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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 5%” in Renewal

Page 8 of 31
Dim Glacier Sword

Dim Glacier Sword [1]

#500054 · One-Handed Sword · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
160
Buy value
0 z
Sell value
0 z
A sword tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Dim Glacier Wand

Dim Glacier Wand [1]

#550089 · One-Handed Staff · Weapon
ATK
150
MATK
230
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
130
Buy value
0 z
Sell value
0 z
A one-handed staff tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ Indestructible in battle. MATK + 230. ------------------------
Full item details & effects
Dim Glacier Whip

Dim Glacier Whip [1]

#580033 · Whip · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
A whip tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Divine Bow Gandiva

Divine Bow Gandiva [2]

#700109 · Bow · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
100
Slots
2
Weight
10
Buy value
0 z
Sell value
0 z
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows. ------------------------ Indestructible in battle. ------------------------ Reduce damage taken from Boss enemies by 50%. ------------------------ Reduce damage taken from Human and Doram Player by 40%. ------------------------ Increase long-range physical damage by 40%. ------------------------ When refined to +11 or higher, increase movement speed, ASPD + 5. ------------------------ When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50. ------------------------ When Base Level is 150 or higher, for every refine level, increase long-range physical damage by additional 10%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Fire Arrow OR Holy Arrow MHP + 15%, MSP + 15%. When weapon is refined to +13 or higher, increase long-range physical damage by 50%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Ring of Artemis [1] CON + 10. Enable to use Lv.10 Triangle Shot. When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%. ------------------------ [Grade Bonus] [Grade D] Critical Damage + 10%. [Grade C] POW + 5, CON + 5. [Grade B] P.ATK + 20. [Grade A] Long-range Physical Damage + 20%. ------------------------
Full item details & effects
Document Acolyte

Document Acolyte [1]

#490610 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Acolyte who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ MATK + 100, MATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ Increase Judex and Rampage Blast damage by 30%. ------------------------ When equipped by Archbishop classes, reduce Judex Variable Casting Time by 100%. When using Judex, there's a 35% chance to auto cast Lv.10 Judex. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ When equipped by Sura classes, reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds. Ignore physical defense of all race enemies (except player) by 50%. ------------------------ Set Bonus: Document Acolyte [1] Old Mitra [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Judex damage by 40%. ------------------------ Set Bonus: Document Acolyte [1] Old Blazing Soul [1] When using Rampage Blast, auto cast Lv.1 Zen. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Rampage Blast damage by 10%. ------------------------ Def : 7
Full item details & effects
Document Mage

Document Mage [1]

#490608 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Mage who explored the Tomb of Honor area. ------------------------ MATK + 100, MATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase magic damage against all size enemies by 10%. ------------------------ Increase Comet and Varetyr Spear damage by 30%. ------------------------ When equipped by Warlock classes, reduce Fixed Casting Time by 1 second. Reduce Comet cooldown by 20 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ When equipped by Sorcerer classes, enable to use Lv.5 Mystical Amplification. Reduce Varetyr Spear cooldown by 4 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ Set Bonus: Document Mage [1] Old Magic Stone Hat [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Comet damage by 12%. ------------------------ Set Bonus: Document Mage [1] Old Wind Whisper [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Varetyr Spear damage by 15%. ------------------------ Def : 7
Full item details & effects
Doom Bible

Doom Bible [2]

#540059 · Book · Weapon
ATK
120
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A forbidden bible filled with knowledge that may lead to destruction. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Venom Swamp damage by 5%. ------------------------ When refined to +5 or higher, increase Venom Swamp damage by additional 10%. ------------------------ When refined to +7 or higher, increase Fire and Poison property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Venom Swamp damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Fire and Poison property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Dragon Slayer's Longsword

Dragon Slayer's Longsword [1]

#500009 · One-Handed Sword · Weapon
ATK
200
MATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
175
Buy value
500,000 z
Sell value
250,000 z
A replica of the long sword said to have been used by Sigurd to defeat Fafnir. Due to its detailed production and material, some say this sword has even surpassed the original. ------------------------ MATK + 150 ------------------------ STR + 10, INT + 10. ------------------------ When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%. ------------------------ When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%. ------------------------ When refined to +11 or higher, Basic Status + 10. ------------------------ When refined to +12 or higher, ATK + 200, MATK + 200. ------------------------ Set Bonus: Dragon Slayer's Longsword [1] Randgris Card Enable to use Clearance Lv.5. ------------------------ When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%. ------------------------ When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%. ------------------------ Property : Holy Attack Range : 3
Full item details & effects
Dress Hat

Dress Hat [1]

#5211 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A tiny and cute hat that can decorate a part of the head. This hat, along with a pretty dress, makes the wearer want to go on a picnic. Str +1, Int +1 MDef +7 Increases ATK, MATK 2%, effectiveness of Heal skill +5%. If upgraded to +7 or higher, Additional ATK, MATK and Heal effectiveness +1%. Location : Upper Weight : 20
Full item details & effects
Drooping Pope

Drooping Pope [1]

#18673 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
The Chibi Pope wishes to escape her duties in Rachel so she's taking a sightseeing vacation with the assistance of helpful Adventurers! +7 MDEF, Increases healing effectiveness by 5%. Increases healing effectiveness when upgraded above +6 If upgraded to +9 or higher, increases MATK by 7%. If upgraded to +12 or higher, increases MATK by an additional 5%. If worn with Blush, increases healing effectiveness by an additional 10% Location: Upper
Full item details & effects
Drooping Thanatos's Dolor

