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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF+12” in Renewal

Page 6 of 19
End of the World

End of the World [1]

#470130 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power. MaxHP + 3% , MaxSP + 3%, Reduce resistance against players by 10%. Reduce cooldown of Hallucination Walk by 5 sec per 1 skill level of Cross Impact. Increase physical damage to all types of monsters by 10% per 1 skill level of Cross Reaper Slasher. When Halluciation Walk lv5, increase resistance against normal and boss type monsters by 5%. Increase resistance against shadow type attacks by 30%. Increase damage of Rolling Cutter by 100% per 1 skill level of Rolling Cutter. When refined to +5 or higher, additional MaxHP + 7% and MaxSP + 7%, reduce after cast delay by 10%. When refined to +7 or higher, additional MaxHP + 10% and MaxSP + 10%, reduce after cast delay by additional 10%.
Full item details & effects
Endure Amistr Bag

Endure Amistr Bag [1]

#20807 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
300,000 z
Sell value
150,000 z
A bag that resembles the homunculus, Amistr. All Stats + 1 Enables Level 1 Endure. Increases the experience given from monsters by 1% per 2 upgrade levels of the item. Increases the drop rate of items by 1% per 2 upgrade levels of the item. If upgrade level is +9 or higher, Restores 3 SP to the user when a monster is killed by a physical or magical attack. If upgrade level is +12 or higher, The users casting cannot be interrupted outside of WoE.
Full item details & effects
Enforcer Shoes

Enforcer Shoes

#22134 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
These blood soaked shoes releases a terrible aura. ------------------------ Max HP + 3% Max SP + 3% Mdef + 10 Physical damage against all class enemies + 4% per level of Weapon Crush known. Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known. Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known. Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known. Enables Level 1 Power Maximize. Reduces the SP cost of Meteor Assault by 8. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases the damage of Meteor Assault by 1% for every base level. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases the damage of Meteor Assault by an additional 1% for every base level. Increases the damage of Meteor Assault by an additional 30% per level of Poison React known. ------------------------
Full item details & effects
Erymanthian Skin

Erymanthian Skin [1]

#480094 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The skin of a large and clever boar that lives in a local highland. Dex +6, Reduce incoming damage from players by 5%, ASPD + 3%. When refined to +7 or higher, additional Dex +12, additional increased attack speed by 5%, increased ranged physical damage by 10%. When refined to +9 or higher, additional Dex +12, additional attack speed +7%, additional increased ranged physical damage by 10%. When No Limit is level 5, reduced cooltime of Arrow Storm by 0.3s. When Warg Ride is level 3, MaxHP + 10000. Increase damage to all size monsters by 2% per 1 skill level of Aimed Bolt learned. When Electric Shocker is level 5, increase resistance to fire property attacks by 100%.
Full item details & effects
Excelion Shield

Excelion Shield [1]

#28941 · Armor · Shield
DEF
95
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
A shield made from lost technology found in the research building ruins. Mdef + 5 Max HP + 5% Max SP + 5% If the user's base level is 130 or higher, Additional Max HP + 5%. Additional Max SP + 5%. For every 3 upgrade levels of the item, ATK + 30 MATK + 30
Full item details & effects
Excellent Dexterous Armor

Excellent Dexterous Armor [1]

#15354 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
Armor with great dexterity ATK + 50. Long ranged physical attack + 2% per 3 refine rates. If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon. If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%. If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%. When equipped with Temporal Dex Boots[1] or Modified Dex Boots[1], Long ranged physical damage +5%. If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters. Position: Armor DEF : 120 Item Move Restrictions: Drop NPC Sale RODEX
Full item details & effects
Exiled Ninja's Eyes

Exiled Ninja's Eyes [1]

#410362 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Scarce eyes from the exiled ninja clan. All talent status +5. ATK +20%, MATK +20%. Increases physical & magical damage to boss monsters by 5%. ------------------------ When base STR is 120 or higher, ATK +30%, increases physical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Cross Impact Lv. 5, All talent status +10. ------------------------ When Base INT is 120 or higher, MATK +30%, Increases magical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Crimson Rock Lv. 5, All talent status +10. ------------------------ Location: Middle Armor lv: 1 Required Lv: 100
Full item details & effects
Exotic Temporal Armor

