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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 4%” in Renewal

Page 5 of 24
Ceres Leather Armor-LT

Ceres Leather Armor-LT [1]

#450293 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK+100. ------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills "No Limits" cooldown reduce by -30 seconds. ------------------------ Def: 30
Full item details & effects
Chakram

Chakram [2]

#1285 · Katar · Weapon (Two-Handed)
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
A rare design for a katar, its design has the meaning of 'transmigration'. Property: Neutral If Katar Mastery is level 10, ATK + 10 Increases the damage of Meteor Assault by 20%. Set Bonus Chakram [2] Assassin Handcuffs [1] Max HP - 10% Crit + 4 Increases critical damage on targets by 40%.
Full item details & effects
Chambered RWC 2012 Pendant

Chambered RWC 2012 Pendant [1]

#2969 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A pendant made of pure gold imbued with mystical powers to commemorate the 2012 RWC. Account Bound MATK + 1% Set Bonus RWC 2012 Ring Chambered RWC 2012 Pendant [1] ATK + 4% MATK + 4% Set Bonus Chambered RWC 2012 Ring [1] Chambered RWC 2012 Pendant [1] ATK + 4% MATK + 4%
Full item details & effects
Chambered RWC 2012 Ring

Chambered RWC 2012 Ring [1]

#2967 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A ring made of pure gold imbued with mystical powers to commemorate the 2012 RWC. Account Bound ATK + 1% Set Bonus Chambered RWC 2012 Ring [1] RWC 2012 Pendant ATK + 4% MATK + 4% Set Bonus Chambered RWC 2012 Ring [1] Chambered RWC 2012 Pendant [1] ATK + 4% MATK + 4%
Full item details & effects
Chemical Resistant Glove

Chemical Resistant Glove [1]

#490428 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
POW +3. ------------------------ ATK +10%. ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ For every 2 Base levels, Increases Cart Cannon and Cart Tornado damage by 1%. (Max bonus lv 250) ------------------------ For every 10 Base levels, Increases Acidfied Zone (Fire/Water/Wind/Ground) damage by 1%. ------------------------
Full item details & effects
Chic Peony

Chic Peony [1]

#400437 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An elegant hat with an impressively bold silhouette. You will be enchanted by its beautiful and alluring design. ------------------------ POW + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Shadow Stab and Eternal Slash by 1%. ------------------------ Every refine level, POW + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
Circuit Board-OS

Circuit Board-OS [2]

#28629 · Book · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A circuit board that has a mysterious pattern on it. It's strong enough to be used as a weapon. ATK +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases damage on Small and Medium targets by an additional 20%. If upgrade level is +11 or higher, Critical Damage +20%
Full item details & effects
Circulation of Life: Spring

Circulation of Life: Spring [1]

#480349 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of spring in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Melee Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Melee Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Def : 80
Full item details & effects
Circulation of Life: Summer

Circulation of Life: Summer [1]

#480350 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of summer in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Def : 80
Full item details & effects
Circulation of Life: Winter

Circulation of Life: Winter [1]

#480352 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of winter in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 2, CON + 2, CRI + 4. ------------------------ For every 2 refine levels, ATK + 5, CRI + 1. ------------------------ For every 3 refine levels, Critical Damage + 1%, CRT + 1. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] CRI + 10, Melee and Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, CRT + 5, C.RATE + 5. [Grade A] Critical Damage + 15%, C.RATE + 7. ------------------------ Def : 80
Full item details & effects
Claw Sword

Claw Sword [2]

#21054 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
350
Buy value
0 z
Sell value
0 z
A tool used to remove various kinds of scrap at construction sites. Can be used for many purposes. ATK +15%, CRIT +5. When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%) When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec. When refined to +11 or higher, CRIT +7, After-cast delay -20%.
Full item details & effects
Clown Smiling

Clown Smiling [1]

#410345 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
ATK + 40, CRI + 10, ASPD + 2. Increases critical damage by 20%. Increases physical damage to boss monsters by 10%. ------------------------ When Base LUK is 120 or higher, Increases CRI by additional 20. Increases critical damage by additional 30%. Increases ATK by additional 150. ------------------------ Location: Middle Required Lv: 100
Full item details & effects
Commander Manteau

Commander Manteau [1]

#20925 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Increases player's tolerance by 5% MaxHP+3% MaxSP+3% ATK+10 MATK+10 If refine rate is 5 or higher, additional MaxHP+7% MaxSP+7% ATK+20 MATK+20 When refine rate is 7 or higher, additional MaxHP+10% MaxSP+10% ATK+30 MATK+30 When equipped with Hero Nependess shoes Increase player's tolerance by 5% Reduce variable cast time for skill by 10% INT+10 Agi+10 When equipped with Hero Silverleather Boots Increases resistance to players by 5% Reduce after cast delay by 20% Str+10 Dex+10 When equipped with Hero Ungloiant Boots Increases resistance to players by 5% Reduce SP comsumption by 10% Luk+10 Vit+10 Increases the effect of the Healing skills by 20% Position: Garment DEF : 20
Full item details & effects
Confession Courage Crown

Confession Courage Crown [1]