Drooping Thanatos's Dolor [1]

#400023 · Armor · Headgear (Top)
DEF
30
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A doll hat that resembles Thanatos' agony. There's a rumor that this doll talks. ------------------------ MHP + 5%, MSP + 5%. ------------------------ Increase physical and magical damage against Shadow and Holy property enemies by 10%. ------------------------ Increase physical and magical damage against Dragon and Angel race enemies by 10%. ------------------------ For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%. ------------------------ For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%. ------------------------ When refined to +7 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 15%. ------------------------ Def: 30 Location: Upper
Full item details & effects
Drooping Thanatos's Dolor-LT

Drooping Thanatos's Dolor-LT [1]

#400465 · Armor · Headgear (Top)
DEF
30
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the doll hat that resembles Thanatos agony. ------------------------ Increases physical/magical damage to Holy and Shadow attribute by 10%, Increases physical/magical damage to Dragon and Angel race by 10%. For every 3 refine level, additional 2% of each bonus damage above. ------------------------ MHP +10%, MSP +7%. ------------------------ When refined +7 or higher, ATK +5%, MATK +5%. ------------------------ When refined +9 or higher, reduces Variable Casting Time by 15%. ------------------------ When refined +11 or higher, reduces After Cast Delay by 15%. ------------------------ [Grade Bonus] [Grade D] All talent status + 2. [Grade C] RES +50, MRES +50. [Grade B] Increases physical/magical damage to all size monsters by 10% [Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%. ------------------------ Def : 30 Location : Upper
Full item details & effects
Drop of Seven Colors

Drop of Seven Colors [1]

#490679 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
One of the magical tools said to have been left behind by the Mage of Seven Luminaries. The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals. -Rumor from the Mage Academy- SPL + 3, MATK 10%. Increases magic damage to enemies of all sizes by 15%. ------------------------ Increases resistance to players and doram by 3%. ------------------------ Intensification skill cooldown reduced by 75 seconds. ------------------------ Every 5 base level, Soul Expansion damage increase by 1%. ------------------------ Intensification skill is canceled when the item is unequipped. ------------------------ Def : 0
Full item details & effects
Dual Shadow World Cloak

Dual Shadow World Cloak [1]

#480306 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
All Basic Stat +5. For every 2 refine level, All Basic Stat +1. For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%. For every 4 refine level, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%, reduces variable casting time by 5%. If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%. ------------------------ Set Bonus: Dual Shadow World Cloak Petal Card POW +4. Increases Critical Damage by 20%. ------------------------ Set Bonus: Dual Shadow World Cloak Menblatt Card CRT +4. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Cenere Card CON +4. Increases ASPD +15%. ------------------------ Set Bonus: Dual Shadow World Cloak Antique Book Card SPL +4. Increases magical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Wakwak Card STA +4. Increases physical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Jejeling Card WIS +4. Increases MHP by 20%. ------------------------ Def : 30
Full item details & effects
Dust Grave

Dust Grave [2]

#26160 · One-Handed Staff · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A rod that improves its user's ability to command the supernatural power of magic. MATK 180, indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level +9 Effect: Diamond Dust and Earth Grave damage +30% +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
Full item details & effects
Elder Staff

Elder Staff [3]

#26107 · One-Handed Staff · Weapon
ATK
60
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
3
Weight
50
Buy value
0 z
Sell value
0 z
A staff created by the natives ancestors of Rockridge. Property: Neutral Required Jobs: Acolyte Jobs MATK + 150 Increases the recovery rate of recovery skills by 10%. If upgrade level is +7 or higher, Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional 10%.
Full item details & effects
Electric Fox-OS

Electric Fox-OS [2]

#26164 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. This item is indestructible in battle. MATK +350 MATK +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Elemental Booster Muffler

Elemental Booster Muffler [1]

#480001 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Reduces variable cast time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Elemental Booster Robe

Elemental Booster Robe [1]

#450002 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special robe for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 100 Variable Cast Time reduced by 5%. For every 2 refine levels, increases MATK + 1%. For every 3 refine levels, reduces Variable Cast Time by 1%. If refined to +7, increases MATK + 50. If refined to +9, reduces Variable Cast Time by 5%.
Full item details & effects
Elemental Booster Shoes

Elemental Booster Shoes [1]

#470001 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of shoes for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 400. If refined to +7, increases MHP + 1800. If refined to +9, decreases fixed casting time by 0.5 seconds.
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
Full item details & effects
Elemental Cape

Elemental Cape

#20820 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
A cape imbued with the power of nature. Required Jobs: Sorcerer Flee + 10 Additional Flee + 5 per 3 upgrade levels. Reduces damage taken from Neutral property attacks by 10%. If upgrade level is +9 or higher, Aspd + 5% Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Jewel

Elemental Jewel [1]

#490453 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crystallized magical power of higher-level spirits over a long period of time. It can command any spirits and exercise their powers. ------------------------ MATK + 50, SPL + 3, MATK + 10%. ------------------------ Reduce damage taken from players by 3%. ------------------------ Reduce Varetyr Spear cooldown by 1 second. ------------------------ For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249. ------------------------ For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%. ------------------------ Def : 0
Full item details & effects
Elemental Origin

Elemental Origin [2]

#28608 · Book · Weapon
ATK
120
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A grimoire that explains the origin of elemental magic and compiles all elemental spells. Property: Neutral Required Jobs: Sorcerer Int + 4 MATK + 150 Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%. If upgrade level is +7 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
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