A coat that compresses the power of the spirits and contains magic power in every fiber.
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ASPD + 5%, ASPD + 5.
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MATK + 30%.
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Reduce damage taken from Normal and Boss enemies by 5%.
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Reduce damage taken from Human and Doram Player by 5%.
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For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.
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For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%.
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When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack.
(Skill level is based on learned level.)
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When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack.
(If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.)
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When refined to +7 or higher, additional ASPD + 5%, MATK + 5%.
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When refined to +9 or higher, additional ASPD + 10%, MATK + 10%.
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Def : 12
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
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MATK + 10 per refine rate.
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Reduces variable casting time by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases all property magical damage by 10%.
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If refine rate is 11 or higher, reduces variable casting time by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 110
For every 2 refine level, SPL + 1.
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When refined to +7 or higher, S.MATK + 3.
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When refined to +9 or higher, additional S.MATK + 3.
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Location : Shield
MATK + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Set Bonus:
Major Auto Spell Shadow Armor
Major Auto Spell Shadow Shoes
MATK + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Armor
Required Lv: 1
ATK + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Set Bonus:
Major Auto Spell Shadow Earring
Major Auto Spell Shadow Pendant
ATK +2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Earring
Required Lv: 1
ATK + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
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Location: Shadow Pendant
Required Lv: 1
MATK + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
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Location: Shadow Shoes
Required Lv: 1
A Mandragora has bloomed on this hat. Don't even think about plucking the flower!
Vit +3. Gives a chance to auto-spell Lv.5 Dazzler when physically damaged.
Unable to refine.
Head Location : Upper
A mysterious cape with a protective spell that can convert the wearer's physical defense to magic defense.
Mdef + 3
Adds a chance of casting Level 6 Anti-Magic on the user when receiving a magical attack that lasts for 2 seconds;
Mdef + 20%
Def - 20%
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
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Enables Level 2 Spell Breaker.
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Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
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Position: Lower
Robe that has received the spell energy of the star's power.
Increases spell.
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SPL +1.
MATK +125.
Every 2 refine, MATK +15.
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If refine rate is 9 or higher, MATK + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
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[Grade Bonus]
[Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine.
[Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine.
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Def : 105
Grants those who wear it a small portion of the thunder god Thor.
Int +1, Dex +1, Mdef +3
Adds 7% tolerance to Wind Property.
If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target.
Can be traded, stored, and vended
Location : Upper
A snow-white robe on which spells are embroidered.
Reduces Casting Time by 3%.
(Only the biggest effect of the fix casting is implemented.)
Increase the effect of the Heal that its wearer casts by 5%.
A poison that causes a feverish state.
For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled.
A pendant worn to enhance magical defense.
Max HP + 10 per upgrade level of the item.
Mdef + 3
If upgrade level is +7 or higher,
Additional Mdef + 3
Set Bonus
Athena Shadow Earring
Resist Spell Power Shadow Pendant
Reduces damage taken from Neutral property attacks by 1%.
If the combined upgrade levels of Athena Shadow Earring and Resist Spell Power Shadow Pendant are +15 or higher,
Reduces damage taken from Neutral property attacks by an additional 1%.
INT + 7.
Increases magical damage against small, medium and large size enemies by 10%.
Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.
Increases Lord of Vermilion damage by 6% per 1 base level.
If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.
If user learned Drain Life level 5, reduce casting time by 15%
Recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
INT +3.
MaxHP +5%, MaxSP +5%, Crimson Rock and Comet damage +10%.
If equipped with Red Pitaya Card and Research Assistant Bot Card, Crimson Rock and Comet damage +20%,
additional Comet damage +5% for every 2 shoes refine levels, additional Crimson Rock damage +5% for every 2 weapon refine levels.
Location: Accessory
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
A magnificent diadem created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign.
Dex +2, Mdef +3,
Increases resistance to Fire property by 7%
If refined to 7, spell casting time -3%.
If refined to 8, when using magic attack, has a low chance of autocasting Lvl 1 Sightrasher.
If refined to 9, additional spell casting time decrease by 2%.
If refined to 10, MATK +4%.
Location : Uppper
The cloak worn by a scientist skilled in handling explosives.
Perfect dodge + 5
Reduce incoming damage from fire,
wind property damage by 10%.
Reduce incoming damage from players damage by 5%.
MaxHP + 1500 per 1 skill level of Crazy Vines learned
Increase damage of Spore Explosion by 20%
per 1 skill level of Fire Expansion learned.
Increases accuracy by 50% when
Mandragora Howl's skill level learned is 5.
Reduce spell casting time of Spore Explosion by
100% when Hell Plant skill level learned is 5.
When refined to +7 or higher,
additional perfect dodge +8.
Increase ranged attack damage by additional 10%.
Reduce incoming damage from fire
and wind property damage by additional 20%
When refined to +9 or higher,
additional perfect dodge + 12
Increase ranged attack damage by additional 10%.
Reduce incoming damage from fire
and wind property damage by additional 20%