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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Magic Star” in Renewal

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Amulet of Genesis Stone

Amulet of Genesis Stone [1]

#490337 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An artifact once worn by the royal family during the Trial of the Gods. A fragment of a star is embedded in it, amplifying the power of the holder. ------------------------ ASPD + 15%. ------------------------ ATK + 20%, MATK + 20%. ------------------------ Reduce After Cast Delay by 15%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5. ------------------------ When performing physical or magic attack, there's a chance to remove the cooldown of Elvira Candy. ------------------------ Def : 0
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Brave Heart (Sky Emperor)

Brave Heart (Sky Emperor) [1]

#490663 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Sky Emperor. ------------------------ MHP + 15%, MSP 15%. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Geffen Thug Card MHP + 15.000, MSP + 1.500. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Circlet of Time (Star Emperor) [1] MHP + 15%, MSP + 15%. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Headgear is refined to +11 or higher, ATK + 175. When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%. ------------------------ Def : 10
Full item details & effects
Concentration Signet of Star

Concentration Signet of Star [1]

#490134 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A seal imbued with the power of concentration among the star magic. Increases attack speed (reduces delay after attack by 7%), CRI + 3. ------------------------ Set Bonus: Concentration Signet of Star[1] Nebula Suit of Concentration[1] ASPD + 1, CRI + 7. ------------------------ Def : 10
Full item details & effects
Creative Signet of Star

Creative Signet of Star [1]

#490135 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A seal imbued with the power of creative among the star magic. Increases critical damage by 7%, P.ATK + 2. ------------------------ Set Bonus: Creative Signet of Star[1] Nebula Suit of Creative[1] increases critical damage by 5%, P.ATK + 2. ------------------------ Def : 10
Full item details & effects
Cursed Star

Cursed Star

#2748 · Armor · Accessory
Armor Lv.
1
Required Lv.
84
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A mechanic who was born under the cursed star made this necklace to protect himself. It is enchanted with magic to harness the power of curses. Dex + 2 Luk - 1 Mdef + 3 Adds a 2% chance of inflicting Curse on the target when performing a long-ranged attack. Drains 50 HP from the user every 10 seconds when the item is equipped. Drains 300 HP from the user when the item is unequipped. Set Bonus Cursed Lyre [1] Cursed Star ATK + 25 Adds an additional 2% chance of inflicting Curse on the target when performing a long-ranged attack.
Full item details & effects
Faint Star's Armor

Faint Star's Armor [1]

#450168 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
An Armor faintly imbued with the magic of the stars. ------------------------ ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, MaxHP +7%. If refine rate is 11 or higher, increases melee physical damage by 10%. ------------------------ Def : 175
Full item details & effects
Faint Star's Robe

Faint Star's Robe [1]

#450166 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A Robe faintly imbued with the magic of the stars. ------------------------ MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. ------------------------ Def : 105
Full item details & effects
Faint Star's Suit

Faint Star's Suit [1]

#450167 · Armor · Armor
DEF
135
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
A Suit faintly imbued with the magic of the stars. ------------------------ ATK +75, MATK +75. Every 2 refine, ATK +10 MATK +10. ------------------------ If refine rate is 9 or higher, ASPD +7%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. ------------------------ Def : 135
Full item details & effects
Fortified Book

Fortified Book [2]

#540013 · Book · Weapon
ATK
190
MATK
210
Weapon Lv.
5
Required Lv.
200
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A weapon reinforced with Ether mana. It started demonstrating new abilities that had never been seen before. Indestructible MATK +210 Conflagration damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels
Full item details & effects
Happy Flapping Angel Wings

Happy Flapping Angel Wings [1]

#19269 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. Position: Upper Required Jobs: All Jobs Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%. Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%. Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed. If upgrade level is +5 or higher, Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%. Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%. Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%. If upgrade level is +8 or higher, Immune to Stone Curse. If upgrade level is +9 or higher, Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%. Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Full item details & effects
Modified Agility Boots

Modified Agility Boots [1]

#22115 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and increased ASPD +3% If 120 or higher pure AGI, additional ASPD +1 SET BONUS Giant Faceworm Snake Skin Modified Agility Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Agility Manteau[1] Modified Agility Boots [1] Increases critical damage by 7% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Agility Armor [1] Modified Agility Boots [1] ASPD + 1 If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Dex Boots

Modified Dex Boots [1]

#22117 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and DEX +3 If 120 or higher pure DEX, Fixed Cast Time -0.5 sec. Additional Long-ranged Physical Damage +5% SET BONUS Giant Faceworm Snake Skin Modified Dexterity Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Dexterity Manteau [1] Modified Dexterity Boots [1] Increases long ranged physical damage by 7% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Dexterity Armor [1] Modified Dexterity Boots [1] Long ranged physical damage +5% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Intelligence Boots

Modified Intelligence Boots [1]

