A noble Warlock robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Water Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Jack Frost damage +10%
SET BONUS
Noblesse Frost Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Jack Frost damage +10%
Noble Royal Guard armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refine to 7 or higher,
Holy Magic damage +5%
If refine to 9 or higher,
Additional Holy Magic Damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
MATK +25, after cast delay -5%
Genesis Ray damage +10%
SET BONUS
Noblesse Genesis Armor
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
MATK +25, additional after cast delay -5%
Additional Genesis Ray damage +10%
Noble shoes with the Rune-Midgarts crest engraved on them.
MATK +10, FLEE +10
If refined to 7 or higher,
Fixed Cast Time -0.5 sec.
If refined to 9 or higher,
All elemental Magic damage +5%
A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
All elemental Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Flaming Petals/Freezing Spear/
Wind Blade damage +10%
SET BONUS
Noblesse Ninja Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Flaming Petals/Freezing Spear/
Wind Blade damage +10%
A ring for noble aristocrats, engraved with the patterns of Rune Midgard Kingdom.
All noble people live with a responsibility.
------------------------
All Basic Status + 10.
------------------------
Physical damage against all class enemies + 10%, MATK + 10%.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Super Novice Suit [1]
Reduce cooldown of Help, Angel! by 180 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Picky Robe [1]
Reduce cooldown of Hiss by 45 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Fire Rain Suit [1]
For every base level, increase Anti Material Blast damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Cart Cannon Suit [1]
For every base level, increase Acid Bomb damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Kunai Suit [1]
For every base level, increase Kunai Splash damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Breath Armor [1]
For every 2 base level, increase Ignition Break and Sonic Wave damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Psychic Robe [1]
Reduce cooldown of Varetyr Spear by 2 seconds and cooldown of Psychic Wave by 1 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Curse Robe [1]
Reduce cooldown of Esha by 1 second and cooldown of Curse Explosion by 0.5 second.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tiger Cannon Suit [1]
For every base level, increase Sky Blow damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Frost Robe [1]
Reduce cooldown of Intensification by 75 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Duple Robe [1]
Perfect Dodge + 5, enables to use Zen Lv 1.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Tornado Armor [1]
For every 2 base level, increase Axe Tornado damage by 1% up to level 240.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Stalker Suit [1]
AGI + 40, reduce cooldown of Urgent Escape by 1.5 seconds.
------------------------
Set Bonus:
Noblesse Oblige [1]
Grace Severe Suit [1]
Reduce cooldown of Severe Rainstorm by 1 second.
------------------------
Def : 0
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Neutral Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Psychic Wave damage +10%
SET BONUS
Noblesse Psychic Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Psychic Wave damage +10%
Noble musician armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Neutral Magic damage +5%
If refined to 9 or higher,
Additional Neutral Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%,
MATK +2%,
Reverberation damage +10%
SET BONUS
Noblesse Reverberation Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Reverberation damage +10%
Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Fire Magic damage +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
ASPD +1, MATK +2%,
Meteor Storm damage +20%
SET BONUS
Noblesse Stalker Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional MATK 3%,
Additional Meteor Storm damage +20%
A noble Super Novice robe with the Rune-Midgarts crest engraved on it.
MATK +50
If refined to 7 or higher,
Increased ASPD +3%
If refined to 9 or higher,
MHP +5%
SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
MHP +5%, MATK +2%,
Normal Physical Melee attacks create a
chance of casting Level 1 Psychic Wave.
SET BONUS
Noblesse Super Novice Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
MHP +5%, MATK +3%,
Additional Psychic Wave +5%
A hairband made of magical fabric with a beautiful red jewel.
Reduce after cast delay by 10%, MATK + 25%.
MaxHP + 2% per 1 refine rate.
When refined to +7 or higher, increase damage of Earth Strain, Hell Inferno by 30%.
When refined to +9 or higher, increase damage of Earth Strain, Hell Inferno by 70%.
When Earth Strain lv5, reduce its SP consumption by SP 60, reduce its cooltime by 3 sec.
