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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Staff Of Light” in Renewal

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Ancient Hero Bravery

Ancient Hero Bravery

#100023 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Bravery of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give physical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
Full item details & effects
Ancient Hero Wisdom

Ancient Hero Wisdom

#100025 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Wisdom of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give magical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
Full item details & effects
Ancient Heros Weapon Box

Ancient Heros Weapon Box

#23806 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's weapon. It contains one of 38 ancient hero's weapons. ------------- Royal Bow, Shadow Staff Iron Nail, Narcis Bow Madogum, Aquatic Spear Iron Staff, Red Lotus Sword Avenger, Gold Road Launcher Exorcist's Bible, Shiver Katar One Sky One Sun, Huuma Shuriken Clear Kiri no Tsuyu, Crimson Rose Meowmeow Foxtail, The Black Oriental Sword, Sharp Wind Sword Master Soul Rifle Demon Slayer Shot, Spirit Pendulum Dragonic Slayer Light Blade Meteor Striker Slate Sword Trumpet Shell Barbed Wire Whip Saint Hall, Ray Knuckle Blade Katar Fatalist Scarlet Dragon Leather Bow Blue Crystal Staff Chilling Cane, Freedom Stick Blessed Knife -------------
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Ancient Heros Weapon Modification Cube

Ancient Heros Weapon Modification Cube

#100437 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing modification cubes for ancient hero's weapon. It contains one of 37 ancient weapon modification cubes. [Items obtainable] Oriental Sword Modification Cube Dragonic Slayer Modification Cube Shiver Katar Modification Cube Blade Katar Modification Cube Barbed Wire Whip Modification Cube Trumpet Shell Modification Cube Narcis Bow Modification Cube Slate Sword Modification Cube Red Lotus Sword Modification Cube Fatalist Modification Cube Madogum Modification Cube Meteor Striker Modification Cube Avenger Modification Cube Chilling Cane Modification Cube Shadow Staff Modification Cube Scarlet Dragon Leather Bow Modification Cube Royal Bow Modification Cube Saint Hall Modification Cube Exorcist's Bible Modification Cube Blue Crystal Staff Modification Cube Iron Staff Modification Cube Light Blade Modification Cube Aquatic Spear Modification Cube Ray Knuckle Modification Cube Iron Nail Modification Cube Meowmeow Foxtail Modification Cube Kiri no Tsuyu Modification Cube Huuma Shuriken Clear Modification Cube Crimson Rose Modification Cube Master Soul Rifle Modification Cube Gold Road Launcher Modification Cube The Black Modification Cube Demon Slayer Shot Modification Cube One Sky One Sun Modification Cube Spirit Pendulum Modification Cube Freedom Stick Modification Cube Blessed Knife Modification Cube
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Awakened Ancient Heros Weapon Box

Awakened Ancient Heros Weapon Box

#100742 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's awakened weapons. It contains one of 37 awakened ancient weapons. ------------- Awakened Royal Bow Awakened Shadow Staff Awakened Iron Nail Awakened Narcis Bow Awakened Madogum Awakened Aquatic Spear Awakened Iron Staff Awakened Red Lotus Sword Awakened Avenger Awakened Gold Road Launcher Awakened Exorcist's Bible Awakened Shiver Katar Awakened One Sky One Sun Awakened Huuma Shuriken Clear Awakened Kiri no Tsuyu Awakened Crimson Rose Awakened Meowmeow Foxtail Awakened The Black Awakened Oriental Sword Awakened Master Soul Rifle Awakened Demon Slayer Shot Awakened Spirit Pendulum Awakened Dragonic Slayer Awakened Light Blade Awakened Meteor Striker Awakened Slate Sword Awakened Trumpet Shell Awakened Barbed Wire Whip Awakened Saint Hall Awakened Ray Knuckle Awakened Blade Katar Awakened Fatalist Awakened Scarlet Dragon Leather Bow Awakened Blue Crystal Staff Awakened Chilling Cane Awakened Freedom Stick Awakened Blessed Knife -------------
Full item details & effects
Blue Crystal Staff-LT

Blue Crystal Staff-LT [2]

#640028 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff with the power of cold ice used by an archmage in the past. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increases Jack Frost damage by 12%. When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%. When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%, and increased Soul Expansion damage is 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30% ------------------------ Set Bonus Blue Crystal Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Dim Glacier Armor

Dim Glacier Armor [1]

