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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 7%” in Renewal

Page 7 of 21
Drooping Thanatos's Dolor-LT

Drooping Thanatos's Dolor-LT [1]

#400465 · Armor · Headgear (Top)
DEF
30
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An improved version of the doll hat that resembles Thanatos agony. ------------------------ Increases physical/magical damage to Holy and Shadow attribute by 10%, Increases physical/magical damage to Dragon and Angel race by 10%. For every 3 refine level, additional 2% of each bonus damage above. ------------------------ MHP +10%, MSP +7%. ------------------------ When refined +7 or higher, ATK +5%, MATK +5%. ------------------------ When refined +9 or higher, reduces Variable Casting Time by 15%. ------------------------ When refined +11 or higher, reduces After Cast Delay by 15%. ------------------------ [Grade Bonus] [Grade D] All talent status + 2. [Grade C] RES +50, MRES +50. [Grade B] Increases physical/magical damage to all size monsters by 10% [Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%. ------------------------ Def : 30 Location : Upper
Full item details & effects
Drop of Seven Colors

Drop of Seven Colors [1]

#490679 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
One of the magical tools said to have been left behind by the Mage of Seven Luminaries. The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals. -Rumor from the Mage Academy- SPL + 3, MATK 10%. Increases magic damage to enemies of all sizes by 15%. ------------------------ Increases resistance to players and doram by 3%. ------------------------ Intensification skill cooldown reduced by 75 seconds. ------------------------ Every 5 base level, Soul Expansion damage increase by 1%. ------------------------ Intensification skill is canceled when the item is unequipped. ------------------------ Def : 0
Full item details & effects
Dual Shadow World Cloak

Dual Shadow World Cloak [1]

#480306 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
All Basic Stat +5. For every 2 refine level, All Basic Stat +1. For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%. For every 4 refine level, increases physical and magical damage against all property enemies by 3%. If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%, reduces variable casting time by 5%. If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%. ------------------------ Set Bonus: Dual Shadow World Cloak Petal Card POW +4. Increases Critical Damage by 20%. ------------------------ Set Bonus: Dual Shadow World Cloak Menblatt Card CRT +4. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Cenere Card CON +4. Increases ASPD +15%. ------------------------ Set Bonus: Dual Shadow World Cloak Antique Book Card SPL +4. Increases magical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Wakwak Card STA +4. Increases physical damage to all property by 15%. ------------------------ Set Bonus: Dual Shadow World Cloak Jejeling Card WIS +4. Increases MHP by 20%. ------------------------ Def : 30
Full item details & effects
Elder Staff

Elder Staff [3]

#26107 · One-Handed Staff · Weapon
ATK
60
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
3
Weight
50
Buy value
0 z
Sell value
0 z
A staff created by the natives ancestors of Rockridge. Property: Neutral Required Jobs: Acolyte Jobs MATK + 150 Increases the recovery rate of recovery skills by 10%. If upgrade level is +7 or higher, Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, Increases the recovery rate of recovery skills by an additional 10%.
Full item details & effects
Electric Fox-OS

Electric Fox-OS [2]

#26164 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. This item is indestructible in battle. MATK +350 MATK +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%.
Full item details & effects
Electric Fox-OSAD

Electric Fox-OSAD [2]

#550076 · One-Handed Staff · Weapon
ATK
250
MATK
350
Weapon Lv.
5
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Electric Fox-OS remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 350. MATK +10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. ------------------------ ATK : 250 Weapon Lv : 5
Full item details & effects
Elemental Booster Muffler

Elemental Booster Muffler [1]

#480001 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Reduces variable cast time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Full item details & effects
Elemental Booster Robe

Elemental Booster Robe [1]

#450002 · Armor · Armor
DEF
80
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special robe for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 100 Variable Cast Time reduced by 5%. For every 2 refine levels, increases MATK + 1%. For every 3 refine levels, reduces Variable Cast Time by 1%. If refined to +7, increases MATK + 50. If refined to +9, reduces Variable Cast Time by 5%.
Full item details & effects
Elemental Booster Shoes

