic damage against all size enemies by 15%. [Grade B] S.MATK + 15. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Def : 70
Full item details & effects
Nab Hood

Nab Hood

#2578 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
An ancient relic that belonged to an unknown Assassin. Increases Flee and Attack Power per 2 upgrade levels of the item. Set Bonus Nab's Cloth [1] Nab Shoes [1] Nab Hood Nab Ring Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. ATK + 10% MATK + 10% ATK + 30, if the user's base Str is 120 or higher. Crit - 20
Full item details & effects
Nab Shoes

Nab Shoes [1]

#2478 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
An assassin's famous historical relic. Int + 2 Flee + 3 Set Bonus Nab's Cloth [1] Nab Shoes [1] Nab Hood Nab Ring Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. ATK + 10% MATK + 10% ATK + 30, if the user's base Str is 120 or higher. Crit - 20
Full item details & effects
Nab's Cloth

Nab's Cloth [1]

#15039 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
An assassin's famous historical relic. Str + 2 Int + 2 Set Bonus Nab's Cloth [1] Nab Shoes [1] Nab Hood Nab Ring Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. ATK + 10% MATK + 10% ATK + 30, if the user's base Str is 120 or higher. Crit - 20
Full item details & effects
Nameless Swordsman's Boots

Nameless Swordsman's Boots [1]

#22178 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Increase physical damage to boss monsters by 15%. ------------------------ For every refine level: ATK +5. MHP and MSP +2%. ASPD +1% ------------------------ Set Bonus: Unknown Swordman Boots Egnigem Cenia Card Enable to use Lv.10 Magnum Break. Restores 5000 HP and 100 SP every 10 seconds. When your base level 99 or below, For every refine level, STR +3, Flee +5. When your base level 100 or higher, For every refine level, STR +10, Flee +15. ------------------------ Set Bonus: Unknown Swordman Boots Boss Egnigem Cenia Card Enable to use Lv.10 Magnum Break. Restores 5000 HP and 100 SP every 10 seconds. When your base level 99 or below, For every refine level, STR +10, Flee +1. When your base level 100 or higher, For every refine level, STR +10, Flee +2. ------------------------ Def : 18
Full item details & effects
Natural Cloth

Natural Cloth [1]

#15140 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Natural clothes for the natural adventurer. Property: N/A Required Jobs: All Jobs Mdef + 5 Additional Mdef + 1 per upgrade level of the item. Reduces damage taken from Formless race enemies by 5%. Reduces damage taken from Formless race enemies by an additional 1% per upgrade level of the item.
Full item details & effects
Nature Dress

Nature Dress

#15352 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
90
Slots
0
Weight
40
Buy value
10 z
Sell value
5 z
A dress empowered with nature's essence. Wearing this will prove that you are a member of Nature's Children. Property: Earth Prevents the user from being knocked back. If upgrade level is +5 or higher, Increases physical and magical damage on Demi-Human race targets by 10%. Increases physical and magical damage on Player race targets by 10%. Increases physical and magical damage on Brute race targets by 10%. Increases physical and magical damage on Wind property targets by 10%. Increases physical and magical damage on Earth property targets by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Demi-Human race targets by an additional 15%. Increases physical and magical damage on Player race targets by an additional 15%. Increases physical and magical damage on Brute race targets by an additional 15%. Increases physical and magical damage on Wind property targets by an additional 15%. Increases physical and magical damage on Earth property targets by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Demi-Human race targets by an additional 15%. Increases physical and magical damage on Player race targets by an additional 15%. Increases physical and magical damage on Brute race targets by an additional 15%. Increases physical and magical damage on Wind property targets by an additional 15%. Increases physical and magical damage on Earth property targets by an additional 15%. This item is indestructible in battle. Disabled during WoE TE
Full item details & effects
Naughty Bats

Naughty Bats

#420315 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flock of bats waiting to suck any blood. It may be the familiars of certain blood-sucking noble. ------------------------ Increase physical and magical damage against Illusion of Vampire monsters by 20%. ------------------------ Set Bonus: Naughty Bats Illusion Skull Ring [1] ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%. ------------------------ Set Bonus: Naughty Bats Vampire's Familiar [1] ATK + 50, CRI + 15, ASPD + 10%. Reduce After Cast Delay by 10%. When performing physical attack, there's a 2% chance to absorb 2% of damage as HP. ------------------------ Set Bonus: Naughty Bats Illusion Infiltrator [2] ASPD + 1, increase physical damage against all size enemies by 10%. When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3. For every 2 refine level of weapon, increase Vampire's Gift damage by 8%. ------------------------ Set Bonus: Naughty Bats Illusion Ancient Cape [1] MATK + 100, increase all property magic damage by 10%. When learned Masquerade-Unlucky level 3, There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack. For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Naval Officer Hat

