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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 4%” in Renewal

Page 9 of 24
Glacier Boots

Glacier Boots [1]

#470196 · Armor · Footgear
DEF
98
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
A boots crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers. It can be enhanced with legendary feline magic, granting additional abilities. ------------------------ MHP + 8%, MSP + 4%. ------------------------ For every 2 refine level, MSP + 1%, DEF + 15. ------------------------ When refined to +7 or higher, increases melee and long ranged physical damage by 7%. ------------------------ When refined to +9 or higher, P.ATK + 3. ------------------------ When refined to +10 or higher, DEF + 100, ASPD + 7%. ------------------------ Set Bonus: Glacier Boots [1] Glacier Armor [1] ATK + 7%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] P.ATK + 2, POW + 2, CON + 2. ------------------------ Def : 98
Full item details & effects
Glorious Gatling Gun

Glorious Gatling Gun

#13177 · Gatling Gun · Weapon (Two-Handed)
ATK
90
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 35%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 35%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Increases the damage of Triple Action by 30%. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, ATK + 1% per upgrade level of the item.
Full item details & effects
Glorious Shoes

Glorious Shoes

#2444 · Armor · Footgear
Armor Lv.
1
Required Lv.
81
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A piece of equipment that has been designed specifically for battles against humans. Account Bound Max HP + 10% Reduces damage taken from Demi-Human race enemies by 4%. Reduces damage taken from Human Player race enemies by 4%. Adds a 1% chance of casting Level 1 Increase AGI on the user when receiving a physical attack. Set Bonus Glorious Muffler Glorious Shoes Glorious Suit ATK + 5% MATK + 5% Increases the recovery rate of recovery skills by 3%. Immune to Frozen.
Full item details & effects
Glorious Tablet

Glorious Tablet

#1576 · Book · Weapon
ATK
90
MATK
115
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 80%. Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 80%. Bypass 25% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack. Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200.
Full item details & effects
Gluttony Stick

Gluttony Stick [2]

#530002 · One-Handed Spear · Weapon
ATK
190
MATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A spear which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +200. Genesis Ray damage +10%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Genesis Ray damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Genesis Ray damage +15%.
Full item details & effects
God Eater Dragon Spear

God Eater Dragon Spear [1]

#32007 · One-Handed Spear · Weapon
ATK
360
MATK
280
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
380
Buy value
0 z
Sell value
0 z
MATK +280 ------------------------ STR +3, DEX +5. ------------------------ Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance). ------------------------ [Dragon's Breath], [Dragon's Water Breath] damage + 50% ------------------------ For every 1 refine level, Additional ATK +2%, ASPD +2%, Reduced after cast delay 1%. ------------------------ When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack. When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack. When refined to +10 or higher, fixed casting time -70%. ------------------------
Full item details & effects
Gold Fish Head Hat-LT

Gold Fish Head Hat-LT [1]

#400155 · Armor · Headgear (Top)
DEF
2
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of the Gold Fish Hat that gapes. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Holy property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Holy magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Holy magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Shadow property monster by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Def : 2 Location : Upper
Full item details & effects
Golden Lord Launcher

Golden Lord Launcher [2]

#28257 · Grenade Launcher · Weapon (Two-Handed)
ATK
320
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
210
Buy value
20 z
Sell value
10 z
Grenade launcher made of gold used by those who have reached the master's level. It seems to resonate with the boots of an ancient hero. Increase ranged physical damage by 3% per 2 refine rate. ATK + 15 per 3 refine rate. When refined to +7 or higher, increase damage of Dragon Tail by 15%. When refined to +9 or higher, reduce cool time of Dragon Tail by 1s. When refined to +11 or higher, increase damage of Dragon Tail by 15%. When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Full item details & effects
Golden Lord Launcher-LT

Golden Lord Launcher-LT [2]

#840008 · Grenade Launcher · Weapon (Two-Handed)
ATK
350
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
240
Buy value
0 z
Sell value
0 z
Can't be destroyed in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range phyiscal damage by 4%. When refined to +7 or higher, increases Dragon Tail damage by 20%, reduces skill cooldown of Dragon Tail by 1 second. When refined to +9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%. When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Golden Lord Launcher-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Golden Wrench

Golden Wrench [2]

#1333 · One-Handed Axe · Weapon
ATK
220
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
550
Buy value
0 z
Sell value
0 z
A professional wrench with a golden sheen. Indestructible, ATK +5% ATK +4 for every upgrade level +9 Effect: Power Swing and Axe Boomerang damage +20% +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
Full item details & effects
Gray Bunny Band

Gray Bunny Band [1]

#18890 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%. Position: Upper Int + 5 Luk + 5 ATK + 2% MATK + 5% If upgrade level is +9 or higher, ATK and MATK + 4%. If upgrade level is +12, reduces the variable casting time of skills by 10%.
Full item details & effects
Greed Wand

Greed Wand [2]

