CRI + 3.
------------------------
For every 2 refine level, increase Critical Damage by 1%.
------------------------
When refined to +10 or higher, C.RATE + 2.
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Set Bonus:
Full Rate Shadow Shoes
Creative Shadow Shield
ATK + 3%,
------------------------
When the total refine level of set is 18 or higher,
CRT + 3, C.RATE + 3.
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Location : Shoes
A shield that contains the power of the earth.
Mdef + 10
Increases physical and magical damage on Earth property targets by 5%.
Reduces damage taken from Earth property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Earth property targets by an additional 10%.
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Increase Gale Storm damage by 5%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Gale Storm damage by additional 1%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
Master Shadow Weapon
P.ATK + 2, increase physical damage against all property enemies by 3%.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Earring
Increase Gale Storm damage by 5%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Gale Storm damage by additional 1%.
------------------------
Location : Pendant
A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal.
Position: Middle
Crit + 3
Increases critical damage on targets by 3%.
Reduces damage taken from Arrow Storm and Gates of Hell by 10%.
Reduces critical damage on targets by an additional 2% for every 10 base Dex.
Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk.
Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher.
Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher.
Set Bonus
Gambler's Seal
Heart Card in Mouth
Aspd + 1
Additional Aspd + 1, if the users base Luk is 108 or higher.
Additional Aspd + 2, if the users base Luk is 120 or higher.
Increases critical damage on targets by 2%.
Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher.
Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher.
Increases critical damage on targets by an additional 2% for every 10 base Dex.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher.
Reduces damage taken from Critical Slash by 100%.
Enables Splash Attacks, if the users base Luk is 120 or higher.
ATK + 15.
------------------------
Increases physical damage against large size enemies by 15%.
------------------------
If user base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
------------------------
When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
------------------------
MDEF +15.
For every 2 refine level, ATK and MATK + 8.
------------------------
For every 4 refine level, EXP gained from monster + 3%.
------------------------
When refined to +7 or higher,
ATK + 4%, MATK + 4%.
------------------------
When refined to +9 or higher,
Increases melee/ranged physical damage by 7%,
increase all property magical damage by 7%.
------------------------
When refined to +13 or higher,
ignore defense and magical defense of normal monster by 10%.
------------------------
When equipped by a 'Dancer, Monk, Rogue, or Assassin' class,
all refinement bonus effect above is doubled.
------------------------
Def : 10
A magnificent crown created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign.
Position: Upper
ATK + 2
Mdef + 5
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
Holy pendant that protects the wearer.
ATK + 5.
ATK per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Pendant Weight : 0
A rod decorated with a crystal known as the essence of genetics.
Indestructible, Crazy Vines damage +20%
ATK +4 for every upgrade level
+9 Effect: Crazy Vines damage +30% (Additional)
+11 Effect: Crazy Vines cooldown -2 sec.
A headgear said to be used by a brave general.
Position: Upper
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.
Compounds On: Garment
If used by Genetic,
ATK + 15%
Flee + 20
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Geneticist Flamel Card
True Flamel Emure Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
When equipped by Novice Jobs, ATK + 10%, MaxHP + 1500,
------------------------
When equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage.
------------------------
A beautiful demon horn.
It's decorated with ornamental ribbons.
------------------------
ASPD + 10%.
------------------------
For every base level, increase Meteor Assault damage by 1%, up to level 210.
------------------------
For every refine level, reduce after cast delay by 3%, up to refine level +12.
------------------------
When refined to +11 or higher, increase Soul Destroyer damage by 1% and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When refined to +12 or higher, increase Soul Destroyer and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When learned Weapon Blocking Lv 5, reduce after cast delay by 20%.
------------------------
When learned Weapon Crush Lv 5, increase physical damage against all property enemies by 25%.
------------------------
When learned Counter Slash Lv 10, ATK + 25%
------------------------
When learned Hallucination Walk Lv 5, reduce damage taken from normal and boss monsters by 20%.