When Tetra Vortex lv10, reduce after cast delay by 15%,
When using Hell Inferno, adds 1% chance to increase Dark property magic damage by 50% for 5 sec.
When Hell Inferno lv5, increase attack speed by 10%, variable casting by 15%.
Location : Upper Weight : 50
High ranking officer's hat.
Restrained color tone with gold decorations.
Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Location: Upper Weight: 40
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
Cannot be traded.
All Stats + 1. MDEF+ 5. Increase SP recovery by 20%.
MATK + 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Soul Expansion by 15% per 2 refine levels.
Reduce cooldown of Crimson Rock by 1sec.
Reduce cooldown of Crimson Rock by 0.1 depending on its refine level.
Location : Upper Weight : 10
An old, abandoned mitra that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 2 per upgrade level of the item.
Mdef + 5
Increases the damage of Judex by 20% per 2 upgrade levels of the item.
Increases the damage of Magnus Exorcismus by 10% per 2 upgrade levels of the item.
Increases the recovery rate of recovery skills by 2% per upgrade level of the item.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it.
Property: Neutral
Required Jobs: Swordman Jobs, Merchant Jobs, Thief Jobs
MATK + 80
Additional MATK + 10 per upgrade level of the item.
Enables Level 10 Soul Strike.
An old, abandoned wind whisper that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 1% per upgrade level of the item.
Mdef + 5
Increases the damage of Poison Burst by 15% per 2 upgrade levels of the item.
Increases the damage of Varetyr Spear by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
MATK +5%.
If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%.
------------------------
MATK + 3%
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Water property magical attacks on targets by 5%.
A shiny, round steel plate used for serving food.
Mdef + 2
Adds a 5% chance to reflect magical attacks that do not target the ground back to the attacker.
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Server [1]
Orleans's Necklace [1]
MATK + 2 per upgrade level of Orleans's Server [1].
A torrent of great power waiting for liberation from the sealed altar that no one knew about.
Will it be prosperity or destruction for those who obtain it?
------------------------
Increases MHP and MSP by 10%.
Increase attack speed (reduces delay after attack) by 15%.
Reduced damage received from players by 3%.
Increases physical/magical damage against all size enemies by 15%.
For every 5 base level, increase physical damage to all class enemies by 1% and MATK by 1% (up to level 250).
------------------------
Def : 0
Attack speed + 10%
Int + 2
Per refine level,
ATK + 6 and MATK + 6.
If refine rate is 7 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 9, has a chance to gain additional attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 10 or higher, enables use of Lex Aeterna level 1, has a chance to gain additional attack speed + 20% for 30 seconds when dealing physical or magical damage.
SET BONUS
Executioner Card
Owl Baron Mantle
Reduces damage taken from large size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against large size monsters by 25%.
SET BONUS
Ogretooth Card
Owl Baron Mantle
Reduces damage taken from medium size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against medium size monsters by 25%.
SET BONUS
Owl Baron Mantle
Mysteltainn card
Reduces damage taken from small size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against small size monsters by 25%.
MHP +10%, ATK +50, MATK +50.
Increase physical and magical damage against all race monsters by 10%.
------------------------
Set Bonus:
Palace Ring[1]
Lindy Hop [2]
Reduce cooldown of Ignition Break by 1.5 seconds.
For every 2 refine level of Lindy Hop, increases melee physical damage by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Juliette D Rachel [2]
Reduce cooldown of Dark Claw by 8 seconds.
For every 2 refine level of Juliette D Rachel, increases melee physical damage by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Sunflower Boy [2]
Increases Tetra Vortex damage by 30%.
For every 2 refine level of Sunflower Boy,
Increases magical damage against all property monsters by 3%.
------------------------
Set Bonus:
Palace Ring[1]
Stephen Jack Ernest Wolf Card
Increase physical and magical damage against all class enemies by 10%.
When performing physical attack, has a 3% chance to increase ATK +200 for 10 seconds.
When performing magical attack, has a 3% chance to increase MATK +200 for 10 seconds.
------------------------
Def : 0
Compounds On: Shield
Def + 1
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.