Naval Officer Hat [1]

#18639 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hat only for officers who passed hard training from the NAVY. White, Blue and Yellow color is the symbol of a sailor's providence. Luk + 3 Gives 10% more damage to Water property monsters. Location : Upper Location : All except Novice
Full item details & effects
Nebula Armor of Power

Nebula Armor of Power [1]

#450169 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
Armor that has received the physical energy of the star's power. Increases physical abilities. ------------------------ POW +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ATK +5%. If refine rate is 11 or higher, increases melee physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine. [Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine. [Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine. [Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine. ------------------------ Def : 175
Full item details & effects
Nebula Armor of Stamina

Nebula Armor of Stamina [1]

#450170 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
Armor that has received the stamina energy of the star's power. Increases stamina. ------------------------ STA +1. MaxHP +10%. Every 2 refine, Def +15. ------------------------ If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. ------------------------ [Grade Bonus] [Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine. [Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine. [Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine. [Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine. ------------------------ Def : 175
Full item details & effects
Nebula Robe of Spell

Nebula Robe of Spell [1]

#450173 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Robe that has received the spell energy of the star's power. Increases spell. ------------------------ SPL +1. MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, MATK + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine. [Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine. ------------------------ Def : 105
Full item details & effects
Nebula Robe of Wisdom

Nebula Robe of Wisdom [1]

#450174 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Robe that has received the wisdom energy of the star's power. Increases wisdom. ------------------------ WIS +1. MATK +125. Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%. ------------------------ If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine. [Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine. [Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine. [Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine. ------------------------ Def : 105
Full item details & effects
Nebula Suit of Concentration

Nebula Suit of Concentration [1]

#450171 · Armor · Armor
DEF
135
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
Suit that has received the concentration energy of the star's power. Increases concentration. ------------------------ CON +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ASPD +10%. If refine rate is 11 or higher, increases long ranged physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine. [Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine. [Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine. [Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine. ------------------------ Def : 135
Full item details & effects
Nebula Suit of Creative

Nebula Suit of Creative [1]

#450172 · Armor · Armor
DEF
135
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
Suit that has received the creative energy of the star's power. Increases creative. ------------------------ CRT +1. ATK +100. Every 2 refine, ATK +10. ------------------------ If refine rate is 9 or higher, CRI +5. If refine rate is 11 or higher, increases critical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 1 per 2 refine, Critical damage + 2% per 3 refine, CRI + 1. [Grade C] ATK + 2 per 2 refine, Critical damage + 3% per 3 refine, CRI + 2. [Grade B] Critical damage + 5% per 3 refine, C.Rate + 1, P.ATK + 1 per 4 refine, [Grade A] Critical damage + 7% per 3 refine, C.Rate + 1, P.ATK + 2 per 4 refine. ------------------------ Def : 135
Full item details & effects
Necktie

Necktie [1]

#5442 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A salaryman's necktie worn as a headband. Vit + 1 When equipped with [Blush], Attack Speed Increases(Delay after attacking reduces by 3%),Variable Casting Speed reduces by 3%. Hit -5. Sp Consume increases by 5%. Equip : Upper
Full item details & effects
Necromancer's Hood

Necromancer's Hood

#5502 · Armor · Headgear (Top + Mid)
DEF
6
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
The Deadly Necromancer's Essence is embodied in this Hood. When attacked with Magic or Physical Damage has a low chance of casting Lv 5 Dark Strike on the opponent. Int +3 Concept created during the Summer 2008 Create a headgear Contest. Created by Triki@ Location: Upper & Middle
Full item details & effects
Nectar Suit

Nectar Suit [1]

#15072 · Armor · Armor
DEF
35
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
The dye used in the suit has been mixed with the nectar of eternal youth. Property: Neutral Vit + 3 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item.
Full item details & effects
Neko Mimi

Neko Mimi

#5099 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A cute cat-looking hat which enhances its wearer's look.Has a cat tail which emphasizes the appearance Position: Upper Luk +2 MDEF +10 Reduce 5% of damage taken from Brute race enemies. Reduce 5% of damage taken from Doram race enemies.
Full item details & effects
Neo Muffler