#450270 · Armor · Armor
DEF
203
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
240
Buy value
0 z
Sell value
0 z
Armor that has lost its light after being consumed by toxic demonic magic. ------------------------ ATK + 140. ------------------------ For every 2 refinement levels, POW + 1, CON + 1. ------------------------ At refinement level 7, ATK + 3%, P.ATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, melee/ranged physical damage + 10%. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] Dim Glacier Weapons [1] for every 3 weapon refinement levels, ATK + 10, if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5, if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase, if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%, POW + 5, CON + 5. [Grade C] melee/ranged physical damage + 10%. [Grade B] ATK + 1% additional increase. [Grade A] ATK + 2% additional increase. ------------------------
Full item details & effects
Dim Glacier Robe

Dim Glacier Robe [1]

#450271 · Armor · Armor
DEF
145
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Robe that has lost its light after being consumed by toxic demonic magic. ------------------------ MATK + 140. ------------------------ For every 2 refinement levels, SPL + 1, CON + 1. ------------------------ At refinement level 7, MATK + 3%, S.MATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, increases all property magic damage by 10%. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] Dim Glacier Weapon For every 3 weapon refinement levels, MATK + 10, If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5, If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase, If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%, SPL + 5, CON + 5. [Grade C] All property magic damage + 10%. [Grade B] MATK + 1%. [Grade A] MATK + 2%. ------------------------
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Earth Magic (Magical) Lv. 1

Earth Magic (Magical) Lv. 1

#311373 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 15%. For every 2 refine level of weapon, increase Earth Strain damage by 6%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 15%. For every 2 refine level of weapon, increase Psychic Wave damage by 6%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 15%. For every 2 refine level of weapon, increase all property magic damage by 2%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 1. [Grade C] S.MATK + 1.
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Earth Magic (Magical) Lv. 2

Earth Magic (Magical) Lv. 2

#311374 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 20%. For every 2 refine level of weapon, increase Earth Strain damage by 9%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 20%. For every 2 refine level of weapon, increase Psychic Wave damage by 9%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 20%. For every 2 refine level of weapon, increase all property magic damage by 4%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 2. [Grade C] S.MATK + 2.
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Earth Magic (Magical) Lv. 3

Earth Magic (Magical) Lv. 3

#311375 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When equipped with Thanatos Two-handed Staff-AD [2], Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 25%. For every 2 refine level of weapon, increase Earth Strain damage by 12%. ------------------------ When equipped with Thanatos Staff-AD [2], Increase Varetyr Spear and Lightning Land damage by 25%. For every 2 refine level of weapon, increase Psychic Wave damage by 12%. ------------------------ When equipped with Thanatos Dagger-AD [2], Increase Psychic Wave and From the Abyss damage by 25%. For every 2 refine level of weapon, increase all property magic damage by 6%. ------------------------ [Headgear Grade Bonus] [Grade D] SPL + 3. [Grade C] S.MATK + 3.
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Good Weapon Box

Good Weapon Box

#102070 · Consumable
Weight
0
Buy value
0 z
Sell value
0 z
A box containing weapons once wielded by those with good will. You can randomly obtain 1 weapon from the list below. [Obtainable Items] Punish Scepter [2] Saint Bringer [2] Huuma Shuriken Brilliance [2] Jupiter Spear [2] Holy Light Spear [2] Lightforce Foxtail Wand [2] Shining Light Katar [2] Angel Wing Bow [2] Guardian Saber [2] Holy Light Dagger [2] Light Power Harp [2] Light Power Spark [2] Lightning Splatter [2] Justice Bomber [2] Last Dawn [2] Devil Hunter [2] Lord of Glory [2] Victory Sword [2] Divine Buster [2] Origin of Life [2] Destiny Staff [2] Blessed Bible [2] Soul Liberator [2]
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Great Hero's Bravery

Great Hero's Bravery

#100412 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Bravery that brings the power of Awakened Heros Wapon. Can enchant physical type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
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Great Hero's Wisdom

Great Hero's Wisdom

#100413 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Wisdom that brings the power of Awakened Heros Wapon. Can enchant magic type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
Full item details & effects
Heroic Token (Elemental Master)

Heroic Token (Elemental Master) [1]

#490171 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Elemental Master. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Chilling Cane-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Lightning Land and Diamond Storm damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Lightning Land and Diamond Storm damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Elemental Master) [1] Shadow Staff-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Terra Drive and Venom Swamp damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Terra Drive and Venom Swamp damage by additional 10%. ------------------------ Def : 10
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Holy Stick

Holy Stick [1]

