RENEWAL DATABASE
Ragnarok Online Renewal Item Database
Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.
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Results for “ATK + 7%” in Renewal
Page 3 of 36
Anti Conjurer Suit [1]
#450149 · Armor · Armor- DEF
- 120
- Armor Lv.
- 2
- Required Lv.
- 230
- Slots
- 1
- Weight
- 90
- Buy value
- 0 z
- Sell value
- 0 z
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MHP + 3%, STR + 3, AGI +3.
------------------------
ATK + 10 per refine rate.
------------------------
Increases ASPD by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
------------------------
If refine rate is 11 or higher, increases ASPD by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Def : 120
Full item details & effects

Anti Magic Manteau [1]
#20944 · Armor · Garment- DEF
- 23
- Armor Lv.
- 1
- Required Lv.
- 99
- Slots
- 1
- Weight
- 75
- Buy value
- 20 z
- Sell value
- 10 z
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
Full item details & effects

Aquarius Crown
#5513 · Armor · Headgear (Top)- DEF
- 6
- Armor Lv.
- 1
- Required Lv.
- 70
- Slots
- 0
- Weight
- 30
- Buy value
- 20 z
- Sell value
- 10 z
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Full item details & effects

Aquarius Diadem
#5512 · Armor · Headgear (Top)- DEF
- 6
- Armor Lv.
- 1
- Required Lv.
- 70
- Slots
- 0
- Weight
- 30
- Buy value
- 20 z
- Sell value
- 10 z
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Full item details & effects

Aquatic Spear [2]
#32018 · One-Handed Spear · Weapon- ATK
- 180
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 120
- Buy value
- 0 z
- Sell value
- 0 z
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
Full item details & effects

Aquatic Spear-LT [2]
#530019 · One-Handed Spear · Weapon- ATK
- 205
- Weapon Lv.
- 5
- Required Lv.
- 190
- Slots
- 2
- Weight
- 140
- Buy value
- 0 z
- Sell value
- 0 z
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Full item details & effects

Arena Blut Hase Card
#300184 · Card · Footgear- Weight
- 1
- Buy value
- 0 z
- Sell value
- 0 z
ATK + 5%.
Increases long ranged physical damage by 7%..
------------------------
Location: Shoes
Full item details & effects

Armor of Purple Thread [1]
#15417 · Armor · Armor- DEF
- 60
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 80
- Buy value
- 20 z
- Sell value
- 10 z
An armor once belonged to a brave, righteous warrior.
Property: Neutral
ATK + 10
Perfect Hit + 5
If upgrade level is +7 or higher,
Additional ATK + 20
Additional Perfect Hit + 5
If upgrade level is +8 or higher,
Additional ATK + 20
Additional Perfect Hit + 10
Indestructible in battle.
If upgrade level is +9 or higher,
Additional ATK + 30
Additional Perfect Hit + 10
Full item details & effects

Arrow Vulcan Shadow Weapon
#24503 · Shadow Gear · Shadow weapon- Required Lv.
- 99
- Slots
- 0
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0
Full item details & effects

Assault Suits [1]
#450251 · Armor · Armor- DEF
- 100
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 100
- Buy value
- 0 z
- Sell value
- 0 z
Suit worn by special forces during assault operations.
Tough, light, and functional.
MaxHP + 10% , MaxSP + 10%
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm.
When No Limits Lv. 5 is learned, increase attack speed by 10%
Dex + 10 , ATK + 50 per 1 skill level of Warg Ride.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
Full item details & effects

Asteria's Armor-LT [1]
#450385 · Armor · Armor- DEF
- 100
- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 50
- Buy value
- 0 z
- Sell value
- 0 z
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
Full item details & effects

Asteria's Boots-LT [1]
#470205 · Armor · Footgear- DEF
- 25
- Armor Lv.
- 2
- Required Lv.
- 190
- Slots
- 1
- Weight
- 25
- Buy value
- 0 z
- Sell value
- 0 z
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Def: 25
Full item details & effects

Asteria's Helm-LT [1]
#400699 · Armor · Headgear (Top)- DEF
- 20
- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 20
- Buy value
- 0 z
- Sell value
- 0 z
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
Full item details & effects

Astrologer's Dawn Boots [1]
#470291 · Armor · Footgear- DEF
- 20
- Armor Lv.
- 2
- Required Lv.
- 190
- Slots
- 1
- Weight
- 80
- Buy value
- 0 z
- Sell value
- 0 z
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
Full item details & effects

Attacker Booster Greaves [1]
#470000 · Armor · Footgear- DEF
- 20
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
A special set of greaves for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 1%.
If refined to +7, increases MHP + 5%.
If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
Full item details & effects

Attacker Booster Manteau [1]
#480000 · Armor · Garment- DEF
- 30
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
A special manteau for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ASPD + 5%
For every 3 refine levels, increases CRI + 2.
If refined to +7, increases Critical Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
Full item details & effects

Attacker Booster Plate [1]
#450001 · Armor · Armor- DEF
- 120
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
Full item details & effects

Auto Spell Shadow Weapon
#24725 · Shadow Gear · Shadow weapon- Required Lv.
- Any
- Slots
- 0
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
ATK + 15.
------------------------
For every 2 refine level, ATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
ATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
------------------------
Location : Weapon
Full item details & effects

Automatic Armor Type A [1]
#450127 · Armor · Armor- DEF
- 135
- Armor Lv.
- 1
- Required Lv.
- 160
- Slots
- 1
- Weight
- 100
- Buy value
- 0 z
- Sell value
- 0 z
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Full item details & effects

Automatic Engine Wing C-Type [1]
#480451 · Armor · Garment- DEF
- 35
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 80
- Buy value
- 0 z
- Sell value
- 0 z
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
Full item details & effects

Automatic Leg Type A [1]
#470022 · Armor · Footgear- DEF
- 70
- Armor Lv.
- 1
- Required Lv.
- 160
- Slots
- 1
- Weight
- 50
- Buy value
- 0 z
- Sell value
- 0 z
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, Long-ranged Physical damage +7%
If equipped with Automatic Armor Type A,
ATK +7%
If equipped with Automatic Armor Type B,
increased ASPD (ASPD +7%)
Full item details & effects

Automatic Modification Module(Attack Power)
#1000122 · Miscellaneous- Weight
- 1
- Buy value
- 0 z
- Sell value
- 0 z
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ATK) effect.
[Enchant Effect]
ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Full item details & effects

Automatic Modification Module(Attacker Force)
#1000129 · Miscellaneous- Weight
- 1
- Buy value
- 0 z
- Sell value
- 0 z
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Attacker Force) effect.
[Enchant Effect]
ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Full item details & effects

Automatic Modification Module(Power Force)
#1000140 · Miscellaneous- Weight
- 1
- Buy value
- 0 z
- Sell value
- 0 z
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
[Enchant Effect]
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Full item details & effects

Automatic Modification Module(Range Force)
#1000130 · Miscellaneous- Weight
- 1
- Buy value
- 0 z
- Sell value
- 0 z
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ranged Force) effect.
[Enchant Effect]
ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Full item details & effects

Automatic Modification Orb(Attack Power)
#310099 · Enchant- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)
Full item details & effects

Automatic Modification Orb(Attacker Force)
#310106 · Enchant- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
Full item details & effects

Automatic Modification Orb(Power Force)
#310117 · Enchant- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
Full item details & effects

Automatic Modification Orb(Range Force)
#310107 · Enchant- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
Full item details & effects