Elemental Booster Shoes [1]

#470001 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of shoes for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. MATK + 20 FLEE + 20 For every 3 refine levels, increases MHP + 400. If refined to +7, increases MHP + 1800. If refined to +9, decreases fixed casting time by 0.5 seconds.
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
Full item details & effects
Elemental Origin

Elemental Origin [2]

#28608 · Book · Weapon
ATK
120
MATK
150
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A grimoire that explains the origin of elemental magic and compiles all elemental spells. Property: Neutral Required Jobs: Sorcerer Int + 4 MATK + 150 Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%. If upgrade level is +7 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%. Set Bonus Elemental Cape Elemental Origin Elemental Robe Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead. Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Full item details & effects
Elemental Possession

Elemental Possession [1]

#450242 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits. MHP +10%, MSP +10%. When refined to +5 or higher, INT +15. When refined to +7 or higher, Additional INT +15. When refined to +10 or higher : Armor will be indestructible. Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%. ------------------------ When learned Varetyr Spear lv 10 : Reduce cooldown of Varetyr Spear by 1 sec. Reduce cooldown of Call Ventus by 25 sec. ------------------------ Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus : ASPD +1%, MATK +15. ------------------------ For every level of Spirit Sympathy learned, Increase magic damage against all races by 14%, ------------------------ Def : 100
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Elemental Sword

Elemental Sword [3]

#13414 · One-Handed Sword · Weapon
ATK
105
MATK
95
Weapon Lv.
3
Required Lv.
70
Slots
3
Weight
120
Buy value
20 z
Sell value
10 z
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire. Str +2, Int +4, Dex +1, MATK +95 10% additional damage to Monsters with Neutral property. When attacking, has a chance of adding an additional elemental magic attack.
Full item details & effects
Engineer Cap

Engineer Cap [1]

#19364 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Position: Upper ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%. If refine rate is 11 or higher, ATK + 5%, MATK + 5%. Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Full item details & effects
Engraved Orlean's Gown

Engraved Orlean's Gown [1]

#450191 · Armor · Armor
DEF
50
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking. Enhanced by Varmund's rune engraving. ------------------------ Increases variable casting time by 15%, skill casting can't be interrupted. ------------------------ If refine rate is 7 or higher, MATK +50. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%. ------------------------ Set Bonus: Engraved Orlean's Gown Engraved Orlean's Glove MATK +1% per 3 refine rate of Engraved Orlean's Gown, When armor refined to +9 or higher, reduces variable casting time by 10%, When armor refined to +11 or higher, increases water, wind and earth property magical damage by 20%, When armor refined to +13 or higher, The armor can't be destroyed in battle. ------------------------ Def: 50 Armor Lv: 2 Req Level: 210
Full item details & effects
Engraved Orlean's Server

Engraved Orlean's Server [1]

#460021 · Armor · Shield
DEF
75
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny. Enhanced by Varmund's rune engraving. ------------------------ MRES +2. ------------------------ If refine rate is 7 or higher, MRES +3, S.MATK +1. If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%. ------------------------ Set Bonus: Engraved Orlean's Server Engraved Orlean's Glove Reduces variable time by 5%, S.MATK +2, If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL +1. ------------------------ Def: 75 Armor Lv: 2 Req Level: 210
Full item details & effects
Envy Blunt

Envy Blunt [2]

#590006 · Mace · Weapon
ATK
180
MATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +210. Duple Light damage +15%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Duple Light damage +20%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
Full item details & effects
Evil Bone Wand

Evil Bone Wand

#1615 · One-Handed Staff · Weapon
ATK
40
MATK
110
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. Property: Undead Int + 4 Set Bonus Evil Bone Wand Skull Cap [1] MATK + 10 per upgrade level of Evil Bone Wand. If Evil Bone Wand upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Exorcism of Malicious Soul Shadow Armor

