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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Upgrade Staff” in Renewal

Page 3 of 3
Piercing Staff

Piercing Staff [2]

#1665 · One-Handed Staff · Weapon
ATK
80
MATK
145
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A staff with a jewel in it that causes shock waves which bypass some of the enemies magical defense. Property: Neutral Int + 4 Bypass 10% of hard magic defense of normal monsters and boss monsters when performing a magical attack. Bypass an additional 1% of hard magic defense of normal monsters and boss monsters when performing a magical attack per upgrade level of the item.
Full item details & effects
Psychic Spear Rod

Psychic Spear Rod [2]

#26159 · One-Handed Staff · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A rod that improves its user's ability to command the supernatural power of magic. MATK 180, indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level +9 Effect: Psychic Wave damage +30% +11 Effect: Varetyr Spear cooldown -2 sec.
Full item details & effects
Rosary Necklace

Rosary Necklace

#15166 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
60
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
The holy rosary which has received its powers from the apostle of God. It's filled with mysterious powers. Position: Lower Perfect Dodge + 2 Increases the recovery rate of recovery skills by 3%. Set Bonus Croce Staff [1] Rosary's Necklace Perfect Dodge + 2 per upgrade level of Croce Staff [1]. Set Bonus Clergy Nurse Cap [1] Rosary's Necklace Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap [1]. Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap [1].
Full item details & effects
Rutilus Stick-OS

Rutilus Stick-OS [2]

#26151 · One-Handed Staff · Weapon
ATK
80
MATK
175
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A staff equipped with a luminous red orb. This item is indestructible in battle. MATK +175 Magic damage +5% on Neutral and Earth enemies. If upgrade level is +7 or higher, Reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds. If upgrade level is +11 or higher, Reduces the global delay of skills by 10%.
Full item details & effects
RWC 2012 Pendant

RWC 2012 Pendant

#2968 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A pendant made of pure gold imbued with mystical powers to commemorate the 2012 RWC. Account Bound MATK + 1% Set Bonus RWC 2012 Ring RWC 2012 Pendant ATK + 4% MATK + 4% Set Bonus Chambered RWC 2012 Ring [1] RWC 2012 Pendant ATK + 4% MATK + 4% Set Bonus RWC Memory Knife [1] RWC 2012 Pendant MATK + 10 per upgrade level of RWC Memory Knife [1]. Set Bonus RWC 2012 Pendant RWC Memory Staff [1] MATK + 5 per upgrade level of RWC Memory Staff [1]. Set Bonus RWC 2012 Pendant RWC Commemorative Pin [1] MATK + 1% per 2 upgrade levels of RWC Commemorative Pin [1].
Full item details & effects
RWC Memory Staff

RWC Memory Staff [1]

#1670 · One-Handed Staff · Weapon
ATK
25
MATK
30
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold. The set bonus is lost if the pendant is compounded with a card. Property: Neutral Required Job: Acolyte Jobs, Mage Jobs, Soul Linker MATK + 30 per 3 upgrade levels of the item. If upgrade level is +6 or higher, MATK + 5% If upgrade level is +9 or higher, MATK + 5% Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack. Set Bonus RWC 2012 Pendant RWC Memory Staff [1] MATK + 5 per upgrade level of the RWC Memory Staff [1].
Full item details & effects
Safety Rod

Safety Rod [1]

#1672 · One-Handed Staff · Weapon
ATK
10
MATK
120
Weapon Lv.
4
Required Lv.
36
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women. Property: Neutral Int + 2 Reduces damage taken from Demi-Human race enemies by 5%. Reduces damage taken from Demi-Human race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5. Reduces damage taken from Human Player race enemies by 5%. Reduces damage taken from Human Player race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5. Adds a 2% chance of casting Level 1 Heal on the user when receiving a physical attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
Skull Cap

Skull Cap [1]

#18539 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
20
Buy value
40 z
Sell value
20 z
A driver's cap with a menacing skull on the band. Position: Upper MATK + 2% If upgrade level is +5 or higher, Additional MATK + 3% If upgrade level is +7 or higher, Additional MATK + 3% Set Bonus Elven Ears Skull Cap [1] Reduces the SP cost of skills by 3%. Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Spiritual Ring

