For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job.
Requirement: BaseLV 200, JobLv 70 or Higher
[4th Job Guide Map]
Rune Knight to
[Dragon Knight]
Royal Guard to
[Imperial Guard]
Arch Bishop to
[Cardinal]
Sura to
[Inquisitor]
Warlock to
[Arch Mage]
Sorcerer to [Elemental Master]
Mechanic to
[Meister]
Genetic to
[Biolo]
Guillotine Cross to
[Shadow Cross]
Shadow Chaser to
[Abyss Chaser]
Ranger to
[Windhawk],
Ministrel to
[Troubadour]
Wanderer to
[Trouvere]
A replica of the armor once worn by a legendary general.
You can feel the might of the Imperial Guard by wearing it.
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Position : Lower
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil.
You can randomly obtain 1 item from the list below.
[Obtainable Items]
Crown of Good and Evil (Dragon Knight)
Crown of Good and Evil (Imperial Guard)
Crown of Good and Evil (Arch Mage)
Crown of Good and Evil (Elemental Master)
Crown of Good and Evil (Cardinal)
Crown of Good and Evil (Inquisitor)
Crown of Good and Evil (Meister)
Crown of Good and Evil (Biolo)
Crown of Good and Evil (Shadow Cross)
Crown of Good and Evil (Abyss Chaser)
Crown of Good and Evil (Windhawk)
Crown of Good and Evil (Trouvere & Troubadour)
Crown of Good and Evil (Shinkiro & Shiranui)
Crown of Good and Evil (Sky Emperor)
Crown of Good and Evil (Soul Ascetic)
Crown of Good and Evil (Hyper Novice)
Crown of Good and Evil (Spirit Handler)
Crown of Good and Evil (Night Watch) Selection
A one-handed sword used by the gatekeeper of hell.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Cross Rain damage by 5%.
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When refined to +5 or higher, increase Cross Rain damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Cross Rain damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Blocking Spear strengthened by the energy of Mjolnir.
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.
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Weapon Lv : 5
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
Shield Shooting damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A mysterious hammer that increases the refining level of Good and Evil Boots equipment by +1.
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It requires the equipment to be a minimum of +9 and lower than +12.
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When used, it will consume 14 Blacksmith Blessing as materials.
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[Applicable Items]
Boots of Good and Evil (Cardinal)
Boots of Good and Evil (Inquisitor)
Boots of Good and Evil (Soul Ascetic)
Boots of Good and Evil (Dragon Knight)
Boots of Good and Evil (Biolo)
Boots of Good and Evil (Spirit Handler)
Boots of Good and Evil (Elemental Master)
Boots of Good and Evil (Wind Hawk)
Boots of Good and Evil (Sky Emperor)
Boots of Good and Evil (Meister)
Boots of Good and Evil (Shadow Cross)
Boots of Good and Evil (Shinkiro Shiranui)
Boots of Good and Evil (Abyss Chaser)
Boots of Good and Evil (Troubadour Trouvere)
Boots of Good and Evil (Hyper Novice)
Boots of Good and Evil (Imperial Guard)
Boots of Good and Evil (Arch Mage)
Boots of Good and Evil (Night Watch)
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A one-handed spear imbued with divine power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Overslash damage by 5%.
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When refined to +5 or higher, increase Overslash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Overslash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
Noble Royal Guard armor with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Holy Magic damage +7%
If refined to 9 or higher,
Additional Holy Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
MATK +25
After cast delay -5%
Genesis Ray damage +10%
SET BONUS
Imperial Genesis Armor
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional MATK +25
Additional after cast delay -10%
Additional Genesis Ray damage +15%
The replica worn by the legendary guard.
When sum of base AGI and VIT is higher than 50,
DEF + 4 per 50 base points of AGI and VIT
MDEF + 4
Reduce after cast delay by 3% per 50 base points of AGI and VIT
Location : Lower Weight : 30
A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
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ATK + 100. ATK + 10%.
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P.ATK + 15.
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Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Def : 0
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom.
Str + 1
Int + 1
Max HP + 3%
Max SP + 3%
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Vanishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A beautiful spear engraved with patterns of the Rune Kingdom.
Property: Neutral
MATK + 40
Increases the damage of Banishing Point and Cannon Spear by 20%.
Increases the damage of Banishing Point and Cannon Spear by an additional 3% per 2 upgrade levels of this item.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Noble Royal Guard armor with the Rune-Midgarts crest engraved on it.
ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Long-ranged Physical damage +7%
SET BONUS
Imperial Attack Manteau,
Imperial Attack Boots
Imperial Attack Ring
ASPD +1
Long-ranged Physical damage +5%
Cannon Spear damage +10%
SET BONUS
Imperial Spear Armor
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional Long-ranged Physical damage +5%
Additional Cannon Spear damage +15%
A Sword created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase The Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increase Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increase Cross Rain damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds.
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Weapon Lv : 5
Increase Overslash damage by 8%.
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For every 2 refine level, ATK + 10.
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For every 3 refine level, increase Overslash damage by additional 2%.
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Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
ATK + 2%, P.ATK + 2.
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
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Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
Master Shadow Weapon
Increase physical damage against all property enemies by 3%, P.ATK + 2.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
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Location : Earring
Increase Imperial Cross damage by 8%.
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For every 2 refine level, ATK + 10.
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For every 3 refine level, increase Imperial Cross damage by additional 2%.
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Related skill is currently unavailable.
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Location : Pendant
A sword filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Cross Rain damage by 10%.
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For every 2 refine level, increase Genesis Ray damage by 4%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Genesis Ray damage by additional 25%.
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When refined to +11 or higher, increase holy property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Cross Rain damage by additional 5%.
[Grade C] Increase Cross Rain damage by additional 8%. S.MATK + 1.
[Grade B] Increase Cross Rain damage by additional 12%. SPL + 1.
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A spear filled with the pain of grief.
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ATK + 10%.
Increase Overslash damage by 10%.
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For every 2 refine level, increase Overbrand damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Overbrand damage by additional 25%.
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When refined to +11 or higher, increase melee physical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Overslash damage by additional 5%.
[Grade C] Increase Overslash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Overslash damage by additional 12%. POW + 1.
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Increase Cross Rain damage by 8%.
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For every 2 refine level, MATK + 7.
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For every 3 refine level, increase Cross Rain damage by additional 2%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
MATK + 2%, S.MATK + 2.
When the total refine level of set is 15 or higher,
increase magic damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore magic defense of all race monsters (except Player) by 50%.
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Set Bonus:
Rain Pressure Shadow Armor
Rain Pressure Shadow Shoes
Master Shadow Shield
Increase magic damage against all property enemies by 3%, S.MATK + 2.
When the total refine level of set is 27 or higher,
Ignore magic resistance of all race monsters (except Player) by 10%.
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Location : Armor
Increase Imperial Pressure damage by 8%.
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For every 2 refine level, MATK + 7.
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For every 3 refine level, increase Imperial Pressure damage by additional 2%.
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Related skill is currently unavailable.
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Location : Shoes
A necklace designed specifically for Royal Guards. It stands for the act of protecting others.
Position: Lower
Aspd + 1
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Human Player and Doram race enemies by 2%.
Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Shield Shooting damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Shield Shooting additionally increased by 1%.
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Location: Shoes
A spear made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Spear.
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Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A spear reborn with the power of true faith through a purification ritual.
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Increases Overbrand damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Overbrand damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Overbrand damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Overbrand damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
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ATK : 220
Weapon Lv : 5
A sword reborn with the power of true faith through a purification ritual.
MATK + 220.
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Increases Genesis Ray damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
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ATK : 200
Weapon Lv : 5