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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Variable Cast Time - 15%” in Renewal

Page 11 of 12
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Temple Magic Ring

Temple Magic Ring [1]

#490307 · Armor · Accessory (Left)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring that has been infused with temple rune energy. The shape has been transformed by Varmundt's magic. ------------------------ Increase all property magic damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Temple Rune Ring

Temple Rune Ring [1]

#490304 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's temple rune magic. The engraving is amplified with the essence of the temple. ------------------------ Increase all property magic damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Archbishop)

Temporal Circlet (Archbishop) [1]

#19480 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Adoramus damage by 20% per 3 refine rate. ------------------------ Increases holy property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Sorcerer)

Temporal Circlet (Sorcerer) [1]

#19483 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. ------------------------ Increases neutral and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Soul Reaper)

Temporal Circlet (Soul Reaper) [1]

#19487 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. ------------------------ Increases shadow property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Wanderer & Minstrel)

Temporal Circlet (Wanderer & Minstrel) [1]

#19485 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate. ------------------------ Increases neutral property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Warlock)

Temporal Circlet (Warlock) [1]

#19482 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Thanatos Bow-AD

Thanatos Bow-AD [2]

#700029 · Bow · Weapon (Two-Handed)
ATK
230
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Thanatos Bow remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Focused Arrow Strike damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%. If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Crescive Bolt damage by 10%. [Grade C] Reduces global cooldown by 5%, P.ATK + 1. [Grade B] Increases Crescive Bolt damage by additional 10%. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
Thanatos Whip-AD

Thanatos Whip-AD [2]

#580016 · Whip · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Thanatos Whip remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Rhythm Shooting damage by 10%. [Grade C] Additional ATK + 3%, P.ATK + 1. [Grade B] Increases Rhythm Shooting damage by additional 10%. ------------------------ ATK : 220 Weapon Lv : 5
Full item details & effects
Thanos Boots (Shooter)

Thanos Boots (Shooter) [1]

#470326 · Armor · Footgear
DEF
60
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
A pair of boots designed to resonate with Thanatos equipment. You can feel the spirit of a shooter from it. ------------------------ Account Bound ------------------------ MHP + 1500, MSP + 100. ------------------------ For every 2 refine level, MHP + 2%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 50. ------------------------ When refined to +9 or higher, increase long-range physical damage by 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s. ------------------------ Set Bonus: Thanatos Shooter Boots [1] Thanatos Sword-AD [2] Increase physical damage against all class enemies by 10%. When Weapon Grade is C or higher, increase Cart Cannon damage by 20%. ------------------------ Set Bonus: Thanatos Shooter Boots [1] Thanatos Bow-AD [2] Reduce After Cast Delay by 5%. When Weapon Grade is C or higher, increase Crescive Bolt damage by 10%. ------------------------ Set Bonus: Thanatos Shooter Boots [1] Thanatos Violin-AD [2] OR Thanatos Whipsword-AD [2] Reduce Variable Casting Time by 30%. Increase physical damage against all class enemies by 10%. When Weapon Grade is C or higher, increase Rhythm Shooting damage by 10%. ------------------------ [Grade Bonus] [Grade D] MHP + 2500, MSP + 300. [Grade C] After Cast Delay - 5%, Long-range Physical Damage + 5%. [Grade B] P.ATK + 5. [Grade A] P.ATK + 3, Fixed Casting Time - 0.5s. ------------------------ Def : 60
Full item details & effects
Thanos Magic Helmet

Thanos Magic Helmet [1]

#400146 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic helmet made as a set with Thanatos weapon. It has the effect of increasing the performance of Thanatos' magical weapon. ------------------------ MATK +4% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Two-handed Staff-AD increases magical damage against all size enemies by 10%, increases Crimson Rock damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Staff-AD increases magical damage against all race monsters by 10%, increases Varetyr Spear damage by 10% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet Thanatos Dagger-AD increases all property magical damage by 10%, increases Psychic Wave damage by 10% per 2 refine rate of weapon. ------------------------ Location: Upper Required Lv: 190
Full item details & effects
Thanos Magic Helmet-LT

