Injustice Card.
Add the chance of auto casting level 1 Sonic Blow on an enemy when doing Physical Attack.
If the user is equipped with an item compounded to the Zealotus card,
it adds ATK +20 and Luk +3.
Hit + 10
For every 3 upgrade levels of compounded item, additional Hit + 5.
Set Bonus
Irene Elder Card
Sarah Card
ATK + 100
Adds a high chance of transforming into Sarah Irene for 60 seconds when performing a physical attack.
A modification cube that awakens a weapon.
Uses Iron Nail that is refined to +9 at least.
Awakened Iron Nail +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
A modification cube that awakens a weapon.
Uses Iron Staff that is refined to +9 at least.
Awakened Iron Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Compounds On: Headgear
Int + 2
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
Flee + 30
Reduces the variable casting time of skills by 50%.
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
Compounds On: Headgear
All physical or magic damage taken from Neutral Monsters reduced by 10%.
Max HP +500
When equipped together with Singing Ferre and Performing Ferre Card, chance to transform into an Awakened Ferre for 6 sec on physical and magic attacks.
Upon transformation, restores 2,000 HP and increases physical and magic damage to Neutral Monsters by 200%.
STR + 10, VIT + 15, LUK - 25.
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Reduces physical and magical damage taken from all size enemies by 20%.
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Reduces magical damage against Holy, Shadow, Ghost and Poison property enemies by 25%.
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For every refine level, DEF + 20, RES + 5.
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When refine level is +7 or higher, increases physical damage against Water, Wind, Earth and Fire property enemies by 25%.
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When refine level is +10 or higher, increases Melee and long-ranged physical damage by 10%.
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Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%.
If equipped with a Book type weapon, increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by an additional 20%.
If upgrade level is +14 or higher, increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by an additional 20%.
Compounds On: Weapon
Increases magical damage on Wind property targets by 3%.
If upgrade level is +7 or higher,
Increases magical damage on Wind property targets by an additional 5%.
If upgrade level is +9 or higher,
Increases magical damage on Wind property targets by an additional 7%.
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
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When opened gives one of the following:
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Sealed Card Album x2 0,05%
Royal Medal Enchant Rune x10 0,26%
+13 Armor Upgrade Certificate 0,55%
Advanced Refining Certificate Envelope 0.90%
November Rain Robe [1] 0,60%
Demigod Katar [3] 0.19%
Heretic Taekwon Boots [1] 0.19%
Kiel Successor Doll [1] 0.19%
Thorn Breaker [3] 0.19%
Royal Monastery Muffler [1] 0.19%
Time Distortion [2] 0.19%
Royal Moscovia Cape [1] 1.15%
Kage Follower Suit [1] 1.15%
Saint Knight Armor [1] 1.15%
Twinhead Dragon Scale 1.15%
Royal Dragon Cape [1] 1.15%
Tiara Follower Dress [1] 1.15%
Refining Certificate Envelope 5.00%
Blacksmith Blessing x2 5.00%
Follower Enchant Rune x5 5.00%
Kshatra Vairya [1] 2.94%
Constellation Orb 2.94%
Catherina Von Blood [1] 2.93%
Dark Apostate Shield [1] 2.93%
Dark Apostate Armor [1] 2.93%
Great Gunner Armor [1] 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
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Each key use will reward you with 2 HE Bubble Gum and 2 [Kachua] Mileage Coupon.
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Karakasa Card.
Add the chance of auto casting Chaos on an enemy when the user receives Physical Damage.
The chance is increased if the user has 77 or more STR points.
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
A magical robe worn by the king of the Laphine tribe.
Property: Neutral
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
Reduces Cast Time
by a percentage equal
to the compounded
helmet's upgrade
level. If the upgrade
level is 9 or greater,
then this card will
increase Magic Attack
Strength by 2%.
Cast Time with card=
Original Cast Time -
(Original Cast Time * Helmet Upgrade Level/100)
DEF + 20.
Reduces physical and magical damage taken from Medium and Large size monsters by 25%.
with White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%.