Game version
RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 4%” in Renewal

Page 24 of 24
VIT Soutane

VIT Soutane [1]

#15399 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's vitality. It's imbued with a blessing that enhances the wearer's vitality. ------------------------ MaxHP +15%, MaxSP +5% ASPD +7% Reduces variable casting by 7% ------------------------ For every 2 refine levels, Increases MaxHP by 2%. For every 3 refine levels, VIT +5. For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10% ------------------------ Set Bonus Soutane of Vitality Clergy's Manteau Clergy's Boots VIT +8, DEF +50, MDEF +20. Reduces physical/magical damage taken from angel and demon race by 20%. If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Vivatus Fides Bible

Vivatus Fides Bible [2]

#540026 · Book · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A Bible reborn with the power of true faith through a purification ritual. MATK +210. ------------------------ Increases Duple Light damage by 10%. ATK +12 and MATK +12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 25%. If refine rate is 9 or higher, increases ASPD by 10%. If refine rate is 11 or higher, increases Duple Light damage by additional 40%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical and magical damage against all property enemies by 15%. [Grade C] Increases Duple Light damage by additional 25%. [Grade B] ATK +7%, MATK +7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
Vivatus Fides Mace

Vivatus Fides Mace [2]

#590023 · Mace · Weapon
ATK
340
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
An mace reborn with the power of true faith through a purification ritual. Can't be destroyed in battle. ------------------------ Increases Vulcan Arm damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%. If refine rate is 9 or higher, increases ASPD +10%. If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Vulcan Arm damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 340 Weapon Lv : 5
Full item details & effects
Vivatus Fides Two-handed Sword

Vivatus Fides Two-handed Sword [2]

#600018 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
A two-handed sword reborn with the power of true faith through a purification ritual. ------------------------ Increases Wind Cutter damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Wind Cutter damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 300 Weapon Lv : 5
Full item details & effects
Vulcanus Armor-LT

Vulcanus Armor-LT [1]

#450298 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Vulcanus Armor-LT Porcellio Card ATK+100, Increase physical damage to all sizes enemies +15%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ Set Bonus: Vulcanus Armor-LT Gloom Under Night Card ATK+100, Increase physical damage to all sizes enemies +30%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK+8. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%. When refined to +13 or higher, increase melee/range physical damage by 25%. ------------------------ Def: 30
Full item details & effects
Wakwak Manteau

Wakwak Manteau [1]

#20814 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly. Required Jobs: All Jobs ATK + 5% If upgrade level is +5 or higher, ATK + 2 for every 10 base Str If upgrade level is +7 or higher, Additional ATK + 3 for every 10 base Str Set Bonus Wakwak Card Wakwak Manteau Disables the following effects of Wakwak Card, ATK + 5 for every 10 base Str.
Full item details & effects
Welding Wand

Welding Wand [2]

#26162 · One-Handed Staff · Weapon
ATK
160
MATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A magical tool used in welding. Many use it in battle since it significantly boosts the wielder's magical prowess. MATK +200. Neutral, Water, Fire Magic damage +7%. When refined to +7 or higher, MATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%. When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 160
Full item details & effects
White Fox Charm

White Fox Charm [1]

#490691 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An amulet modeled after the tail of a sacred white fox. It is said to bring good fortune to the bearer. ------------------------ ATK + 150, POW + 3, CRI + 50. ------------------------ Increase physical damage against all class enemies by 10%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce 16th Night cooldown by 25 seconds. ------------------------ For every 10 Base Level, increase Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare damage by 1%. ------------------------ Def : 0
Full item details & effects
Wicked Axe

Wicked Axe [2]

#620016 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
320
Buy value
0 z
Sell value
0 z
Two-handed Axe equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Axe. ------------------------ Can't be destroyed. Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Blade

Wicked Blade [2]

#500045 · One-Handed Sword · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Sword equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Blade. ------------------------ Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate. Increases Cart Tornado damage by 7% per 3 refine rate. ATK + 5% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Book

Wicked Book [2]

#540042 · Book · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Book equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Book. ------------------------ Can't be destroyed. Increases Noon Blast damage by 6% per 2 refine rate. Increases Rising Sun damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Noon Blast damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Edge

Wicked Edge [2]

#510052 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Edge. ------------------------ Increases Shadow Dance damage by 5% per 2 refine rate. Increases Shadow Flash damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +1. [Grade C] Increases Shadow Dance damage by additional 7%. [Grade B] P.ATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Katar