#400447 · Armor · Headgear (Top)
DEF
40
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown filled with courage. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 15. ------------------------ For every 3 refine level, ATK + 5%. ------------------------ For every 4 refine level, increase physical and magical damage against all property enemies by 3%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Ensis [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Storm Blast and Storm Slash damage by 8%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Katapulta [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Hundred Spears and Madness Crusher damage by 10%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Asta [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Overbrand and Overslash damage by 10%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Liber [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, CRI + 3, increase Petitio damage by 15%. ------------------------ Def : 40 Location : Upper
Full item details & effects
Confession Domineering Crown

Confession Domineering Crown [1]

#400457 · Armor · Headgear (Top)
DEF
40
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown filled with ambition. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 15. ------------------------ For every 3 refine level, Critical Damage + 5%. ------------------------ For every 4 refine level, Melee Physical Damage + 4%. ------------------------ When refined to +9 or higher, CRI + 8. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Manus [2] P.ATK + 10. For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Mucro [2] Critical Damage + 20%. For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Dilacero [2] P.ATK + 10. For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Caestus [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Ungula [2] Long Ranged Physical Damage + 15%. For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%. ------------------------ Def : 40 Location : Upper
Full item details & effects
Convertible Critical Wing

Convertible Critical Wing [1]

#480197 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Multipurpose wing improved for high efficiency and high output. Critical process is installed. Compatible with various items. ------------------------ For every 2 refine levels, Increases ATK +5 and CRI +2. For every 3 refine levels, Increases physical damage against all size enemies by 3%. ------------------------ If refine rate is 7 or higher, increases ASPD by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ Set Bonus Convertible Critical Wing Deep Blue Sunglasses [1] Increases critical damage by 7%, reduces variable casting time by 15%. ------------------------ Set Bonus Convertible Critical Wing Victory Wing Ear [1] increases critical damage by 7%, reduces global cooldown by 15%. ------------------------ Set Bonus Convertible Critical Wing Battle Processor [1] increases critical damage by 7%, increases melee and long ranged physical damage by 5%. ------------------------
Full item details & effects
Convertible Physical Wing

Convertible Physical Wing [1]

#480124 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Multipurpose wing improved for high efficiency and high output. Physical process is installed. Compatible with various items. ------------------------ For every 2 refine levels, Increases ATK +5 and ATK +1%. For every 3 refine levels, Increases physical damage against all size enemies by 3%. ------------------------ If refine rate is 7 or higher, increases ASPD by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ Set Bonus Convertible Physical Wing Deep Blue Sunglasses [1] ATK + 7%, reduces variable casting time by 15%. ------------------------ Set Bonus Convertible Physical Wing Victory Wing Ear [1] ATK + 7%, reduces global cooldown by 15%. ------------------------ Set Bonus Convertible Physical Wing Battle Processor [1] ATK + 7%, increases melee and long ranged physical damage by 5%. ------------------------
Full item details & effects
Coolant Injection

Coolant Injection [2]

#16093 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A coolant injector used to cool down overheated Carts. Indestructible, Long-ranged Physical damage +10% ATK +1% for every upgrade level +9 Effect: Cart Cannon damage +25% +11 Effect: Long-ranged Physical damage +15% (Additional)
Full item details & effects
Crescive Shadow Armor

Crescive Shadow Armor

#24912 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Crescive Bolt damage by 5%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Crescive Bolt damage by additional 1%. ------------------------ Set Bonus: Crescive Shadow Armor Crescive Shadow Shoes ATK + 2%, P.ATK + 2. When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%. ------------------------ Set Bonus: Crescive Shadow Armor Crescive Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location : Armor
Full item details & effects
Crimson Bible

Crimson Bible [2]

#28604 · Book · Weapon
ATK
45
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
45
Buy value
20 z
Sell value
10 z
A book with a reddish radiance. Property: Neutral Required Job: Priest Jobs, Sage Jobs, Taekwon Master ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
Full item details & effects
Crimson Rose

Crimson Rose [2]

#32302 · Revolver · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
The revolver decorated with red roses used by those who have reached the master's level. It seems to resonate with the boots of an ancient hero. ATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, ATK + 5%. When refined to +9 or higher, increase critical damage by 20%. When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s
Full item details & effects
Crimson Rose-LT

Crimson Rose-LT [2]

#800013 · Revolver · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%. When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%. When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Crimson Rose-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Crown of Good and Evil (Abyss Chaser)

Crown of Good and Evil (Abyss Chaser) [1]

#400383 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%. When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] Evil Spell Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%. When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] Good Spell Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Biolo)

Crown of Good and Evil (Biolo) [1]

#400381 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Cardinal)

Crown of Good and Evil (Cardinal) [1]

#400378 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Sealed Bible [2] For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%. When weapon grade is B or higher, increase Petitio damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Sealed Bible [2] Evil Spell Increase Petitio damage by additional 15%, increase Critical damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Saint Bringer [2] For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%. When weapon grade is B or higher, increase Flamen damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Saint Bringer [2] Good Spell Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Dragon Knight)

Crown of Good and Evil (Dragon Knight) [1]

#400374 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Execution Great Sword [2] For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%. When weapon grade is B or higher, increase Hack and Slash damage by additional 10%. When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Jupiter Spear [2] For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%. When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%. When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
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