When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 25%.
For every 2 refine level of weapon, increase Earth Strain damage by 12%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 25%.
For every 2 refine level of weapon, increase Psychic Wave damage by 12%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 25%.
For every 2 refine level of weapon, increase all property magic damage by 6%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 3.
[Grade C] S.MATK + 3.
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, ATK + 25, CRI + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%.
------------------------
Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 150
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
------------------------
Reduce fixed casting time of Crimson Rock by 100%.
------------------------
Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
------------------------
Def : 0
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
Claw Sword strengthened by the energy of Mjolnir.
ATK +15%, Crit+10
Increase Storm Slash damage by 20%.
If refine rate is 7 or higher,
increases critical damage by 25%, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases critical damage by additional 15%, increases Storm Slash damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Storm Slash by 15.
If refine rate is 11 or higher,
Crit + 10, reduces global cooldown by 15%, increases Storm Slash damage by additional 10%, increases SP consumption of Storm Slash by additional 15.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Storm Slash damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Storm Slash damage by additional 10%.
------------------------
Weapon Lv : 5
Detecting Staff strengthened by the energy of Mjolnir.
MATK +350, Can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher,
Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher,
Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.
------------------------
Weapon Lv : 5
Safety Manual strengthened by the energy of Mjolnir.
Atk + 10%, Cri + 5.
Increases Noon Blast damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases critical damage by 15%, increases Noon Blast damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Noon Blast by 25.
If refine rate is 11 or higher,
Cri + 10, reduces global cooldown by 15%, increases Noon Blast damage by additional 10%, increases SP consumption of Noon Blast by additional 25.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Noon Blast damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Noon Blast damage by additional 10%.
------------------------
Weapon Lv : 5
A gigantic blade with a makeshift hilt.
Property: Neutral
Required Job: Rune Knight, Royal Guard
ASPD - 15%
Increases critical damage on targets by 1% per upgrade level of the item.
This item is indestructible in battle.
If base STR is 110 or lower,
ATK - 250
A special artifact which empowers both black magic and white magic.
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Manteau given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, ASPD +7%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]
Increases critical damage by 15%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]
Reduces variable casting time by 15%.
------------------------
Def : 70
Armor Lv : 1
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
------------------------
Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
------------------------
Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
------------------------
Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
------------------------
Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
------------------------
Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
------------------------
Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
------------------------
Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
------------------------
Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
------------------------
Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
------------------------
Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
------------------------
Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
------------------------
Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
------------------------
Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
------------------------
Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
------------------------
Def : 10
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
ATK + 5%.
ATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%.
------------------------
If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
Hunter's Bow that can be used in Herosria.
Critical damage increased by 15%, long-range physical damage decreased by 7%.
Variable casting decreased by 15%, HIT - 25.
------------------------
Weapon Lv : 5
A one-handed sword used by the guards of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Melee Physical damage +3% for every 2 refine levels.
CRIT +2 for every 3 refine levels.
When refined to +7 or higher, Increased ASPD (ASPD +20%).
When refined to +9 or higher, Physical damage +25% on Small and Large enemies.
When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
A pair of cute black cat ears used by Wickebine.
Position: Upper
Flee + 10
Increases critical damage on targets by 10%.
Adds a 5% chance to bypass 25% of magical defense on normal monsters and players for 5 seconds when performing a magical attack.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
------------------------
MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
A lethal katar that has been perfectly designed to carry out quick assassinations.
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.
Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
An ancient ring.
Str + 3
If the user's base Str is 100 or higher,
ATK + 30
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
A rusty old identification tag, perhaps it was used to distinguish immortal entities.
ATK + 50
MATK + 50
Reduces damage taken from Undead race enemies by 4%.
Set Bonus
Immortal Dog Tag [1]
Juliette D Rachel [2]
Increases physical damage on targets by 5% per upgrade levels of Juliette D Rachel [2].
If Juliette D Rachel [2] upgrade level is +9 or higher,
Adds a 10% chance of casting Level 10 Oratio on the target when using Rolling Cutter.
Set Bonus
Immortal Dog Tag [1]
Sunflower Boy [2]
For every upgrade level of Sunflower Boy [2],
Int + 2
Increases the damage of Crimson Rock by 1%.
If Sunflower Boy [2] upgrade level is +9 or higher,
Adds a 1% chance to increase the damage of Fire property magical attacks on targets by 50% for 10 seconds when performing a magical attack.
Restores 500 HP to the user when a monster is killed.
Set Bonus
Immortal Dog Tag [1]
Lindy Hop [2]
Critical damage +3% per upgrade levels of Lindy Hop [2].
If Lindy Hop [2] upgrade level is +9 or higher,
Crit + 50
Increases physical damage on boss monsters by 25%.
A veil that can only be worn by those who have subdued the demonic power that dwells within the horns.
------------------------
POW + 3
------------------------
Reduce damage taken from Human and Doram Player by 13%.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, and Explosion Blaster damage by 1%.
------------------------
For every refine level of Inquisitor Veil, POW + 1.
------------------------
When refined to +10 or higher, CRI + 25, After Cast Delay -20%.
------------------------
Def : 10
Location : Upper