------------------------
Def : 10
Location : Upper
An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once.
Ranged Physical Attack Strength +40%.
Decreases Attack Speed (+15% post-attack delay).
Hit -50.
Equip To: Ranger
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100, ATK + 10%.
------------------------
P.ATK +15.
------------------------
Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]
Reduce After Cast Delay by additional 5%.
For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3
Increase melee physical damage by 15%.
For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3
Reduce Feint Bomb cooldown by 1.8 seconds.
For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
------------------------
Def : 0
Giant Whisper Card.
Flee+10.
ATK +20 if the user has 80 or more STR points.
Max HP +3% if the user has 80 or more VIT points.
Critical +3 if the user has 80 or more LUK points.
A ring worn by the giant who was the protector of ancient temples.
------------------------
Max HP + 5% if the users base Str is 120 or higher.
Max SP + 5% if the users base Str is 120 or higher.
ATK + 50 if the users base Str is 120 or higher.
Physical damage against all class enemies + 5%
------------------------
Set Bonus
Giant Axe
Giant's Protection
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe upgrade level is +7 or higher,
Increases physical damage on boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe upgrade level is +9 or higher,
Increases the damage of High Speed Cart Ram by an additional 10%.
Increases physical damage on boss monsters by an additional 10%.
------------------------
A model that resembles a giant snake breath of fire. Wearing it would make you feel like a giant snake.
Position: Lower
Increases the damage of Fire property magical attacks on targets by 1%.
Set Bonus
Giant Snake Breath
Giant Faceworm Snake Skin or Giant Faceworm Snake Skin [1]
ATK + 5 for every 20 base Str.
Aspd + 3% for every 20 base Agi.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
Reduces the variable casting time of skills by 4% for every 20 base Int.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 3% for every 20 base Luk.
A gigantic blade with a makeshift hilt.
Property: Neutral
Required Job: Rune Knight, Royal Guard
ASPD - 15%
Increases critical damage on targets by 1% per upgrade level of the item.
This item is indestructible in battle.
If base STR is 110 or lower,
ATK - 250
The replica of a spear held by the giant guardians at an ancient temple. Very few are able to use its true power.
Property: Neutral
ATK + 300, if the users base Str is 120 or higher.
Aspd - 10
Increases the cooldown of Clashing Spiral by 20 seconds.
Drains 600 SP from the user when the item is unequipped.
A headgear forged from the horns of the Unsealed Baphomet
Account Bound
Position: Upper
Increases Physical Damage to Demihuman monsters by 12%.
Increases Physical Damage to Human Player monsters by 12%.
Increases ATK depending on the wearer's job level.
A headgear made from the horns of Baphomet.
12% additional tolerance against Demi-Human monsters.
Increase certain amount of ATK based on wearer's Job lv.
Item Class : Headgear Defense : 5
Location : Upper Weight : 80
A headgear forged from the horns of the Unsealed Baphomet.
------------------------
Increases Physical Damage to Demihuman monsters by 12%.
Increases Physical Damage to Human Player by 12%.
Increases ATK depending on the wearer's job level.
------------------------
Position : Upper
Armor forged by imbuing the glaciers of Jotunheim with the sacred power of holy cat whiskers.
Additional abilities can be granted by applying special magic imbued with legendary feline power.
------------------------
ATK + 120.
------------------------
Every 2 refine levels, ATK + 15, DEF + 15.
------------------------
At refine level 7, increases melee/ranged physical damage by 5% and increases ASPD by 10%.
------------------------
At refine level 9, P.ATK + 3 and further increases ASPD by 5%.
------------------------
At refine level 10, DEF + 100 and reduces after cast delay by 5%.
------------------------
Set Bonus:
Glacier Armor [1]
Glacier Manteau [1]
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] POW + 3, CON + 3, after cast delay -5%.
[Grade C] ATK + 3%, P.ATK + 2.
------------------------