Spiritual Ring

#2677 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. Int + 2 Dex + 1 Set Bonus Wizardry Staff Spiritual Ring Dex + 2 MATK + 6% Reduces the variable casting time of skills by 1% per upgrade level of the staff. Set Bonus Soul Staff Spiritual Ring Dex + 2 MATK + 6% Reduces the variable casting time of skills by 1% per upgrade level of the staff. Set Bonus Clip [1] Spiritual Ring SP Recovery + 9% Increases the damage of Heal on Undead race enemies by 50%. Increases the damage of Magnus Exorcismus by 30%. Set Bonus Rosary or Rosary [1] Spiritual Ring SP Recovery + 9% Increases the damage of Heal on Undead race enemies by 50%. Increases the damage of Magnus Exorcismus by 30%. Set Bonus Divine Cross Spiritual Ring Dex + 2 MATK + 10% Reduces damage taken from Demon and Undead race enemies by 10%.
Full item details & effects
Staff of Destruction

Staff of Destruction [1]

#2000 · Two-Handed Staff · Weapon (Two-Handed)
ATK
130
MATK
280
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
250
Buy value
20 z
Sell value
10 z
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. Property: Neutral Agi + 10 Int + 3 Reduces the variable casting time of Mystical Amplification by 50%. MATK + 1% per 2 upgrade levels of the item. Increases the SP cost of skills by 2% per upgrade level of the item. Adds a 2% chance of casting Level 5 Jupitel Thunder on the attacker when receiving a physical attack per upgrade level of the item.
Full item details & effects
Strange God Foxtail Staff

Strange God Foxtail Staff [2]

#1691 · One-Handed Staff · Weapon
ATK
100
MATK
240
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
50
Buy value
50,000 z
Sell value
25,000 z
This foxtail has become completely one with the dragonfly. Property: Neutral Max SP + 100 Max SP + 1% per 3 upgrade levels of the item. MATK + 2% per 3 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Sunflower Kid

Sunflower Kid [2]

#2027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
320
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
10 z
Sell value
5 z
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering. Property: Neutral Int + 5 MATK + 1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Sword Stick

Sword Stick [2]

#1668 · One-Handed Staff · Weapon
ATK
120
MATK
150
Weapon Lv.
4
Required Lv.
80
Slots
2
Weight
50
Buy value
10 z
Sell value
5 z
A stick wand used as an accessory. This has a hidden knife that can be used for close quarter combat. Property: Neutral Aspd + 10% Set Bonus Sword Stick [2] Lounge Suit Reduces the global delay of skills by 10%. Reduces the global delay of skills by an additional 1% per upgrade level of Sword Stick [2] up to a maximum upgrade level of 10.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness

#1636 · One-Handed Staff · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the global delay of skills by 3% per 2 upgrade levels of the item. Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness [1]

#1664 · Mace · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
1
Weight
70
Buy value
10 z
Sell value
5 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the cooldown of skills by 3% per 2 upgrade levels of the item. Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap Thorn Staff of Darkness MATK + 10 per upgrade level of the Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Tree Sprout

Tree Sprout

#19299 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
The magical power from this Eclage tree sprout is overwhelming. Position: Lower Reduces the variable casting time of skills by 5%. Set Bonus Kardui Ears Tree Sprout MATK + 10 Additional MATK + 20, if the users base Dex is 108 or higher. Additional MATK + 30, if the users base Dex is 120 or higher. Reduces the variable casting time of skills by 2%. Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher. Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher. Set Bonus Tendrilion Card Tree Sprout Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
Full item details & effects
Vellum Arc Wand

Vellum Arc Wand

#2016 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
220
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
80
Buy value
20 z
Sell value
10 z
Additional options for PvP and siege areas The option does not apply in the Siege of Herostraia. A two-handed staff that has been designed specifically for battles against players. Property: Neutral This item is indestructible in battle. Stats during WoE, WoE TE, PvP Increases magical damage on Human Player and Doram Player race targets by 25%. Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack. If upgrade level is +6 or higher, MATK + 15% If upgrade level is +9 or higher, Reduces the variable casting time of skills by 20%. Reduces the fixed casting time of skills by 0.2 seconds.
Full item details & effects
Wizardry Staff

Wizardry Staff

#1473 · Two-Handed Staff · Weapon (Two-Handed)
ATK
120
MATK
200
Weapon Lv.
4
Required Lv.
90
Slots
0
Weight
240
Buy value
20 z
Sell value
10 z
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies. Property: Neutral Int + 6 Dex + 2 Set Bonus Wizardry Staff Spiritual Ring Dex + 2 MATK + 6% Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Full item details & effects
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