Exotic Temporal Armor [1]

#450175 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
A mysterious armor said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ ATK + 30、MATK + 30. ------------------------ For every 3 refine level, ATK + 2%, MATK + 2%. ------------------------ When refined to +7 or higher, ATK + 50, MATK + 50. ------------------------ When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%. ------------------------ When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 22 or higher, Increase physical and magic damage against all size enemies by 10%. Critical Damage + 8%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Boots [1] ATK + 80, MATK + 80. When total refine level of set is 22 or higher, ignore physical and magic defense of Brute and Demon race enemies by 20%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] When total refine level of set is 27 or higher, reduce After Cast Delay by 5%. When total refine level of set is 37 or higher, reduce After Cast Delay by 8%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Armor-LT

Exotic Temporal Armor-LT [1]

#450299 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
ATK & MATK +150. MDEF +10. ------------------------ For every 2 refine level, MATK +15. For every 3 refine level, ATK & MATK +2%. ------------------------ When refine level 7 or more, ignores physical/magical defense for all races by 30%. When refine level 9 or more, reduces after skill delay by 10%. When refine level 11 or more, increses melee and long range physical damage by 10%, increses all property magic damage by 10%. When refine level 12 or more, armor will be indestructible in battle. When refine level 13 or more, increases physical and magical damage to all property enemies by 15%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] If the sum of refinement is 22 or higher, increases physical and magical damage to all size enemies by 12%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Boots-LT [1] ATK & MATK +80. If the sum of refinement is 22 or higher, increases physical and magical damage to all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] If the sum of refinement is 37 or higher, reduces after cast delay by 10%, if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK & MATK +3%. [Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%. [Grade B] Every 2 refine level, P.ATK & S.MATK +1. [Grade A] Every 2 refine level, physical/magical damage to all race +2%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
F Magestic Goat C

F Magestic Goat C

#5652 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
Rental Item A headgear made from the horns of Baphomet. Inflicts 12% more damage to Demihumans. Increases ATK based on the wearer's Job Lvl. This item cannot be Dropped or Traded. Location : Upper Weight : 80
Full item details & effects
Fafnir Breath

Fafnir Breath [1]

#480084 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Reduce incoming damage from fire and water element attacks by 10%. Reduce incoming damage from players by 5% Reduce delay after attack by 3%. When refined to 9 or higher, reduce incoming damage from fire and water element attacks by additional 20%. Increase ranged damage dealt to all enemies by 10% Reduce delay after attack by 5%. When refined to 11 or higher, reduce incoming damage from fire and water element attacks by additional 20%. Increase ranged damage dealt to all enemies by 10% Reduce delay after attack by 7%. When Dragon Training skill Lv5, MaxHP + 20%, MaxSP + 20% When Dragon Breath - Water Lv10, can use Deluge Lv5. Increase damage of Dragon's Breath by 20% per 1 Dragon Howling learned, increase Dragon Breath - Water damage by 20% When Dragon Breath Lv10, can use Volcano Lv5.
Full item details & effects
Fafnir Scale

Fafnir Scale

#15405 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
Fafnir scaled armor that was defeated by heroic Sigurd. As the name implies, It feels the strength being around the whole body. Property: Neutral Max HP + 10% Max SP + 10% Mdef + 15 This item is indestructible in battle. Increases the damage of Dragon's Breath and Dragon's Water Breath by 50%. Increases long-ranged damage on targets by 2% per level of Dragon's Breath known. Reduces the global delay of skills by 2% per level of Dragon's Water Breath known. If Fafnir Scale upgrade level is +5 or higher, Additional Max HP + 20%. Additional Max SP + 20%. Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, Additional Max HP + 20%. Additional Max SP + 20%. Reduces the global delay of skills by an additional 5%.
Full item details & effects
Faint Star's Armor

Faint Star's Armor [1]

#450168 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
An Armor faintly imbued with the magic of the stars. ------------------------ ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, MaxHP +7%. If refine rate is 11 or higher, increases melee physical damage by 10%. ------------------------ Def : 175
Full item details & effects
Faint Star's Robe