Wicked Katar [2]

#610035 · Katar · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
Katar equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Katar. ------------------------ Increases Impact Crater damage by 6% per 2 refine rate. Increases Savage Impact damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Impact Crater damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Plant

Wicked Plant [2]

#550056 · One-Handed Staff · Weapon
ATK
210
MATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Foxtail equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Plant. ------------------------ Can't be destroyed. MATK + 220. Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate. Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate. Increases long ranged physical and all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW, SPL +1. [Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%. [Grade B] P.ATK, S.MATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wild Bullet Shadow Armor

Wild Bullet Shadow Armor

#24928 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Only One Bullet damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Only One Bullet damage by additional 2%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Location : Armor
Full item details & effects
Wild Bullet Shadow Shoes

Wild Bullet Shadow Shoes

#24929 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Wild Shot damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Wild Shot damage by additional 2%. ------------------------ Related skill is currently unavailable. ------------------------ Location : Shoes
Full item details & effects
Will of Sword and Zen

Will of Sword and Zen [1]

#470254 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from Players by 10%. ------------------------ For every refine level, MATK +4%. ------------------------ When refined to +10 or higher, Reduce After Cast Delay by 15%. ATK and MATK +15%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by additional 25%. ATK and MATK additional +25%. ------------------------ When refined to +13 or higher, CRI +20. Increases critical damage by 30%. ------------------------ Def : 25
Full item details & effects
Wind Gale

Wind Gale [2]

#18188 · Bow · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
A bow that causes a powerful wind gust. Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm damage +30% +11 Effect: Severe Rainstorm cooldown -2 sec.
Full item details & effects
Wings of Olympus-LT

Wings of Olympus-LT [1]

#480471 · Armor · Garment
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Enable to use "Battle Chant" Lv. 1. MDEF+10. ------------------------ Every 2 level refine, ATK/MATK+10. Every 3 level refine, ATK/MATK+2%. Every 4 level refine, reduce physical/magic damage taken from normal-class by 3% ------------------------ When refine to +9 or higher, P.ATK/S.MATK+5 When refine to +11 or higher, increase melee/range physical damage by 12% and increase all properties magic damage to targets by 12%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ When equipped with 'Apollo Armor-LT [1]', 'Jupiter Armor-LT [1]', 'Mars Armor-LT [1]', 'Ceres Leather Armor-LT [1]', 'Venus Feather Armor-LT [1]', 'Vulcanus Armor-LT [1]', 'Neptune Uniform-LT [1]', 'Mercury Suit-LT [1]', 'Bacchus Armor-LT [1]', 'Diana Suit-LT [1]', 'Janus Armor-LT [1]'. , If Grade D, reduce variable casting time skill by 15%. If Grade C, MHP+5%, MHP+2500. If Grade B, attack speed increases (delay after attack -15%). If Grade A, fixed casting decreases by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] Physical/magic damage increased by 10% to enemies of all sizes. [Grade C] Physical/magic damage increased by 10% to enemies of all properties. [Grade B] Physical/magic damage increased by 10% to enemies of all races. [Grade A] Physical/magic damage increased by 10% to enemies of all class. ------------------------ Def: 30
Full item details & effects
Wonder Egg Basket

Wonder Egg Basket

#410027 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A basket full of Cupet's eggs. Let's go outside with a great partner Increase damage dealt to small, medium, and large monsters by 10% when physical or magical attack. When equipped with Moonlight pet, Additional 4% chance to drain HP by 4% of the damage dealt. When equipped with Angeling, additional ATK + 1 , MATK + 1 per 1 base Luk Increase exp by 5% when all monsters are killed. When equipped with Cat Oh Ninetail, Increase damage dealt to devil type monsters by 30% when physical or magical attack. Decrease incoming damage from devil type monsters by 5% when physical or magical attack. When equipped with High Orc pet, Increase damage dealt to brute type monsters by 30% when physical or magical attack. Decrease incoming damage from brute type monsters by 5% when physical or magical attack. When equipped with Master Ring pet, Increase damage dealt to plant type monsters by 30% when physical or magical attack. Decrease incoming damage from plant type monsters by 5% when physical or magical attack. When equipped with Metaller pet, Adds 15% chance to autocast Metalic Sound Lv5 when physical attack hits. Location : Middle Weight : 0
Full item details & effects
Wrath Rack

Wrath Rack [2]

