A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
This item is indestructible in battle.
MATK +350
MATK +5%
If upgrade level is +7 or higher,
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.
Electric Fox-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK + 350.
MATK +10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
------------------------
ATK : 250
Weapon Lv : 5
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
------------------------
Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
------------------------
For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
------------------------
When refined to +7 or higher, MATK + 20.
------------------------
When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
------------------------
When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
------------------------
Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
------------------------
Def: 10
A grimoire that explains the origin of elemental magic and compiles all elemental spells.
Property: Neutral
Required Jobs: Sorcerer
Int + 4
MATK + 150
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%.
If upgrade level is +7 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
------------------------
MATK + 30, INT + 10.
------------------------
ASPD + 20%.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
------------------------
Def: 0
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire.
Str +2, Int +4,
Dex +1, MATK +95
10% additional damage to Monsters with Neutral property.
When attacking, has a chance of adding an additional elemental magic attack.
Position: Upper
ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%. If refine rate is 11 or higher, ATK + 5%, MATK + 5%. Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
------------------------
Increases variable casting time by 15%, skill casting can't be interrupted.
------------------------
If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
------------------------
Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
------------------------
Def: 50
Armor Lv: 2
Req Level: 210
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
------------------------
MRES +2.
------------------------
If refine rate is 7 or higher, MRES +3, S.MATK +1.
If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%.
------------------------
Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
Reduces variable time by 5%, S.MATK +2,
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
------------------------
Def: 75
Armor Lv: 2
Req Level: 210
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +210.
Duple Light damage +15%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Duple Light damage +20%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
This staff was once used for vanquishing an evil slayer and his followers.
Property: Neutral
Increases physical and magical damage on Demon and Undead race targets by 10%.
If upgrade level is +9 or higher, MATK + 5%
If upgrade level is +12 or higher, MATK + 7%
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Exorcism of Malicious Soul increased by 5%.
------------------------
For every 2 Refine Levels, MATK + 10.
------------------------
For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%.
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Exorcism of Malicious Soul Shadow Armor
Exorcism of Malicious Soul Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Indestructible.
MATK +190, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, ATK and MATK +10.
For every 3 refine level, increases Duple Light and Judex damage by 25%.
When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%.
When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex.
Set Bonus:
Exorcist's Bible-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases holy property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen.
It seems to resonate with Ancient Hero Boots.
MATK +160.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels Duple Light damage increased by 25%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10% ).
When Refine level is 11 Duplex Light damage increased additionally by 30%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Arch Bishop Jobs
A mysterious armor said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
ATK + 30、MATK + 30.
------------------------
For every 3 refine level, ATK + 2%, MATK + 2%.
------------------------
When refined to +7 or higher, ATK + 50, MATK + 50.
------------------------
When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%.
------------------------
When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%.
------------------------
Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
When total refine level of set is 22 or higher,
Increase physical and magic damage against all size enemies by 10%.
Critical Damage + 8%.
------------------------
Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Boots [1]
ATK + 80, MATK + 80.
When total refine level of set is 22 or higher,
ignore physical and magic defense of Brute and Demon race enemies by 20%.
------------------------
Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
When total refine level of set is 27 or higher, reduce After Cast Delay by 5%.
When total refine level of set is 37 or higher, reduce After Cast Delay by 8%.
------------------------
Def : 120
ATK & MATK +150.
MDEF +10.
------------------------
For every 2 refine level, MATK +15.
For every 3 refine level, ATK & MATK +2%.
------------------------
When refine level 7 or more,
ignores physical/magical defense for all races by 30%.
When refine level 9 or more,
reduces after skill delay by 10%.
When refine level 11 or more,
increses melee and long range physical damage by 10%,
increses all property magic damage by 10%.
When refine level 12 or more,
armor will be indestructible in battle.
When refine level 13 or more,
increases physical and magical damage to all property enemies by 15%.
------------------------
Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
If the sum of refinement is 22 or higher,
increases physical and magical damage to all size enemies by 12%.
------------------------
Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Boots-LT [1]
ATK & MATK +80.
If the sum of refinement is 22 or higher,
increases physical and magical damage to all class enemies by 10%.
------------------------
Set Bonus:
Exotic Temporal Armor-LT [1]
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
If the sum of refinement is 37 or higher,
reduces after cast delay by 10%,
if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, ATK & MATK +3%.
[Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%.
[Grade B] Every 2 refine level, P.ATK & S.MATK +1.
[Grade A] Every 2 refine level, physical/magical damage to all race +2%.
------------------------
Def : 120
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
------------------------
[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
------------------------
Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
MATK + 5%.
If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%.
------------------------
A Suit faintly imbued with the magic of the stars.
------------------------
ATK +75, MATK +75.
Every 2 refine, ATK +10 MATK +10.
------------------------
If refine rate is 9 or higher, ASPD +7%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
------------------------
Def : 135
MDEF+20.
------------------------
Every 2 refine level, All Status +1, Max HP +2%.
Every 3 refine level, Resistance to neutral property by +5%.
------------------------
When refined to +9 or higher, All Status +3, Max HP +5%.
When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%.
When refined to +12 or higher, All Status +5, Max HP +6%.
------------------------
When equiped by Geneticist Class,
Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%.
------------------------
[Grade Bonus]
[Grade D] After Cast Delay -5%.
[Grade C] P.ATK+4, S.MATK+4.
[Grade B] Resistance to all property damage by +5%.
If Geneticist Class, increases physical damage to all size enemy by +20%.
[Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure.
If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%,
When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned).
------------------------
Def: 100
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
MaxHP+10%.
After Cast Delay -8%.
------------------------
Every 2 refine level, additional After Cast Delay -2%.
Every 3 refine level, Max HP +3000.
------------------------
When refined to +7 or higher, increases ASPD (delay after attack -10%) .
When refined to +9 or higher, ATK & MATK +10%.
When refined to +11 or higher, increases physical/magical damage to all race by +15%.
When refined to +13 or higher, reduce physical damage taken from all size enemy by 10%.
------------------------
[Grade Bonus]
[Grade D] P.ATK, S.MATK+5.
[Grade C] MaxHP+15000, after cast delay -5%.
[Grade B] 2% chance for 10 seconds when attacking physically or magically, all attribute magic damage, melee/ranged physical damage by +20%.
[Grade A] Reduce damage taken from all property 10%.
------------------------
Def: 0
Location: Upper