A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
ATK: 280
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Immune to Curse.
------------------------
Set Bonus:
Guardian Helm [1]
King Schmidt's Suit [1]
All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
------------------------
Guardian Helm [1]
King Schmidt's Manteau [1]
All Basic Status + 10
Reduce damage taken from Players by 6%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Str) [1]
All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]
All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Int) [1]
All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]
All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]
All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]
All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
------------------------
Def : 2
Location : Middle
A Shadowmancer's cloth hat that increases tolerance to
Mdef +12
Increases tolerance to Demon and Undead monsters by 5%.
Increases ATK and MATK to all monster sizes by 10%.
Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked.
Upgrade effects:
4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10
Location : Upper
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
------------------------
MHP + 1500, MSP + 150.
------------------------
When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
------------------------
[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
------------------------
Def : 15
Shield usable in Herosria.
MDEF + 5.
ATK + 20, MATK + 20.
Increase damage taken from human players by 6%,
Decrease damage taken from doram players by 6%.
------------------------
A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing.
Property: Neutral
Bypass 100% of hard defense of Brute race targets when performing a physical attack.
Bypass 100% of hard defense of Doram race targets when performing a physical attack.
Adds a 10% chance of casting Level 3 Vital Strike on the target when performing a physical attack.
Adds a 10% chance of gaining Meat when a Brute race monster is killed.
Set Bonus
Tournament Shield [1]
Long Horn [1] or Battle Hook [1] or Hunting Spear [1]
ATK + 4%
Def + 2
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
------------------------
MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
A lethal katar that has been perfectly designed to carry out quick assassinations.
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 60%.
If upgrade level is +9 or higher,
Additional Flee + 5
Additional Perfect Dodge + 2
If upgrade level is +10 or higher,
ATK + 5%
Set Bonus
Illusion Infiltrator [2]
Illusion Ring [1]
Aspd + 10%
If Illusion Infiltrator [2] upgrade level is +9 or higher,
Increases critical damage on targets by 10%.
If Illusion Infiltrator [2] upgrade level is +11 or higher,
Increases physical damage on Brute race targets by 25%.
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
------------------------
MHP + 10%, MSP + 10%.
------------------------
MDEF + 10.
------------------------
When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
------------------------
When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
------------------------
Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
------------------------
When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
------------------------
Def : 60
A combat shield created by collecting the essence of Illusion technology.
MaxHP + 10% , MaxSP + 10%, When above BaseLv170, increase resistance of neutral property attacks by 5%.
ATK + 15 , MATK + 15 per 3 refine rates.
A combination of Survivor's Rods.
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
An improved version of the hat modeled after the imp,
the mascot of the Thor Volcano dungeon.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Fire property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Fire magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Fire magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Earth property monsters by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Def : 1
Location : Upper
A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
------------------------
ATK + 100, MATK + 100.
------------------------
For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
------------------------
When refined to +12 or higher, reduce After Cast Delay by 15%.
------------------------
When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
------------------------
Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
------------------------
Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
------------------------
Def : 0
ATK & MATK +120.
------------------------
Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
------------------------
When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
------------------------
When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
------------------------
[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
------------------------
Def: 30
An old mask resembles the face of an ominous creature.
You can feel a glimpse of sorrow when wearing it.
------------------------
ATK + 10%
------------------------
ATK + 40.
------------------------
Reduce After Cast Delay by 10%.
------------------------
There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack.
------------------------
There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack.
------------------------
When Base STR is 120 or higher,
Additional ATK + 60.
Increase physical damage against all property enemies by 15%.
Increase long-range physical damage by 15%.
------------------------
Def: 0
Location: Middle
Boots made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 2%.
If refined to +7 or higher, ATK + 25.
If refined to +9 or higher, additional ATK + 15.
A compact telescope designed for easy carrying. Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
------------------------
HIT + 20.
------------------------
For every 20 pure STR, increases physical damage against Formless and Undead monsters by 2%.
------------------------
For every 20 pure AGI, increases physical damage against Animal and Plant monsters by 2%.
------------------------
For every 20 pure VIT, increases physical damage against Insect and Fish monsters by 2%.
------------------------
For every 20 pure INT, increases physical damage against Demon and Demi-human by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Angel and Dragon by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Doram and Human player by 2%.
------------------------
If the total of 6 basic stats is 600 or higher, increases physical damage against all race enemies by 10%, HIT + 10, Res + 10.
------------------------
If the total of 6 talent stats is 160 or higher, increases POW + 5, P.Atk + 5.
------------------------
Set Bonus:
Portable Telescope-LT [1]
Rescue Whistle-LT
Reduces after-cast delay by 15%, reduces fixed casting time by 0.2 seconds.
Increases 'First Aid' cooldown by 5 seconds.
When using 'First Aid' skill:
Casts Level 5 Safety Wall on self.
------------------------
Def : 0
Location : Middle
Beautiful corolla with cute years. Can feel the elegant with natural beauty.
ATK + 40
-------------
Increase critical damage by 5%
-------------
When base Luk is 90 or higher,
Additional
ATK + 60
Increase critical damage by 10%.
-------------
When base Luk is 125 or higher,
Additional
ATK + 80
Increase critical damage by 20%
Location : Middle Weight : 10
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
A Rifle wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
God's Hammer damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional God's Hammer damage +15%.
When refined to +9 or higher, God's Hammer cooldown -3 sec.
When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
A Shotgun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Splash damage.
Slug Shot damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
------------------------
Reduce damage taken from Normal and Boss enemies by 7%.
------------------------
For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
------------------------
For every 2 refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
------------------------
Def : 60
An improved version of cloth that was given out at certain magic contest.
It doesn't seem to be a genuine product, but safety is guaranteed.
------------------------
ASPD + 5%.
------------------------
Reduce after cast delay by 5%.
------------------------
ATK + 50, MATK + 50
------------------------
Reduce damage taken from players by 5%.
------------------------
When refined to +6 or higher,
Increase ASPD and reduce after cast delay by additional 5%.
------------------------
When refined to +8 or higher,
Increase ASPD and reduce after cast delay by additional 10%.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Anti Conjurer Suit [1]
MHP + 25%, MDEF + 50.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Magic Protector Robe [1]
When using recovery skills, HP recovery amount + 30%.
Reduce SP consumption when using skills by 10%.
------------------------
Def : 38