Neo Muffler

#2548 · Armor · Garment
DEF
22
Armor Lv.
1
Required Lv.
95
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item A scarf, usually worn around the neck and shoulders for warmth. Reduces damage from Demihuman monsters by 10% MaxHP + 10% Add 5% resistance against Water, Fire, Holy, Shadow Property attacks. Item Class : Garment Defense : 5
Full item details & effects
Neo Valkyrja's Shield

Neo Valkyrja's Shield

#2137 · Armor · Shield
DEF
110
Armor Lv.
1
Required Lv.
95
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item A shield used by Gne, the messenger of Freyja while she served as a Valkyrie. Reduces damage from Demihuman monsters by 30% MaxHP + 5% Adds 20% resistance against Water, Fire Property attacks. Item Class : Shield Defense : 5
Full item details & effects
Neptune Uniform-LT

Neptune Uniform-LT [1]

#450387 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK and MATK +120. ------------------------ Every 2 refine level, ATK/MATK +10. Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%. ------------------------ When refined to +9 or higher, ATK and MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, global cooldown reduced by 15%. ------------------------ Set Bonus: Neptune Uniform-LT Khalitzburg Knight Card ATK and MATK +12%. ------------------------ Set Bonus: Neptune Uniform-LT Maya Card reduces physical/magic damage taken from enemies of all sizes by 30%. ATK and MATK +15%. ------------------------ [Grade Bonus] [Grade D] Casting cannot canceled. Every 2 refine level, Max HP/Max SP/ATK/MATK +1%. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. [Grade B] Every 2 refine level, P.ATK/S.MATK +1. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%. ------------------------ Def: 30
Full item details & effects
Neptune's suit

Neptune's suit [1]

#15433 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A traditional garb modeled after one of the twelve legendary pantheon. You can feel Neptune's divine power coming from it. ------------------------ For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%. ------------------------ For every 4 refine level, All Basic Statu + 2. ------------------------ When refined to +12 or higher, Casting will not be interrupted. Reduce Soul Harvest cooldown by 60 seconds. Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%. ------------------------ Set Bonus: Neptune Uniform [1] Khalitzburg Knight Card Increase Eswoo and Falling Stars damage by 20%. ------------------------ Set Bonus: Neptune Uniform [1] Maya Card Reduce physical and magic damage taken from all size enemies by 30%. Increase Eswoo and Falling Stars damage by 40%. ------------------------ Def : 0
Full item details & effects
Nero Shield

Nero Shield [1]

#28951 · Armor · Shield
DEF
80
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A shield that harnesses the power of water. This item is indestructible in battle. Mdef + 5 Increases physical and magical damage on Water property targets by 5%. Reduces damage taken from Water property attacks by 10%. If upgrade level is +6 or higher, Increases physical and magical damage on Water property targets by an additional 10%. Reduces damage taken from Water property attacks by an additional 15%. If upgrade level is +8 or higher, ATK + 50, if the users base Str is 90 or higher. Aspd + 5%, if the users base Agi is 90 or higher. MATK + 30, if the users base Int is 90 or higher. Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher. Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher. Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Full item details & effects
New Year Hairpin

New Year Hairpin [1]

#18992 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
15
Slots
1
Weight
18
Buy value
20 z
Sell value
10 z
An over-sized, pure red ribbon enchanted with hidden magical powers. Position: Upper Hit + 5 Perfect Dodge + 3 Set Bonus New Year Hairpin [1] Sinobi Card Aspd +1 per upgrade level of New Year Hairpin. Set Bonus New Year Hairpin [1] Alligator Card HP and SP Recovery + 4% per upgrade level of New Year Hairpin. Set Bonus New Year Hairpin [1] Blood Butterfly Card Reduces the variable casting time of skills by 2%, increases the damage of Fire Wall by 5% per upgrade level of New Year Hairpin.
Full item details & effects
Niflheim Bunny Hat

Niflheim Bunny Hat [1]

#5931 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
When receiving physical, magical attacks, adds 0.5 chance to curse all enemies around in 11x11 cells. Chance increases by 0.1% per 1 refine rate. Increase physical/magical damage to Niflheim monsters by 5%. When refined to +5 or higher, increase physical/magical damage to Niflheim monsters by additional 5%. When refined to +7 or higher, increase physical/magical damage to Niflheim monsters by additional 10%. When refined to +9 or higher, increase physical/magical damage to Niflheim monsters by additional 20%. Can cast 'The World of the Dead!' skill when equipped. Location : Upper Weight : 5
Full item details & effects
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