Character Bound
Rental Item
Property: Neutral
Required Job: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
Stats during WOE TE
MATK + 100
Increases magical damage on Player protocol targets by 10%.
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of inflicting Blind on the target when performing a physical attack.
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Magic Attack Power +10% against other adventurers.
Magic attacks have a high Blinding chance.
Heal Amount +5%.
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Poisoning chance.
jewel tears the last shed before the Princess Adelaide to corruption in the dark has been crystallized. I can feel the gentle heart.
MATK + 3%.
Increased 1% heal amount when using heel, Sanctuary, Potion Pitcher, Highness heel, the Koruruseohiru
Location : Mid-Low Weight : 10
Req LV : 30
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Adoramus damage by 20% per 3 refine rate.
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Increases holy property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
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Increases wind and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.
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Increases neutral and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
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Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.
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Increases shadow property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 10 and MATK + 10 per 2 refine rate.
Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate.
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Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
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Increases physical damage against all size enemies by 2% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
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Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.
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Increases neutral property magical damage by 7% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
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Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
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Increases wind and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Def : 10
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional MATK + 60
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Temporal Manteau
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional MATK + 60
Set Bonus
Temporal Int Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots [1]
Temporal Manteau [1]
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of INT.
MATK + 10 and MATK + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional MATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
MATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A cape that has been made long time ago but it still looks brand new.
Required Jobs: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Agi Boots
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Dex Boots
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Int Boots
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Luk Boots
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Str Boots
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Vit Boots
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
Max HP + 10%
Max SP + 10%
ATK + 50
MATK + 50
Set Bonus
Bear's Power
Temporal Ring
Str + 40
Max HP + 10%
Set Bonus
Hawkeye
Temporal Ring
Dex + 40
Hit + 50
Set Bonus
Lucky Day
Luk + 40
Increases critical damage on targets by 30%.
Set Bonus
Muscle Fool
Temporal Ring
Mdef + 40
Reduces the variable casting time of skills by 20%.
Set Bonus
Runaway Magic
Temporal Ring
Int + 40
Max SP + 10%
Set Bonus
Speed of Light
Temporal Ring
Flee + 40
Reduces the global delay of skills by 30%.
A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 1.
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Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
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Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
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Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
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Def : 0
Thanatos Staff remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK +300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
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[Bonus By Grade]
[Grade D] MATK + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%..
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
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ATK : 150
Weapon Lv : 5
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, MATK + 50.
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When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +110.
Thanatos Dagger remodeled with Team Atnad's technology added.
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MATK + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
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[Bonus By Grade]
[Grade D] MATK + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
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ATK : 150
Weapon Lv : 5
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
Thanatos Hammer remodeled with Team Atnad's technology added.
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Can't be destroyed in battle
MATK +190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 and MATK + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, ATK + 5%, MATK + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
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[Bonus By Grade]
[Grade D] ATK + 3%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] Increases Petitio damage by additional 10%.
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ATK : 200
Weapon Lv : 5
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 50
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
A magic helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' magical weapon.
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MATK +4% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Staff-AD
increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet
Thanatos Dagger-AD
increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.
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Location: Upper
Required Lv: 190
A magic helmet made as a set with Thanatos weapon.
It has been improved.
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MATK +5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD
increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD
increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
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Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD
increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
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[Bonus By Grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.MATK +2.
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Location: Upper
Armor Lv: 2
Required Lv: 190
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.