A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Long-ranged Physical damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
After cast delay -10%, ATK +2%,
Rolling Cutter damage +15%
SET BONUS
Grace Rolling Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional after cast delay -10%,
Additional ATK +3%,
Additional Rolling Cutter damage +15%
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Property: Holy
Restores 1 SP to the user when performing a physical attack on Undead race targets.
Restores 3 SP to the user when Undead race monster is killed by a physical attack.
Enables Level 3 Turn Undead.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Property: Holy
Restores 1 SP to the user when performing a physical attack to Undead race targets.
Restores 3 SP to the user when Undead race monster is killed by a physical attack.
Enables Level 3 Turn Undead.
Adds a 10% chance of casting Level 3 Turn Undead on the target when performing a physical attack.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
Position: Upper
Reduces damage taken from Holy property attacks by 3%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
In the distant past, a guillotine cross known as Qatar used this to punish a traitor within the guild.
Property: Neutral
Dex + 2
Flee - 30
Increases physical damage on Demi-Human race targets by 50%.
Increases physical damage on Human Player race targets by 50%.
Increases the damage of Cross Impact by 30%.
Striping the skin, scraping the flesh, stealing the bones.
But it's still not enough.
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POW + 15.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Dancing Knife, Shadow Stab, Eternal Slash, and Fatal Shadow Claw damage by 1%.
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For every refine level, increase physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle.
For every 3 Base Level, increase Counter Slash damage by 1%.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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Def : 100
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar
increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Rolling Cutter damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, CRI + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Glt.Cross) [1]
Adulter Fides Chakram [2]
increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Glt.Cross) [1]
Vivatus Fides Chakram [2]
increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Cross Slash damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith II (Kagerou & Oboro)[1]
Adulter Fides Cross Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Cross Slash damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Kagerou & Oboro)[1]
Vivatus Fides Cross Huuma Shuriken [2]
Increase long ranged physical damage by 10%,
Increase Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Kunai - Distortion damage by additional 15%.
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Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Triangle Shot damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
CRI + 15.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Adulter Fides Crossbow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Vivatus Fides Cross Bow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%,
If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%.
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Location : Upper
Max HP/SP +5%.
Fatal Menace and Triangle Shot damages +10%.
Cross Impact and Cross Ripper Slasher damage +10%.
Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds.
The casting chance upgrades according to the Upgrade level.
Equip To: 3rd Thief Classes
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
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Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
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Def : 10
A one-handed, formal dress sword imbued with water.
Property: Water
Enables Level 3 Cold Bolt.
Adds a 10% chance of casting Level 3 Cold Bolt on the target when performing a physical attack.
Adds a 5% chance of inflicting Frozen on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Frozen on the user when performing a physical attack.
A brimless hat that offers very little in the way of fashion, but it does provide decent defense.
Position: Upper
ATK + 1%
ATK + 2 per upgrade level of the item.
A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
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For every refine level, ATK + 5.
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When refined to +7 or higher, increase Cross Impact damage by 20%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
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Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]
ATK + 5%.
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When the refine level of weapon is 9 or higher, Critical Damage + 20%.
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When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
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A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack;
The user's property becomes Undead.
Applies Endure effect for the duration of the transformation.
A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it.
ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Critical Damage +7%
SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
ASPD +1
Critical Damage +5%
ATK +2%
SET BONUS
Imperial Assassin Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional Critical Damage +5%
Additional ATK +3%
A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
A beautiful shield engraved with the patterns of the Rune Kingdom.
Mdef + 5
Increases the damage of Shield Press by 20%.
Increases the damage of Shield Press by an additional 2% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom.
Str + 1
Int + 1
Max HP + 3%
Max SP + 3%
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Vanishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it.
ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Long-ranged Physical damage +7%
SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
After cast delay -5%
ATK +2%
Rolling Cutter damage +10%
SET BONUS
Imperial Rolling Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional after cast delay -10%
Additional ATK +3%
Additional Rolling Cutter damage +15%
A beautiful spear engraved with patterns of the Rune Kingdom.
Property: Neutral
MATK + 40
Increases the damage of Banishing Point and Cannon Spear by 20%.
Increases the damage of Banishing Point and Cannon Spear by an additional 3% per 2 upgrade levels of this item.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A katar made from a dragon's scale. Using it in battle causes enemies to be intimidated.
Property: Holy
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
A katar made from a dragon's scale. Using it in battle causes enemies to be intimidated.
Property: Holy
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
------------------------
When refined to +12 or higher, reduce After Cast Delay by 15%.
------------------------
When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
One of the two daggers believed to have been awarded to Doomsday judges.
It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten.
If equipped with Repentance Slasher,
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
If combined upgrade levels are 18 or higher, ATK +12%.
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
This katar is known to be used by Assassin Cheongeun. She named it after her lover whom she cannot see ever again.
Property: Neutral
Required Jobs: Guillotine Cross
ATK + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.