#22114 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and MATK +10 If 120 or higher pure INT, additional MATK +60 MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Intelligence Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Intelligence Manteau [1] Modified Intelligence Boots [1] MATK + 50 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Intelligence Armor [1] Modified Intelligence Boots [1] MATK + 10%. If the sum of refine rate is 21 or higher, Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Full item details & effects
Modified Luk Boots

Modified Luk Boots [1]

#22118 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and Critical Damage +2% If 120 or higher pure LUK, additional Critical Damage +30% MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Luck Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Luck Manteau [1] Modified Luck Boots [1] ASPD + 1 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Luck Armor [1] Modified Luck Boots [1] Increases critical damage by 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Str Boots

Modified Str Boots [1]

#22113 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and ATK +7 If 120 or higher pure STR, additional ATK +50 SET BONUS Giant Faceworm Snake Skin Modified Strength Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Strength Boots[1] Modified Strength Boots [1] ATK + 50 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Strength Armor [1] Modified Strength Boots [1] ATK + 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Vitality Boots

Modified Vitality Boots [1]

#22116 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +300 and Max SP +10 If 120 or higher pure VIT, additional Max HP +8% SET BONUS Giant Faceworm Snake Skin Modified Vitality Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Vitality Manteau [1] Modified Vitality Boots [1] Reduces after cast delay by 5% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Vitality Armor [1] Modified Vitality Boots [1] Max HP + 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Nebula Robe of Spell

Nebula Robe of Spell [1]

#450173 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Robe that has received the spell energy of the star's power. Increases spell. ------------------------ SPL +1. MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, MATK + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. ------------------------ [Grade Bonus] [Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine. [Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine. [Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine. ------------------------ Def : 105
Full item details & effects
Neptune Uniform-LT

Neptune Uniform-LT [1]

#450387 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK and MATK +120. ------------------------ Every 2 refine level, ATK/MATK +10. Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%. ------------------------ When refined to +9 or higher, ATK and MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, global cooldown reduced by 15%. ------------------------ Set Bonus: Neptune Uniform-LT Khalitzburg Knight Card ATK and MATK +12%. ------------------------ Set Bonus: Neptune Uniform-LT Maya Card reduces physical/magic damage taken from enemies of all sizes by 30%. ATK and MATK +15%. ------------------------ [Grade Bonus] [Grade D] Casting cannot canceled. Every 2 refine level, Max HP/Max SP/ATK/MATK +1%. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. [Grade B] Every 2 refine level, P.ATK/S.MATK +1. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%. ------------------------ Def: 30
Full item details & effects
Neptune's suit

Neptune's suit [1]

#15433 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A traditional garb modeled after one of the twelve legendary pantheon. You can feel Neptune's divine power coming from it. ------------------------ For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%. ------------------------ For every 4 refine level, All Basic Statu + 2. ------------------------ When refined to +12 or higher, Casting will not be interrupted. Reduce Soul Harvest cooldown by 60 seconds. Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%. ------------------------ Set Bonus: Neptune Uniform [1] Khalitzburg Knight Card Increase Eswoo and Falling Stars damage by 20%. ------------------------ Set Bonus: Neptune Uniform [1] Maya Card Reduce physical and magic damage taken from all size enemies by 30%. Increase Eswoo and Falling Stars damage by 40%. ------------------------ Def : 0
Full item details & effects
Patent Aeon Staff

Patent Aeon Staff [2]

#640011 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Staff made of metal. Looking at the power of heterogeneous mana, he started to show his natural power. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 235. MATK + 15 per 2 refine rates Increase damage of Earth Strain by 12% per 3 refine rates. When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%. When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%. When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Patent Blue Crystal Staff

Patent Blue Crystal Staff [2]

#640012 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Staff with the power of cold ice used by a sorcerer in the past. Looking at the cold power of mana, he started to show his natural power. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 235. MATK + 15 per 2 refine rates Increase damage of Jack Frost by 12% per 3 refine rates. When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%. When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%. When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Patent Chilling Cane

Patent Chilling Cane [2]

#550013 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
A blue cane used by an ancient hero] The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 195. MATK+ 15 per 2 refine rates. Increase damage of Diamond Dust by 12% per 3 refine rates. When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%. When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%. When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec. When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Full item details & effects
Patent Freedom Stick

Patent Freedom Stick [2]

#550081 · One-Handed Staff · Weapon
ATK
90
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
One-handed cane used by a hero who was not bound by any form] The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 200. MATK + 15 per 2 refine rates. Increase damage of Heavens Drive by 30% per 3 refine rates. When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5. When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%. When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Patent Madogum

Patent Madogum [2]

#510019 · Dagger · Weapon
ATK
150
MATK
195
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
The dagger is said to have been used by a wizard who longed for the horse test. Looking at the state of mana, he started to show off his natural abilities. It seems to resonate with the boots of the great hero. MATK + 195. MATK +15 per 2 refine rates. Reduce delay after attack by 2%. When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack. When refined to +9 or higher, increase all property magic damage by 15%. When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack. When equipped with Great Hero's Boots, INT +10, MATK + 7%. Can upgrade the weapon through [Special Equipment Researcher].
Full item details & effects
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