#1631 · One-Handed Staff · Weapon
ATK
50
MATK
140
Weapon Lv.
4
Required Lv.
70
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A holy stick which is made of Rune of Odin, specialized for exorcisms. Property: Holy Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%. Set Bonus Benevolent Guardian [1] Holy Stick [1] Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1]. Set Bonus Exorcism Bible Holy Stick [1] Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack. Increases the damage of Magnus Exorcismus by 20%. Set Bonus Shoes Of Punishment Holy Stick [1] Reduces the variable casting time of Adoramus by 5% per level of Oratio known. Reduces the variable casting time of Judex by 5% per level of Oratio known. Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known. If Holy Stick [1] upgrade level is +7 or higher, Increases magical damage on Demon and Undead race targets by 30%. Increases magical damage on Shadow and Undead property targets by 30%. If Holy Stick [1] upgrade level is +9 or higher, Increases the damage of Adoramus by an additional 20%. Increases magical damage on Demon and Undead race targets by an additional 20%. Increases magical damage on Shadow and Undead property targets by an additional 20%.
Full item details & effects
Illusion Dea Staff

Illusion Dea Staff [2]

#550031 · One-Handed Staff · Weapon
ATK
50
MATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A long staff carved with the image of the Holy Goddess of Light. ------------------------ Indestructible in battle. ------------------------ MATK + 190, INT + 6, VIT + 2. ------------------------ There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks. ------------------------ For every 3 refine level, increase Judex damage by 20%. ------------------------ When refined to +7 or higher, increase Holy property magical damage by 15%. ------------------------ When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus. ------------------------ Set Bonus: Illusion Dea Staff [2] Illusion Saint Robe [1] MATK + 50, reduce After Cast Delay by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%. ------------------------ Property : Holy
Full item details & effects
Light of Recovery

Light of Recovery [1]

#1659 · One-Handed Staff · Weapon
ATK
30
MATK
160
Weapon Lv.
4
Required Lv.
110
Slots
1
Weight
40
Buy value
56,000 z
Sell value
28,000 z
A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy. Property: Holy Increases the recovery rate of recovery skills by 6% per upgrade level of the item. Increases SP cost of Heal by 10 per upgrade level of the item. Increases SP cost of Coluseo Heal by 12 per upgrade level of the item. Increases SP cost of High Heal by 14 per upgrade level of the item.
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Lightforce Foxtail Wand

Lightforce Foxtail Wand [2]

#550116 · One-Handed Staff · Weapon
ATK
330
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A foxtail wand that radiates the power of light. Indestructible in battle. ATK + 5%, POW + 2. Chulho Sonic Claw damage +5%. ------------------------ When refine level 5 or more, Chulho Sonic Claw damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Chulho Sonic Claw damage +10% additional. ------------------------ When refine level 10 or more, CRI +10. ------------------------ When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------
Full item details & effects
Patent Blue Crystal Staff

Patent Blue Crystal Staff [2]

#640012 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Staff with the power of cold ice used by a sorcerer in the past. Looking at the cold power of mana, he started to show his natural power. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 235. MATK + 15 per 2 refine rates Increase damage of Jack Frost by 12% per 3 refine rates. When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%. When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%. When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Full item details & effects
Release of Wish

Release of Wish

#1630 · One-Handed Staff · Weapon
ATK
30
MATK
125
Weapon Lv.
3
Required Lv.
50
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage. Property: Neutral Required Job: Mage Jobs INT + 3 MATK + 125 Increases the recovery rate of recovery skills by 5%. Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
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Royal Magician Staff

Royal Magician Staff [2]

#2060 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
270
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
The magic wand used by the Wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed. MATK + 270, MATK + 5%. MATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Staff King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Saint Bringer

Saint Bringer [2]

#550088 · One-Handed Staff · Weapon
ATK
60
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A staff for guides who lead on the path of sacred light. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Flamen damage by 5%. ------------------------ When refined to +5 or higher, increase Flamen damage by additional 10%. ------------------------ When refined to +7 or higher, increase Holy property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Flamen damage by additional 10%. ------------------------ When refined to +10 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Holy property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Saint Crown

Saint Crown [1]

#400118 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, ATK +15% and MATK +15%. If refine rate is 11 or higher, increases all property magical damage by 10%, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Cancer Diadem Adorare Staff Increases Holy property magical damage by 10%. increases Adoramus damage by 5% per refine rate of Adorare Staff. ------------------------ Set Bonus: Biolab Cancer Diadem Penitentia Increases Holy property magical damage by 10%. increases Judex damage by 10% per refine rate of Penitentia. ------------------------ Set Bonus: Biolab Cancer Diadem Lucis Flail Increases physical damage against all size enemies by 10%. Increases Duple Light damage by 10% per refine rate of Lucis Flail. ------------------------ Def : 10 Location : Upper
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Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
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