Faint Star's Robe [1]

#450166 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A Robe faintly imbued with the magic of the stars. ------------------------ MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. ------------------------ Def : 105
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
Fallen Warrior Manteau

Fallen Warrior Manteau

#20748 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
120
Slots
0
Weight
60
Buy value
10 z
Sell value
5 z
A legendary manteau that has been worn by those who fought bravely and were killed in battle. Required Jobs: All Jobs If the users base Str is 90 or higher, ATK + 10 Additional ATK + 2 per upgrade level of the item. If the users base Agi is 90 or higher, Aspd + 3% Additional Aspd + 1% per 2 upgrade levels of the item. If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by 3%. If the users base Int is 90 or higher, MATK + 20 Additional MATK + 3 per upgrade level of the item. If the users base Dex is 90 or higher, Increases long-ranged damage on targets by 3%. Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item. If the users base Luk is 90 or higher, Increases critical damage on targets by 5%. Increases critical damage on targets by an additional 1% per upgrade level of the item. If upgrade level is +8 or higher, If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 3%. If upgrade level is +10 or higher, If the users base Agi is 90 or higher, Aspd + 1 If the users base Vit is 90 or higher, Reduces damage taken from Neutral property attacks by an additional 4%.
Full item details & effects
Fancy Feather Hat

Fancy Feather Hat [1]

#19296 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A small hat with a very impressive leather quality. Chic coloring gives off a grown-up look. ATK + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, ATK + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% per 2 refine rate of garment.
Full item details & effects
Feather Shield-LT

Feather Shield-LT [1]

#460053 · Armor · Shield
DEF
150
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Reduces After Cast Delay by 3%, ASPD +3%. ------------------------ Every 2 refine level, ATK and MATK +10. ------------------------ When refined to +7 or higher, Reduces After Cast Delay by additional 3%, additional ASPD +3%. When refined to +9 or higher, increases ATK and MATK by 10%. When refined to +12 or higher, Reduces After Cast Delay by additional 4%, ASPD +2. ------------------------ [Grade Bonus] [Grade D] POW +2, SPL +2. [Grade C] P.ATK +5, S.MATK +5. [Grade B] Every 3 refine level, increases physical and magical damage to all size enemies by 4%. [Grade A] When refined to +13 or higher, resistance to Stone Curse, Cold Slower (From Diamond Dust), Stun, Sleep by 100%. ------------------------ Def: 150
Full item details & effects
Felrock's Armor

Felrock's Armor

#15117 · Armor · Armor
DEF
70
Armor Lv.
1
Required Lv.
125
Slots
0
Weight
75
Buy value
10 z
Sell value
5 z
Airship captain Felrock‘s possessions. Resolved the airship attack incident and acquired as a trophy. MaxHP + 500, MaxSP + 50, MDEF + 10. All State + 1. If 7 refined, MaxHP + 500, MaxSP + 50. If 9 refined, MaxHP + 200, MaxSP + 20. If 12 refined, MaxHP + 300, MaxSP + 30. If equipped together with Felrock‘s Armor, Felrock‘s Cloak, Felrock‘s Boots, MaxHP + 25%, MaxSP + 25%, unlimited movement acceleration, if total refined is 30 or over, additional MaxHP + 5%, MaxSP + 5%.
Full item details & effects
Felrock's Boots

Felrock's Boots

#22047 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
125
Slots
0
Weight
25
Buy value
10 z
Sell value
5 z
A personal possession of Captain Felrock. Taken as a trophy for helping resolve the airship incident. Agi + 1 Aspd + 5% If upgrade level is +7 or higher, Additional Agi + 1 Additional Aspd + 5% If upgrade level is +9 or higher, Additional Agi + 1 Additional Aspd + 5% If upgrade level is +12 or higher, Aspd + 1 Set Bonus Felrock's Armor Felrock's Boots Felrock's Cloak Max HP + 25% Max HP + 25% Increased Movement Speed. If the combined upgrade levels of Felrock's Armor, Felrock's Boots and Felrock's Cloak are +30 or higher, Additional Max HP + 5% Additional Max HP + 5%
Full item details & effects
Felrock's Cloak