Thanos Magic Helmet-LT [1]

#400145 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic helmet made as a set with Thanatos weapon. It has been improved. ------------------------ MATK +5% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases all property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Two-handed Staff-AD increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Staff-AD increases magical damage against all race monsters by 15%, increases Varetyr Spear damage by 12% per 2 refine rate of weapon. ------------------------ Set Bonus: Thanatos Magic Helmet-LT Thanatos Dagger-AD increases all property magical damage by 15%, increases Psychic Wave damage by 12% per 2 refine rate of weapon. ------------------------ [Bonus By Grade] [Grade D] Increases all property magical damage by 5%. [Grade C] SPL +2, S.MATK +2. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 190
Full item details & effects
Thanos Spear-AD

Thanos Spear-AD [2]

#530012 · One-Handed Spear · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Thanatos Spear remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Hesperus Lit damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces global cooldown by 10%, increases Hesperus Lit damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Overslash damage by 10%. [Grade C] Additional ATK + 3%, P.ATK + 1. [Grade B] Increases Overslash damage by additional 10%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Thanos Staff-AD

Thanos Staff-AD [2]

#550023 · One-Handed Staff · Weapon
ATK
100
MATK
180
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Staff remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 180. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases Varetyr Spear damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases Lighntning Land damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases Lighntning Land damage by additional 10%. ------------------------ ATK : 100 Weapon Lv : 5
Full item details & effects
Thanos Sword-AD

Thanos Sword-AD [2]

#500024 · One-Handed Sword · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Thanatos Sword remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. If refine rate is 7 or higher, ATK + 5%, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Cart Cannon damage by 15%, ASPD +10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%. [Grade C] Additional ATK + 3%, P.ATK + 1. [Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%. ------------------------ ATK : 190 Weapon Lv : 5
Full item details & effects
Thanos Violin-AD

Thanos Violin-AD [2]

#570016 · Musical Instrument · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Thanatos Violin remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Rhythm Shooting damage by 10%. [Grade C] Additional ATK + 3%, P.ATK + 1. [Grade B] Increases Rhythm Shooting damage by additional 10%. ------------------------ ATK : 220 Weapon Lv : 5
Full item details & effects
Trial Diadem

Trial Diadem [1]

#400079 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%, reduces fix casting time by 0.2 seconds. ------------------------ Set Bonus: Biolab Libra Diadem Farthezan Reduces variable casting time by 10%. increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan. ------------------------ Set Bonus: Biolab Libra Diadem Harve Reduces cooldown of Shield Press by 1 second. Increases Shield Press damage by 10% per refine rate of Harve. ------------------------ Set Bonus: Biolab Libra Diadem Fortridge Reduces cooldown of Cannon Spear by 0.5 Seconds. Increases Cannon Spear damage by 12% per refine rate of Fortridge. ------------------------ Def : 10 Location : Upper
Full item details & effects
True Hunting Manteau

True Hunting Manteau [1]

#20902 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
Manteau awarded by the royal family as a token of gratitude to hunters who excelled in hunting competitions. FLEE + 15 Reduces Variable Casting Time by 10%. Reduces Physical Damage taken from Beast and Insect monsters by 10%. For every 3 refine levels, reduces Variable Casting Time by 5%. If equipped with True Hunting Boots, increases all elemental Magical Damage by 7%. If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, reduces Fixed Casting Time by 0.5 sec.
Full item details & effects
Ultio-OSAD

Ultio-OSAD [2]

#590044 · Mace · Weapon
ATK
150
MATK
170
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Ultio-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK +170. MATK +5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Underworld Knife

Underworld Knife [2]