Exorcism of Malicious Soul Shadow Armor

#1270045 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Exorcism of Malicious Soul increased by 5%. ------------------------ For every 2 Refine Levels, MATK + 10. ------------------------ For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%. ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes Master Shadow Shield Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Exorcist's Bible-LT

Exorcist's Bible-LT [2]

#540035 · Book · Weapon
ATK
220
MATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Indestructible. MATK +190, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, ATK and MATK +10. For every 3 refine level, increases Duple Light and Judex damage by 25%. When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%. When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex. Set Bonus: Exorcist's Bible-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases holy property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------
Full item details & effects
Exoricist's Bible

Exoricist's Bible [2]

#28630 · Book · Weapon
ATK
165
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen. It seems to resonate with Ancient Hero Boots. MATK +160. Every 2 Refine levels MATK+ 10. Every 3 Refine levels Duple Light damage increased by 25%. When Refine level is 9 attack speed increased (delay after attack decreased by 10% ). When Refine level is 11 Duplex Light damage increased additionally by 30%. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Arch Bishop Jobs
Full item details & effects
Exotic Temporal Armor

Exotic Temporal Armor [1]

#450175 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
A mysterious armor said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ ATK + 30、MATK + 30. ------------------------ For every 3 refine level, ATK + 2%, MATK + 2%. ------------------------ When refined to +7 or higher, ATK + 50, MATK + 50. ------------------------ When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%. ------------------------ When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 22 or higher, Increase physical and magic damage against all size enemies by 10%. Critical Damage + 8%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Boots [1] ATK + 80, MATK + 80. When total refine level of set is 22 or higher, ignore physical and magic defense of Brute and Demon race enemies by 20%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] When total refine level of set is 27 or higher, reduce After Cast Delay by 5%. When total refine level of set is 37 or higher, reduce After Cast Delay by 8%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Armor-LT

Exotic Temporal Armor-LT [1]

#450299 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
ATK & MATK +150. MDEF +10. ------------------------ For every 2 refine level, MATK +15. For every 3 refine level, ATK & MATK +2%. ------------------------ When refine level 7 or more, ignores physical/magical defense for all races by 30%. When refine level 9 or more, reduces after skill delay by 10%. When refine level 11 or more, increses melee and long range physical damage by 10%, increses all property magic damage by 10%. When refine level 12 or more, armor will be indestructible in battle. When refine level 13 or more, increases physical and magical damage to all property enemies by 15%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] If the sum of refinement is 22 or higher, increases physical and magical damage to all size enemies by 12%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Boots-LT [1] ATK & MATK +80. If the sum of refinement is 22 or higher, increases physical and magical damage to all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] If the sum of refinement is 37 or higher, reduces after cast delay by 10%, if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK & MATK +3%. [Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%. [Grade B] Every 2 refine level, P.ATK & S.MATK +1. [Grade A] Every 2 refine level, physical/magical damage to all race +2%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau

Exotic Temporal Manteau [1]

#480076 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious cape said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%. ------------------------ For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%. ------------------------ When refined to +9 or higher, ATK + 7%, MATK + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Bear's Power ATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Speed of Light Reduce After Cast Delay by 4%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Muscle Fool MHP + 7%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Runaway Magic MATK + 25. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Hawkeye Increase long-range physical damage by 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Ring [1] Lucky Day Critical Damage + 5%. ------------------------ Set Bonus: Exotic Temporal Manteau [1] Exotic Temporal Boots [1] MDEF + 5. When total refine level of set is 22 or higher, When Base STR is 108 or higher, ATK + 50. When Base AGI is 108 or higher, ASPD + 1. When Base VIT is 108 or higher, After Cast Delay - 5%. When Base INT is 108 or higher, MATK + 50. When Base DEX is 108 or higher, Long-range physical damage + 7%. When Base LUK is 108 or higher, Critical Damage + 7%. ------------------------ Def : 40
Full item details & effects
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