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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “MATK + 6” in Renewal

Page 4 of 9
Fotia Shield

Fotia Shield [1]

#28955 · Armor · Shield
DEF
120
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
A shield with the power of fire. There are various effects depending on the user's stats. Mdef + 10 This item is indestructible in battle. Reduces damage taken from Fire property attacks by 10%. Increases physical and magical damage on Fire property targets by 5%. If Fotia Shield [1] upgrade level is +6 or higher, Reduces damage taken from Fire property attacks by an additional 15%. Increases physical and magical damage on Fire property targets by an additional 10%. If upgrade level is +8 or higher, If the user's base Str is 90 or higher, ATK + 50. If the user's base Agi is 90 or higher, Aspd + 5%. If the user's base Vit is 90 or higher, increases the recovery rate of recovery skills and recovery items by 10%. If the user's base Int is 90 or higher, MATK + 30. If the user's base Dex is 90 or higher, reduces the variable casting time of skills by 5%. If the user's base Luk is 90 or higher, increases critical damage on targets by 5%.
Full item details & effects
FRed Wing Hat Box

FRed Wing Hat Box

#16462 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains 1 Red Wing Hat A red driver's hat decorated with white wings. Str +1, Int +1, Dex +1. If refined to 7, increase ATK and MATK by 2%. If refined to 9, aditional increase ATK and MATK by 2%. Head Location : Upper Cancellation of purchase or refund is not allowed for this item.
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Gaia Shield

Gaia Shield [1]

#28916 · Armor · Shield
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A shield that contains the power of the earth. Mdef + 10 Increases physical and magical damage on Earth property targets by 5%. Reduces damage taken from Earth property attacks by 10%. This item is indestructible in battle. If upgrade level is +6 or higher, Increases physical and magical damage on Earth property targets by an additional 10%. Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +8 or higher, ATK + 50, if the users base Str is 90 or higher. MATK + 30, if the users base Int is 90 or higher. Aspd + 5%, if the users base Agi is 90 or higher. Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher. Increases critical damage on targets by 5%, if the users base Luk is 90 or higher. Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
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Glacier Flower Spell (Magical Grade) 2Lv

Glacier Flower Spell (Magical Grade) 2Lv

#311455 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 30. ------------------------ Increases all property magic damage by 6%. ------------------------ When refined to +7, ASPD + 6%. ------------------------ When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%. ------------------------ [Weapon Grade Bonus] [Grade D] MATK + 2%, MATK + 30. [Grade C] When refined to +7, S.MATK +3. [Grade B] When refined to +9, SPL +1, CON +1. [Grade A] Increases magic damage against all property enemies by 12%. When refined to +11, increases magic damage against all size enemies by 12%.
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Glacier Flower Spell (Magical Grade) 4Lv

Glacier Flower Spell (Magical Grade) 4Lv

#311457 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 60. ------------------------ Increases all property magic damage by 12%. ------------------------ When refined to +7, ASPD + 12%. ------------------------ When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%. ------------------------ [Weapon Grade Bonus] [Grade D] MATK + 4%, MATK + 60. [Grade C] For every 4 refine level, S.MATK +3. [Grade B] For every 3 refine level, SPL +1, CON +1. [Grade A] Increases magic damage against all property enemies by 16%. When refined to +11, increases magic damage against all size enemies by 16%.
Full item details & effects
Glacier Shoes

Glacier Shoes [1]

#450268 · Armor · Footgear
DEF
70
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Shoes crafted by imbuing the power of sacred cat whiskers into the glaciers of Issgard. Additional abilities can be granted by enchanting them with special fairy-tale feline magic. ------------------------ MHP + 6%, MSP + 6%. ------------------------ Every 2 refine level, MSP + 1%, DEF + 15. ------------------------ At refinement level 7, all property magic damage + 7%. ------------------------ At refinement level 9, S.MATK + 3. ------------------------ At refinement level 10, DEF + 100, Variable Casting Time - 7%. ------------------------ Set Bonus: Glacier Shoes [1] Glacier Robe [1] MATK + 7%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] S.MATK + 2, SPL + 2, CON + 2. ------------------------
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Glorious Apocalypse