#510008 · Dagger · Weapon
ATK
160
MATK
170
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Once it was an ordinary dagger you could see everywhere, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +170. Flaming Petals and Freezing Spear damage +10%. MATK +6 for every 3 refine levels. When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
Full item details & effects
Wrath Wheel

Wrath Wheel [2]

#650003 · Huuma Shuriken · Weapon (Two-Handed)
ATK
320
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A big chunk of metal that came from somewhere in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Swirling Petal damage +15%. ATK +6 and Variable Cast Time -2% for every 3 refine levels When refined to +7 or higher, Cross Slash damage +15%. When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec. When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%. ATK: 320 Property: Wind
Full item details & effects
YSF01 Manteau

YSF01 Manteau [1]

#20856 · Armor · Garment
DEF
32
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
The manteau used by Werner's experiment. Beware, you may be consumed by its power. Reduces the after cast delay of skills by 10%, if the users base Vit is 125 or higher. If upgrade level is +8 or higher, ATK + 20 If upgrade level is +11 or higher, Reduces the after cast delay of skills by an additional 3%. If upgrade level is +13 or higher, Reduces the after cast delay of skills by an additional 4%. SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
YSF01 Plate

YSF01 Plate [1]

#15212 · Armor · Armor
DEF
78
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
210
Buy value
0 z
Sell value
0 z
The plate used by Werner's experiment. Beware, you may be consumed by its power. ATK + 1% per upgrade level of the item, if the users base Str is 125 or higher. If upgrade level is +8 or higher, Additional ATK + 5% If upgrade level is +11 or higher, Additional ATK + 2% If upgrade level is +13 or higher, Additional ATK + 4% SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
Zodiac Boots (Acolyte)

Zodiac Boots (Acolyte) [1]

#470270 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK and MATK +50. Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%. Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Reduces Adoramus skill cooldown by 1.5 seconds. for every 4 upgrade level of weapon, increases Holy magic damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Reduces delay after using skill by 15%. for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Biolab Cancer Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, when using skills, Gemstone will not be lost. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the magic defense of all monsters by 40% (except Player). ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Biolab Lion Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Increases range physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of all monsters by 40% (except Player) ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Archer)

Zodiac Boots (Archer) [1]

#470263 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ------------------------ MATK + 50, ATK + 50. ------------------------ For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%. ------------------------ For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Cecil's Memory Reduce Arrow Storm cooldown by 0.7 seconds. For every 4 refine level of Weapon, Reduce Fixed Casting Time by 0.2 seconds. Reduce After Cast Delay by 5%. Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Trentini's Memory Reduce Metallic Sound cooldown by 0.5 seconds. For every 4 refine level of Weapon, increase Neutral property magical damage by 15%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Virgo Diadem [1] Cecil's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore physical defense of all race enemies (excluding players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Trentini's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore magic defense of all race enemies (excluding players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Merchant)

Zodiac Boots (Merchant) [1]

#470267 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Biolab Taurus Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Biolab Taurus Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces variable casting time of Cart Cannon skill by 100%. ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Swordsman)

Zodiac Boots (Swordsman) [1]

#470255 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of Aries and Libra. It can unleash powerful abilities when combined with certain memories. ------------------------ ATK + 50, MATK + 50. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ATK + 1%, MATK + 1%. ------------------------ For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Seyren's Memory Reduce Sonic Wave cooldown by 0.5 seconds. For every 4 refine level of weapon, increase Critical Damage by 20%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Randel's Memory Reduce Ray of Genesis cooldown by 0.2 seconds. For every 4 refine level of weapon, increase Gloria Domini damage by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Aries Crown [1] Seyren's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase long ranged physical damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore physical defense of monsters of all races (except players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Libra Diadem [1] Randel's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase Holy property magic damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore magic defense of monsters of all races (except players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Thief)

Zodiac Boots (Thief) [1]

#470272 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory reduces Cooldown of Soul Destroyer skill by 0.1 second for every 4 upgrade level of weapon, Crit +15. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Reduces delay after using skills by 15% for every 4 upgrade level of weapon, increases ranged physical damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory Biolab Gemini Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Reduces Delay after using skills by 10%, increases Soul Destroyer skill damage by 20%, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Remove penalty size of the weapon. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Biolab Capricorn Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Can use skill Severe Rainstorm Lv. 5. reduce the Cooldown of Severe Rainstorm skill by 6 seconds, reduce the Cooldown of Feint Bomb by 1.8 seconds, When physically attacking, has a 3% chance of DEX +200 for 10 seconds, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of monsters of all races by 40% (except Player). ------------------------ Required Lv: 100
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.