#510091 · Dagger · Weapon
ATK
180
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A mystical dagger said to be forged in the underworld. ------------------------ ATK + 5%, CON + 2. ------------------------ Increase Flame Trap and Solid Trap damage by 5%. ------------------------ When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ When refined to +7 or higher, increase melee physical damage by 5%. ------------------------ When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase melee physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Unknown Intelligence Boots

Unknown Intelligence Boots [1]

#470074 · Armor · Footgear
DEF
50
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
65
Buy value
0 z
Sell value
0 z
Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, MATK + 15, healing effectiveness + 2%. ------------------------ Every 3 refine level, MHP + 80, MSP + 20. ------------------------ When refined to +9 or higher, reduce variable casting time by 7%. ------------------------ When refined to +11 or higher, When performing magic attack, there's a chance INT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, increase all property magical damage by 7%. ------------------------ [Grade Bonus] [Grade D] INT gained from the effect is increased by additional 25. [Grade C] INT gained from the effect is increased by additional 25. ------------------------ Def : 50
Full item details & effects
Unknown Vitality Boots

Unknown Vitality Boots [1]

#470073 · Armor · Footgear
DEF
65
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, ATK + 10, MATK + 10. ------------------------ Every 3 refine level, MHP + 150, MSP + 15. ------------------------ When refined to +9 or higher, variable casting time - 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, reduce after cast delay by 5%. ------------------------ [Grade Bonus] [Grade D] VIT gained from the effect is increased by additional 25. [Grade C] VIT gained from the effect is increased by additional 25. ------------------------ Def : 65
Full item details & effects
Valkyrie Hammer

Valkyrie Hammer [4]

#16051 · Mace · Weapon
ATK
50
Weapon Lv.
4
Required Lv.
70
Slots
4
Weight
10
Buy value
0 z
Sell value
0 z
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Property: Neutral Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs MATK + 50 Novice Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Additional Max HP + 200 per upgrade level of the item. Max SP + 400 ATK + 150 Additional MATK + 200 Hit + 10 Perfect Dodge + 1 per upgrade level of the item. Aspd + 1% per upgrade level of the item. Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Reduces the SP cost of skills by 5%. Swordman Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Max SP + 100 Merchant Bonus ATK + 100 Hit + 10 Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Priest Bonus ATK + 50 Additional MATK + 100 Aspd + 1% per upgrade level of the item. Monk Bonus Max SP + 200 Perfect Dodge + 1 per upgrade level of the item. Reduces the SP cost of skills by 5%.
Full item details & effects
Vellum Arc Wand

Vellum Arc Wand

#2016 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
220
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
80
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed staff that has been designed specifically for battles against players. Property: Neutral This item is indestructible in battle. Stats during WoE, WoE TE, PvP Increases magical damage on Human Player and Doram Player race targets by 25%. Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack. If upgrade level is +6 or higher, MATK + 15% If upgrade level is +9 or higher, Reduces the variable casting time of skills by 20%. Reduces the fixed casting time of skills by 0.2 seconds.
Full item details & effects
Venom Magic Ring

Venom Magic Ring [1]

#490306 · Armor · Accessory (Left)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring that has been infused with venom rune energy. The shape has been transformed by Varmundt's magic. ------------------------ Increase melee physical damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Venom Rune Ring

Venom Rune Ring [1]

#490303 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A ring engraved with Varmundt's venom rune magic. The engraving is amplified with the essence of the venom. ------------------------ Increase melee physical damage by 15%. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ASPD + 5%. ------------------------ Def : 10
Full item details & effects
Vivatus Fides Rapier

Vivatus Fides Rapier [2]

#500028 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A rapier reborn with the power of true faith through a purification ritual. ------------------------ Increases Cart Cannon damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Cart Cannon damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Welding Wand

Welding Wand [2]

#26162 · One-Handed Staff · Weapon
ATK
160
MATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A magical tool used in welding. Many use it in battle since it significantly boosts the wielder's magical prowess. MATK +200. Neutral, Water, Fire Magic damage +7%. When refined to +7 or higher, MATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%. When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 160
Full item details & effects
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