A Grenade Launcher elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bomber.
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Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Bow elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bow.
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Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.ATK + 2.
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Weapon Lv: 5
Required Lv: 220
A Knuckle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Fist.
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Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Lute elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Lute.
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Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Rifle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Piercer.
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Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases God's Hammer damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Pistol elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Pistol.
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Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Shotgun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Shatter.
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Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Gatling Gun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Splatter.
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Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A Whip elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Whip.
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Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Power Swing damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Power Swing damage +15%.
When refined to +9 or higher, Axe Tornado cooldown -1 sec.
When refined to +11 or higher, Axe Boomerang damage +25%.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
ATK: 180
There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
Location: Sage Type, Priest Type, Monk Type
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
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Location: Pendant
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
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DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
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ATK +3%, MaxHP -5%, MaxSP -5%, ATK +1% for every 4 refine levels.
If equipped with Gold Acidus Card, additional MaxHP +4% and MaxSP +4% for every 4 shoe refine levels.
Location: Headgear
Signs. Brief Moment. Silence.
You will see nothing but a glimpse of flash.
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MHP + 3% , MSP + 3%.
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Enables to use Teleport Lv 1.
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Reduce Fatal Menace SP consumption by 18.
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For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%.
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For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
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For every level of Fatal Menace learned, ATK + 2%.
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When learned Feint Bomb level 10, recovers all damage lost from size penalties.
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For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4.
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When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%.
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When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%.
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Def : 12
ATK + 150, POW, CON, CRT + 3
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For every 2 refine levels, ATK + 20, CRI + 4.
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For every 3 refine levels, increase Critical Damage by 10%.
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When refined to +7 or higher, ATK + 10%.
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When refined to +9 or higher, reduce After-cast Delay by 10%.
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When refined to +11 or higher, increase Melee and Ranged Physical Damage by 15%.
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When refined to +12 or higher, increase Physical Damage against all race enemies by 15%.
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When refined to +13 or higher, reduce Fixed Casting Time by 0.5 sec.
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Set Bonus:
Queen Scaraba Crown [1]
Gold Queen Scaraba Card
P.ATK + 20, for every 1 refine level of the helmet, increase Critical Damage by 10%.
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Set Bonus:
Queen Scaraba Crown [1]
Queen Scaraba Card
Increase Physical Damage against Boss monsters by 10%,
For every 2 refine levels of the armor, increase Physical Damage against Boss monsters by additional 3%
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Set Bonus:
Queen Scaraba Crown [1]
Sealed Q Scaraba Card
Increase Physical Damage against Boss monsters by 5%,
For every 3 refine levels of the armor, Increase Physical Damage against Boss monsters by 2%.
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Def : 20
Position : Upper
It's a treasure known only to Fuma. It's all about the magic skills.
Str + 5
Agi + 5
Vit + 5
ATK + 5%
If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.
If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.
If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.
If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.
If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.
Knuckle with a blade of shining ore found in a meteorite.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Sura Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases Tiger Cannon damage by 4%.
When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%.
When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%.
When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%.
Set Bonus:
Ray Knuckle-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] increases melee and long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Increases range damage +5%.
ASPD +5%.
For every 2 level of skill Heal, ATK +10, MATK +10.
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Set Bonus
Old Mitra
Record of Acolyte
Enables to use Hell Inferno Lv 5.
Reduces HP by 300 when killing monsters.
Adoramus damage reduced by 200%.
Reduces global cooldown by 30%.
When using Offertorium, increases Judex damage by 400% for 90 seconds,
and SP consumption increased by 100%.
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Set Bonus
Old Blazing Soul
Record of Acolyte
Increases range damage +15%.
Increases Rampage Blast damage by 30%.
When using Rampage Blast, has 50% chance to auto cast Zen.
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The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive.
It is adapted to suit OS weapons.
ATK + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increase melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Meuchler-OS, ATK + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon.
When equipped with Circuit Board-OS, ATK + 30, increases Solar Explosion damage by 4% per 2 refine rate of weapon.
When equipped with Beam Claymore-OS, CRI + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
A customized red Thanatos Necklace.
It has been modified to provide healing capabilities to the user.
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ATK + 5%, MATK + 5%.
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Set Bonus:
Red Force Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 5% chance to restore 5% of damage as HP when performing physical attack.
There's a 4% chance to restore 300 HP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
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This item can be enchanted with Dark Stone.
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Def: 0