An improved version of the staff with the power of cold ice used by an archmage in the past.
------------------------
Indestructible in battle.
MATK + 235, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15.
For every 3 refine level, increases Jack Frost damage by 12%.
When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%.
When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%,
and increased Soul Expansion damage is 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30%
------------------------
Set Bonus
Blue Crystal Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Weapon Lv : 5
The image of the Sacred Goddess of Light is carved onto this long staff.
Property: Holy
Int + 6
Vit + 2
Adds a chance of restoring 200 SP to the user when using Heal.
MATK + 1% per 2 upgrade level of the item.
Armor that has lost its light after being consumed by toxic demonic magic.
------------------------
ATK + 140.
------------------------
For every 2 refinement levels, POW + 1, CON + 1.
------------------------
At refinement level 7, ATK + 3%, P.ATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, melee/ranged physical damage + 10%.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
------------------------
Robe that has lost its light after being consumed by toxic demonic magic.
------------------------
MATK + 140.
------------------------
For every 2 refinement levels, SPL + 1, CON + 1.
------------------------
At refinement level 7, MATK + 3%, S.MATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, increases all property magic damage by 10%.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
------------------------
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
------------------------
Def : 10
A holy stick which is made of Rune of Odin, specialized for exorcisms.
Property: Holy
Reduces the variable casting time of Holy Light, Magnus Exorcismus, and Turn Undead by 25%.
Set Bonus
Benevolent Guardian [1]
Holy Stick [1]
Increases the recovery rate of recovery skills by 3% per upgrade level of the Holy Stick [1].
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
A long staff carved with the image of the Holy Goddess of Light.
------------------------
Indestructible in battle.
------------------------
MATK + 190, INT + 6, VIT + 2.
------------------------
There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
------------------------
For every 3 refine level, increase Judex damage by 20%.
------------------------
When refined to +7 or higher, increase Holy property magical damage by 15%.
------------------------
When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
------------------------
Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
------------------------
Property : Holy
A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy.
Property: Holy
Increases the recovery rate of recovery skills by 6% per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.
A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
------------------------
When refine level 5 or more, Chulho Sonic Claw damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
------------------------
When refine level 10 or more, CRI +10.
------------------------
When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
Property: Neutral
Required Job: Mage Jobs
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A staff for guides who lead on the path of sacred light.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Flamen damage by 5%.
------------------------
When refined to +5 or higher, increase Flamen damage by additional 10%.
------------------------
When refined to +7 or higher, increase Holy property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Flamen damage by additional 10%.
------------------------
When refined to +10 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increase Flamen damage by additional 5% and Arbitrium damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, ATK +15% and MATK +15%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Cancer Diadem
Adorare Staff
Increases Holy property magical damage by 10%.
increases Adoramus damage by 5% per refine rate of Adorare Staff.
------------------------
Set Bonus:
Biolab Cancer Diadem
Penitentia
Increases Holy property magical damage by 10%.
increases Judex damage by 10% per refine rate of Penitentia.
------------------------
Set Bonus:
Biolab Cancer Diadem
Lucis Flail
Increases physical damage against all size enemies by 10%.
Increases Duple Light damage by 10% per refine rate of Lucis Flail.
------------------------
Def : 10
Location : Upper
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survival Circlet [1]
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
------------------------
Account Bound
------------------------
MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
------------------------
Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
------------------------
Def : 60