Glorious Apocalypse

#1577 · Book · Weapon
ATK
90
MATK
115
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 80%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases physical damage on Human Player race targets by 80%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Aspd + 10% Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, MATK + 5% Reduces the variable casting time of skills by 5%. Reduces the cooldown of skills by 5%.
Full item details & effects
Glorious Arc Wand

Glorious Arc Wand

#1640 · One-Handed Staff · Weapon
ATK
70
MATK
135
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. If upgrade level is +9 or higher, MATK + 5% Reduces the variable casting time of skills by 5%. Reduces the fixed casting time of skills by 5%.
Full item details & effects
Glorious Destruction Staff

Glorious Destruction Staff

#2002 · Two-Handed Staff · Weapon (Two-Handed)
ATK
70
MATK
210
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral MATK + 1% per upgrade level of the item. Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Destruction. If upgrade level is +9 or higher, Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.
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Glorious Holy Avenger

Glorious Holy Avenger

#13418 · One-Handed Sword · Weapon
ATK
130
MATK
80
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Int +6, MATK +80, Increases Int based on refine level. ***Additional Weapon Refining Level Option*** +6 Upgrade : Decrease SP consumption by 10 % +9 Upgrade : When using [Gloria Domini], will also cast Lv.1 [Lex Aeterna]. +10 Upgrade : Int +5
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Glorious Shuriken

Glorious Shuriken

#13307 · Huuma Shuriken · Weapon (Two-Handed)
ATK
55
MATK
90
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Account Bound Increases Physical Attack Strength to Demihuman monster by 95%. Ignores physical defense from Demihuman monster by 20%. Increases Physical Attack Strength to Human Player monster by 95%. Ignores physical defense from Human Player monster by 20%. MATK + 90 Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5% Indestructible. ***Additional Weapon Refining Level Option*** +6 Refining Ignore Defense of Demihuman monsters +5% +6 Refining Ignore Defense of Human Player monsters +5% [Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.) +9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal]. +9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
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Gold Fish Head Hat-LT

Gold Fish Head Hat-LT [1]

#400155 · Armor · Headgear (Top)
DEF
2
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of the Gold Fish Hat that gapes. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Holy property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Holy magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Holy magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Shadow property monster by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Def : 2 Location : Upper
Full item details & effects
Great Hero Boots

Great Hero Boots [1]

#22238 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Shoes worn by a great hero. It seems to resonate with the Awakened hero's armor. MaxHP + 1500, MaxSP + 150. MaxHP + 1%, MaxSP + 1% per 3 refine levels. When refined to +7 or higher, ATK + 5%, MATK + 5%. When refined to +9 or higher, reduce fixed casting by 0.5 sec. When refined to +11 or higher, reduce fixed casting by 0.2 sec. When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
Full item details & effects
Guardian Helm

Guardian Helm [1]

#410120 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A helmet once worn by the strongest guard. It embodies deep loyalty to the great king. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ Immune to Curse. ------------------------ Set Bonus: Guardian Helm [1] King Schmidt's Suit [1] All Basic Status + 10 Reduce damage taken from Players by 7%. Immune to Frozen. ------------------------ Guardian Helm [1] King Schmidt's Manteau [1] All Basic Status + 10 Reduce damage taken from Players by 6%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Str) [1] All Basic Status + 5 ATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Vit) [1] All Basic Status + 5 Reduce variable casting time by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Int) [1] All Basic Status + 5 MATK + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Agi) [1] All Basic Status + 5 ASPD + 10% Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Dex) [1] All Basic Status + 5 Increase long ranged physical damage by 10%. Reduce damage taken from Players by 3%. ------------------------ Guardian Helm [1] King Schmidt's Insignia (Luk) [1] All Basic Status + 5 Critical Damage + 10% Reduce damage taken from Players by 3%. ------------------------ Def : 2 Location : Middle
Full item details & effects
Hell Pumpkin Hat

Hell Pumpkin Hat

#18810 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A Shadowmancer's cloth hat that increases tolerance to Mdef +12 Increases tolerance to Demon and Undead monsters by 5%. Increases ATK and MATK to all monster sizes by 10%. Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked. Upgrade effects: 4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5 5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5 7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10 Location : Upper
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Hero Boots-LT

Hero Boots-LT [1]