#550008 · One-Handed Staff · Weapon
ATK
130
MATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A small stick which was used in Barmund Mansion for igniting or putting out a fire. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +200. Espa damage +10%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Espa damage +15%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Eswoo damage +25%.
Full item details & effects
Grinder Huuma Shuriken

Grinder Huuma Shuriken [2]

#13346 · Huuma Shuriken · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A grinder used in construction sites around Einbroch. People often use it for another purpose due to its excellent portability and cutting force. ATK +15%. Swirling Petal damage +15%. When refined to +7 or higher, ATK +60, Variable Cast Time -15%. When refined to +9 or higher, Additional Swirling Petal damage +20%, When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%. ATK: 280
Full item details & effects
Guardian Knight Axe

Guardian Knight Axe [2]

#1336 · One-Handed Axe · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The ceremonial ax used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Power Swing damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Axe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Battle Axe

Guardian Knight Battle Axe [2]

#28141 · Two-Handed Axe · Weapon (Two-Handed)
ATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
Huge Two-handed ax used by the Guards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, ATK + 5%. Reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Battle Axe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Claymore

Guardian Knight Claymore [2]

#21055 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The blunt Two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%. ------------------------ If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Jewel Sword

Guardian Knight Jewel Sword [2]

#32353 · One-Handed Sword · Weapon
ATK
130
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Spear

Guardian Knight Spear [2]

#32027 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
Heavy one-handed spear held by the White Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Vanishing Point damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Spear King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Gula Gun

Gula Gun [2]

#700008 · Bow · Weapon (Two-Handed)
ATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A portable bow that was once used for self-defense purposes. It has been horribly distorted by the magic-jamming device that Illusion has installed. Triangle Shot damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Triangle Shot damage +15%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Triangle Shot damage +20%.
Full item details & effects
Gula Teeth

Gula Teeth [2]

#510009 · Dagger · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Once it was a tool used for various experiments, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Fatal Menace damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Fatal Menace damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Fatal Menace damage +15%.
Full item details & effects
Hack Slasher Shadow Armor

Hack Slasher Shadow Armor

#24920 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Hack and Slasher damage by 5%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Hack and Slasher damage by additional 1%. ------------------------ Set Bonus: Hack Slasher Shadow Armor Hack Slasher Shadow Shoes ATK + 2%, P.ATK + 2. When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%. ------------------------ Set Bonus: Hack Slasher Shadow Armor Hack Slasher Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location : Armor
Full item details & effects
Harve

Harve [2]

#32024 · One-Handed Spear · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
20 z
Sell value
10 z
A golden battle spear. Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Shield Press damage +30% +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
Full item details & effects
Heart Whip

Heart Whip [2]

#26212 · Whip · Weapon
ATK
100
MATK
190
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A whip tipped with a small heart decoration. MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec.
Full item details & effects
Hell Pumpkin Hat

Hell Pumpkin Hat

#18810 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A Shadowmancer's cloth hat that increases tolerance to Mdef +12 Increases tolerance to Demon and Undead monsters by 5%. Increases ATK and MATK to all monster sizes by 10%. Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked. Upgrade effects: 4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5 5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5 7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10 Location : Upper
Full item details & effects
Helm of Faith (Genetic)

Helm of Faith (Genetic) [1]

#400233 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Cart Cannon damage by 15% per 3 refine rate. Increases ranged physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Geneticist) Adulter Fides Rapier increases ranged physical damage by 10%, increases Cart Cannon damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Geneticist) Vivatus Fides Rapier increases ranged physical damage by 10%, increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Guillotine Cross)

Helm of Faith (Guillotine Cross) [1]

#400216 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Counter Slash damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Adulter Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Vivatus Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Helm of Faith (Kagerou & Oboro)

Helm of Faith (Kagerou & Oboro) [1]

#400235 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ When base level is 210 or higher, POW + 2, P.ATK + 1. When base level is 230 or higher, POW + 3, P.ATK + 2. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, Increase Swirling Petal damage by 15%. ------------------------ For every 4 refine level, Increase long ranged physical damage by 7%. ------------------------ If refine rate is 7 or higher, Increase physical damage against all size enemies by 5%. ------------------------ If refine rate is 9 or higher, Reduces Fixed Casting Time by 0.2 seconds. ------------------------ If refine rate is 11 or higher, ATK + 5%, reduces Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Kagerou & Oboro)[1] Adulter Fides Huuma Shuriken [2] Increase long ranged physical damage by 10%, Increase Swirling Petal damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Kagerou & Oboro)[1] Vivatus Fides Huuma Shuriken [2] Increase long ranged physical damage by 10%, Increase Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon, If Grade of weapon is C or higher, increase Huuma Shuriken - Grasp damage by additional 15%. ------------------------ Location : Upper
Full item details & effects
Helm of Faith (Mechanic)

Helm of Faith (Mechanic) [1]

#400230 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Mechanic) Adulter Fides Axe increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Mechanic) Vivatus Fides Axe increases melee and long ranged physical damage by 10%, increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
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