Felrock's Cloak [1]

#20744 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
40
Buy value
10 z
Sell value
5 z
Airship captain Felrock's possessions. Resolved the airship attack incident and acquired as a trophy. Flee + 20 Reduces damage taken from Neutral property attacks by 10%. Reduces the variable casting time of skills by 10%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 10%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 10%. If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 5%. Set Bonus Felrock‘s Cloak [1] Ferlock's Armor Ferlock's Boots Max HP + 25% Max SP + 25% Increased Movement Speed. If the combined upgrade levels of Felrock‘s Cloak [1], Ferlock's Armor and Ferlock's Boots are +30 or higher, additional Max HP + 5% and Max SP + 5%.
Full item details & effects
Feral Boots

Feral Boots

#2463 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
This item cannot be traded with others. It has a message inscribed - Feline boots of a forgotten era, with both an unpolished and polished beauty. Unable to Refine or Destroy.
Full item details & effects
Fifth Element

Fifth Element [1]

#470192 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Together with fire, water, wind and earth. This magic shoes was infused with the power of the 5th element. ------------------------ MaxHP +3% , MaxSP +3% ------------------------ Reduces damage taken from players by 10%. ------------------------ When refined to +5 or higher, MaxHP +7% , MaxSP +7%, Wind Magic property damage +10%. When refined to +7 or higher, MaxHP +10% , MaxSP +10%, Wind Magic property damage +10%. ------------------------ When learned Varetyr Spear Lv 10, INT +40, Enables to use Lord of Vermilion level 10. Every level of Spirit Symphaty, Increase Magic damage by 10%. Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus: Reduce After cast delay by 3%, MATK +15 When learned Call Ventus Lv 3, When using Electric Walk: Increase Movement speed for 30 sec. ------------------------ Def : 12 MDef : 10
Full item details & effects
Flattery Robe

Flattery Robe [1]

#15146 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Attire for those who would use whatever means necessary to bring their desires to pass. Property: Neutral MATK + 50 Enables Level 1 Endure. If the user's base level is 120 or higher, Additional MATK + 50. If the user's base level is 140 or higher, Additional MATK + 50. Set Bonus Flattery Robe [1] Ancient Cape Max SP + 10% Flee + 10 For every upgrade level of Flattery Robe [1], Additional Max SP + 1%. Additional Flee + 1. Set Bonus Flattery Robe [1] Ancient Cape [1] Max SP + 10% Flee + 10 For every upgrade level of Flattery Robe [1], Additional Max SP + 1%. Additional Flee + 1. Set Bonus Flattery Robe [1] Survivor's Manteau Max HP + 10% MATK + 2% For every upgrade level of Flattery Robe [1], Additional Max HP + 1%. Additional MATK + 1%. Set Bonus Flattery Robe [1] Survivor's Manteau [1] Max HP + 10% MATK + 2% For every upgrade level of Flattery Robe [1], Additional Max HP + 1%. Additional MATK + 1%.
Full item details & effects
Floating Ball

Floating Ball

#19380 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
10 z
Sell value
5 z
mATK + 35 mATK versus boss monsters +2% If the user's base Dex is 90 or higher an additional mATK + 70 an additional mATK versus boss monsters +3% If the user's base Dex is 125 or higher an additional mATK + 140 an additional mATK versus boss monsters +5% Position: Middle DEF : 0
Full item details & effects
Flow Shoes

Flow Shoes [1]

#22057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
25
Buy value
20 z
Sell value
10 z
Water powered shoes. Mitigate attacks from waterborne monsters. MDEF + 3. Increase water resistance by 5%. MaxHP + 1%, MaxSP + 1% per 1 refine rate. When equipped with Flower Shield, reduce incoming damage from water property type monsters by 5%. Increase water resistance by additional 2% per 1 refine rate of Flower Shield. When equipped with Flower Manteau, increase damage to water property type monsters by 5%. Additional MaxHP + 1%, additional MaxSP + 1% per 1 refine rate of Flower Manteau. When using VIP, increase item drop chance by 10%.
Full item details & effects
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