#470094 · Armor · Footgear
DEF
15
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's weapons. ------------------------ MHP + 1500, MSP + 150. ------------------------ When character base level 210 or higher, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, MHP + 1%, MSP + 1%. When refine level 7 or more, ATK + 5%, MATK + 5%. When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%. When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%. ------------------------ [Bonus By Grade] [Grade D] RES + 50, MRES + 50. [Grade C] Increases physical and magical damage against all property enemies by 10%. [Grade B] STA + 5, WIS + 5. [Grade A] P.ATK + 5, S.MATK + 5, When refine level 13, reduced fixed casting by an additional 0.2 seconds. ------------------------ Def : 15
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Heroic Favor Cloak

Heroic Favor Cloak [1]

#480291 · Armor · Garment
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A Manteau worn by the legendary hero. You can feel a mysterious power when wearing it. ------------------------ MHP + 3000, MSP + 200. ------------------------ When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7. ------------------------ For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5. ------------------------ For every 2 refine level, MATK + 10. ------------------------ For every 3 refine level, MATK + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all size monsters by 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase magic damage against all race monsters by 15%. ------------------------ Set Bonus: Hero's Grace [1] Ancient Hero Boots [1] Reduce Fixed Casting Time by 0.2 seconds. MATK + 40. ------------------------ Set Bonus: Hero's Grace [1] Great Hero's Boots [1] Reduce Fixed Casting Time by 0.2 seconds. MATK + 60. ------------------------ Set Bonus: Hero's Grace [1] Hero Boots-LT [1] When Shoes is refined to +13 or higher, Reduce Fixed Casting Time by 0.2 seconds. MATK + 150, MATK + 18%, S.MATK + 8. ------------------------ Def : 0
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Ice Magic Orb (Mage)

Ice Magic Orb (Mage)

#311102 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 6%, MATK + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%.
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Ice Magic Stone (Mage)

Ice Magic Stone (Mage)

#1000721 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Matk + 6%, Matk + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%. [Enchantable equipment] Snow Flower Armor (3rd slot) Snow Flower Robe (3rd slot))
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Illusion Ancient Cape

Illusion Ancient Cape [1]

#20840 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A fancy cape said to have once been worn by marquises long ago. Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Illusion Ancient Dagger

Illusion Ancient Dagger [2]

#510034 · Dagger · Weapon
ATK
107
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------
Full item details & effects
Illusion Dea Staff

Illusion Dea Staff [2]

#550031 · One-Handed Staff · Weapon
ATK
50
MATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A long staff carved with the image of the Holy Goddess of Light. ------------------------ Indestructible in battle. ------------------------ MATK + 190, INT + 6, VIT + 2. ------------------------ There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks. ------------------------ For every 3 refine level, increase Judex damage by 20%. ------------------------ When refined to +7 or higher, increase Holy property magical damage by 15%. ------------------------ When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus. ------------------------ Set Bonus: Illusion Dea Staff [2] Illusion Saint Robe [1] MATK + 50, reduce After Cast Delay by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%. ------------------------ Property : Holy
Full item details & effects
Illusion Electric Eel

Illusion Electric Eel [2]

#580008 · Whip · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A whip made from a creature that emits powerful electrical energy. Its slippery texture is really unpleasant. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Electric Guitar

Illusion Electric Guitar [2]

#570008 · Musical Instrument · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Shield II

Illusion Shield II [1]

#460014 · Armor · Shield
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A combat shield created by collecting the essence of Illusion technology. MaxHP + 10% , MaxSP + 10%, When above BaseLv170, increase resistance of neutral property attacks by 5%. ATK + 15 , MATK + 15 per 3 refine rates.
Full item details & effects
Illusion Staff of Bordeaux

Illusion Staff of Bordeaux [2]

#26109 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
99
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Property: Neutral Int + 3 Dex + 2 MATK + 5%, if Dragonology is at maximum level. Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level. Reduces the SP cost of skills by 15%, if Dragonology is at maximum level. Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level. Set Bonus Illusion Muffler Illusion Staff of Bordeaux Increases the damage of Psychic Wave by 10%. If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher, Increases the damage of Earth Grave by 40%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher, Increases the damage of Neutral and Earth property magical attacks on targets by 10%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher, Increases the damage of Water property magical attacks on targets by 10%.
Full item details & effects
Illusion Survivor's Staff

Illusion Survivor's Staff [2]

#2051 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Full item details & effects
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