A flower said to
be as beautiful as
a fairy in a far east
country, and usually
used as a medicinal
herb. Dex +1, Int +1
MDEF +5.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Hiding.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [1]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [1].
If Hypnotist's Staff [1] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [2]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [2].
If Hypnotist's Staff [2] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
A crystal manifestation of the everlasting winter.
It holds the power of absolute zero.
------------------------
Reduce After Cast Delay by 5%.
------------------------
SPL + 15.
------------------------
MATK + 100, MATK + 10%.
------------------------
Set Bonus:
Ice Crystal Circle [1]
Circlet of Time (Warlock) [1]
Reduce After Cast Delay by 5%.
For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%.
For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%.
When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%.
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Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Int) lv.3
Reduce Frost Misty cooldown by 3 seconds.
For every 2 refine level of Helmet, increase Jack Frost damage by 10%.
------------------------
Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Agi) lv.3
Reduce After Cast Delay by 10%.
ASPD + 10%.
For every 2 refine level of Helmet, increase Chain Lightning damage by 10%.
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Def : 0
Rod used by Ice Ghost.
It contains fire magic. Be careful as you may get frozen while using it.
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase water, holy magical damage by 5%.
If refined to +9 or higher, additionally increase water, holy magical damage by 10%.
Location : wizard Type, Acolyte Type, Soul Linker Type
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
------------------------
INT + 5, MATK + 170.
------------------------
For every 2 refine level, MATK + 1%.
------------------------
When refined to +7 or higher, increase Fire property magic damage by 10%.
------------------------
When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
------------------------
When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
------------------------
Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
------------------------
When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
------------------------
When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
------------------------
When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
------------------------
Property : Fire
A long staff carved with the image of the Holy Goddess of Light.
------------------------
Indestructible in battle.
------------------------
MATK + 190, INT + 6, VIT + 2.
------------------------
There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
------------------------
For every 3 refine level, increase Judex damage by 20%.
------------------------
When refined to +7 or higher, increase Holy property magical damage by 15%.
------------------------
When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
------------------------
Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
------------------------
Property : Holy
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
------------------------
INT + 10, MDEF + 15, MSP + 20%.
------------------------
For every 2 refine level, reduce variable casting time by 3%.
------------------------
When refined to +7 or higher, MATK + 30.
------------------------
When refined to +9 or higher, casting will not be interrupted.
------------------------
Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
------------------------
When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
------------------------
When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
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Def : 15
Location : Upper
A cap worn by nurses both great and small.
Position: Upper
Int + 1
Additional Int + 1 and heal effectiveness +3%
every 2 Refine levels
Set Bonus
Illusion Nurse Cap
Illusion Puente Robe
Increase movement speed,
increase heal effectiveness by an additional 10%
Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
A symbolic shield, rumored to have been a gift from God to his messenger.
Int + 2
Vit + 3
Mdef + 3
Increases the damage of Earth Drive by 7% per upgrade level of the item.
This item is indestructible in battle.
A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack;
The user's property becomes Undead.
Applies Endure effect for the duration of the transformation.
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Property: Neutral
Int + 3
Dex + 2
MATK + 5%, if Dragonology is at maximum level.
Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.
A manteau that protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex) [1]
Survivor's Rod (Int) [1]
Vit + 15
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
A combination of Survivor's Rods.
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
------------------------
MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
------------------------
Rumored to have been crafted by an ancient wizard, this staff is imbued with awesome energies.
Property: Neutral
Int + 6
Dex + 2
Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10.
A rusty old identification tag, perhaps it was used to distinguish immortal entities.
ATK + 50
MATK + 50
Reduces damage taken from Undead race enemies by 4%.
Set Bonus
Immortal Dog Tag [1]
Juliette D Rachel [2]
Increases physical damage on targets by 5% per upgrade levels of Juliette D Rachel [2].
If Juliette D Rachel [2] upgrade level is +9 or higher,
Adds a 10% chance of casting Level 10 Oratio on the target when using Rolling Cutter.
Set Bonus
Immortal Dog Tag [1]
Sunflower Boy [2]
For every upgrade level of Sunflower Boy [2],
Int + 2
Increases the damage of Crimson Rock by 1%.
If Sunflower Boy [2] upgrade level is +9 or higher,
Adds a 1% chance to increase the damage of Fire property magical attacks on targets by 50% for 10 seconds when performing a magical attack.
Restores 500 HP to the user when a monster is killed.
Set Bonus
Immortal Dog Tag [1]
Lindy Hop [2]
Critical damage +3% per upgrade levels of Lindy Hop [2].
If Lindy Hop [2] upgrade level is +9 or higher,
Crit + 50
Increases physical damage on boss monsters by 25%.
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom.
------------------------
Physical damage against all class enemies + 5%
Reduces the variable casting time of skills by 10%.
The users casting cannot be interrupted outside of WoE.
------------------------
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
------------------------
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom.
Str + 1
Int + 1
Max HP + 3%
Max SP + 3%
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Vanishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Improve Concentration.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Talented Wizard's magic hat. It looks weird, but works just fine. Remodeled for extra effect.
Position: Upper
Int + 2
SP + 150
For every upgrade level of the item, MATK + 1.
Additional Int + 1 per upgrade level of the item past the upgrade level of +6.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Increase AGI.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.