Demonized and possessed, the parasite unleashes terrifying power.
For every sum of 15 Base INT and AGI,
SPL +1.
For every sum of 30 Base INT and AGI,
Increases magic damage against all race monsters (except players) by 1%.
For every sum of 250 Base INT and AGI,
Additional increases magic damage against all race monsters (except players) by 15%.
Def : 0
Location : Middle
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 320
Weapon Lv : 4
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
A magic book that was once used during the old Prontera era.
You can feel a faint magic energy flow in it.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, S.MATK + 2.
------------------------
For every 3 refine level, MATK + 30.
------------------------
When refined to +10 or higher, increase magic damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, reduce Variable Casting Time by 30%.
------------------------
When refined to +14 or higher,
there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack.
------------------------
Set Bonus:
Ancient Prontera Book [1]
White Lady Card
INT + 30, SPL + 30.
Increase magic damage against all property enemies by 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 15%, MSP + 15%.
[Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%.
[Grade B] Increase Genesis Ray damage by 100%.
[Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray.
------------------------
Def : 70
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Def: 25
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
------------------------
Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
Team Lighth own modified Bacsojin doll hat.
------------------------
INT +2, DEX +2, SPL +2, CON +2.
------------------------
Reduced Variable Casting Time by 10%
------------------------
Increases magical damage on Undead race monsters by 10%.
------------------------
There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
------------------------
When refined +7 or higher,
increases all property magical damage by 15%.
------------------------
When refined +9 or higher,
MATK + 10%.
------------------------
When refined +11 or higher,
increases all property magical damage by an additional 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
------------------------
Def : 6
Location : Upper
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%.
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Barbed Wire Whip-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
An improved version of the staff with the power of cold ice used by an archmage in the past.
------------------------
Indestructible in battle.
MATK + 235, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15.
For every 3 refine level, increases Jack Frost damage by 12%.
When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%.
When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%,
and increased Soul Expansion damage is 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30%
------------------------
Set Bonus
Blue Crystal Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Weapon Lv : 5
Special Spellbook prepared for your rapid growth.
MATK + 165
MATK + 2%
Increase non-attribute magic damage by 3%.
MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases non-attribute magic damage by an additional 2% per level of Life Replacement.
If refine rate is +9 or greater, increases magic damage against enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Psychic Wave damage increased by 1% per 15 base levels up to level 180.
When using Memorize, increases Psychic Wave damage by additional 20% for 60 seconds.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
ASPD + 2
Increases Fire, Cold, and Lightning Bolt damage by 2% per 15 base levels up to level 180.
When Double Casting is used, Fire, Cold, and Lightning Bolt damage increases by additional 35% for 60 seconds.
A ring used as a proof of Cardinal.
It can also be used as a seal.
------------------------
SPL + 3.
------------------------
MATK + 10%.
------------------------
Increase healing skill recovery by 15%.
------------------------
Reduce damage taken from Doram and Human Player by 3%.
------------------------
Reduce Fixed Casting Time of Oratio by 100%.
------------------------
For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%.
------------------------
Def : 0
A pendant decorated with cute Celine Kimi.
------------------------
SPL + 3.
------------------------
Increase all property magic damage by 10%.
------------------------
Set Bonus:
Celine Kimi Pendant [1]
Celine's Brooch [1]
Increase magic damage against all property enemies by 25%.
------------------------
Set Bonus:
Celine Kimi Pendant [1]
Celine's Ribbon [1]
For every 2 refine level of Helmet, increase magic damage against all race enemies by 3%.
------------------------
Def : 0
A weird rainbow of ectoplasm is floating around your body.
No one know what kind of omen this item brings.
------------------------
ASPD + 10%, ASPD + 1, MATK + 3%, SPL + 3.
------------------------
There's a 10% chance to cast Level 2 From the Abyss when performing melee or long ranged physical attack (higher skill level will be casted if you have higher one).
------------------------
Def : 0
Location : Lower
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Diamond Dust damage by 12%.
When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%.
When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%.
When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds.
Set Bonus:
Chilling Cane-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
A mantle that amplifies the energy of autumn in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
------------------------
SPL + 4, CON + 4.
------------------------
Increases SP consumption by 15% when using skills.
------------------------
For every 2 refine levels, MATK + 10.
------------------------
For every 3 refine levels, All Property Magic Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, S.MATK + 7, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 10%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 7, DEF + 50.
[Grade A] S.MATK + 9, Magic Damage to All Property + 7%.
------------------------
Def : 80
A combination of blood, sweat, and tears created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
------------------------
SPL + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Visual Equipment Effect
if you set (/effect) to OFF, only the equipment graphics will be displayed.
------------------------
Def : 10
Location : Upper
A garden knife with a rusty blade. It looks dangerous due to the deadly poison, so be careful.
------------------------
MATK +190.
Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage.
Has a chance to increases poison property magical damage by 15% when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Increases all property magical damage by 15%.
------------------------
Weapon Lv: 5
Required Lv: 210
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%.
When weapon grade is B or higher, increase Petitio damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
Evil Spell
Increase Petitio damage by additional 15%, increase Critical damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%.
When weapon grade is B or higher, increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
Good Spell
Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Execution Great Sword [2]
For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Jupiter Spear [2]
For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%.
When weapon grade is B or higher, increase Cross Rain damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Evil Spell
Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Overslash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
Good Spell
Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 10.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]
For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]
For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper