Indestructible.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases Axe Tornado damage by 10%.
When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
When refined to +9 or higher, Increases meele and long range physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20%
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Set Bonus:
Avenger-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Blasti-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
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ATK : 400
Weapon Lv : 5
A stone hammer made out of Bradium.
Element: Neutral
Required Job: Mastersmith Jobs
Adds a 5% chance of inflicting Stun on the target when using Hammerfall.
Adds an additional 2% chance of inflicting Stun on the target when using Hammerfall per upgrade level of the item.
This item is indestructible in battle.
A terrifying two-handed axe that is said to stimulate the nerves in order to kill humans, once it's in the wearer's hands.
Account Bound
Property: Neutral
Str + 3
Increases physical damage on Demi-Human race targets by 55%.
Increases physical damage on Human Player race targets by 55%.
Adds a 2% chance of damaging the targets armor when performing a physical attack.
This item is indestructible in battle.
ATK + 5%.
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When compounded on One-handed Axe or Two-handed Axe, gain the following effects:
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Increase long-range physical damage by 10%.
For every 3 refine level of Weapon, increase long-range physical damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase long-range physical damage by additional 3%.
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Property: Holy
Increases physical damage on Undead race targets by 10%.
Adds a chance of casting Level 5 Blessing on the user when performing a physical attack.
This item is indestructible in battle.
A two-handed axe emitting a red aura.
Property: Neutral
Required Job: Swordman Jobs, Merchant Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
This item is indestructible in battle.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
Armor that has lost its light after being consumed by toxic demonic magic.
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ATK + 140.
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For every 2 refinement levels, POW + 1, CON + 1.
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At refinement level 7, ATK + 3%, P.ATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, melee/ranged physical damage + 10%.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
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A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 180.
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Robe that has lost its light after being consumed by toxic demonic magic.
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MATK + 140.
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For every 2 refinement levels, SPL + 1, CON + 1.
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At refinement level 7, MATK + 3%, S.MATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, increases all property magic damage by 10%.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
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A two-handed axe imbued with holy power, once wielded by the Divine Order.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mighty Smash damage by 5%.
------------------------
When refined to +5 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +7 or higher, increases melee physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mighty Smash damage by 10%.
------------------------
When refined to +10 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.
If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
A gigantic and ridiculously heavy axe which requires great strength to use properly.
Property: Neutral
ATK + 340, if the users base Str is 95 or higher.
Aspd - 40%
Increases the SP cost of skills by 100%.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of inflicting Coma on Demi-Human race target when performing a physical attack.
This item is indestructible in battle.
Saw Axe strengthened by the energy of Mjolnir.
ATK +15%, Can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.
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Weapon Lv : 5
This giant axe seems like it's impossible to pick up and wave.
Property: Neutral
Increases the damage of High Speed Cart Ram by 15%.
If the user's base Str is 95 or higher,
Hit + 10
Aspd + 3%
Set Bonus
Giant Axe [1]
Giant's Protection [1]
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe [1] upgrade level is +7 or higher,
Increases physical damage on Boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe [1] upgrade level is +9 or higher,
Increases physical damage on Boss monsters by an additional 10%.
Increases the damage of High Speed Cart Ram by an additional 10%.
A two-handed axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +180
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.
A humongous, double bladed axe
Property: Neutral
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
The target gets knocked back by 5 cells when using Mammonite.
This item is indestructible in battle.
Huge Two-handed ax used by the Guards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed,
ATK + 5%.
Reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
------------------------
If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second.
------------------------
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
Property: Neutral
Crit + 20
CRIT + 1 per upgrade level of the item.
Aspd + 5%
This item is indestructible in battle.
Merchant Bonus
Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack.
Blacksmith's two-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 15%, critical damage decreased by 7%.
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
A massive two-handed axe that is embedded with an orb imbued with the power of a hurricane.
Property: Neutral
Aspd + 1% per upgrade level of the item.
Reduces damage taken from Medium size enemies by 10%.
Reduces damage taken from Medium size enemies by an additional 1% per upgrade level of the item.
Adds a 2% chance of casting Level 5 Pulse Strike on the target when performing a physical attack.
This item is indestructible in battle.
Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.
When refined +7 or higher,
reduces variable casting time by additional 10%.
When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher,
reduces global cooldown by 10%.
------------------------
Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail
ATK +50, reduces global cooldown by 15%.
When each equipment refined +7 or higher, increases ASPD by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
------------------------
ATK : 250
weapon Lv : 4
Two-handed axe made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel.
Indestructible.
Character Bound
ATK + 7 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Property: Neutral
Required Jobs: Mechanic
Adds a 0.5% chance of buffing the user for 7 seconds when performing a short-ranged attack; Crit + 20.
This item is indestructible in battle.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.
A two-handed axe filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Axe Stomp damage by 10%.
------------------------
For every 2 refine level, increase Axe Tornado damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Axe Tornado damage by additional 25%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Axe Stomp damage by additional 5%.
[Grade C] Increase Axe Stomp damage by additional 8%. P.ATK + 1.
[Grade B] Increase Axe Stomp damage by additional 12%. POW + 2.
------------------------
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Indestructible
Axe Stomp damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife.
Property: Shadow
Crit + 50 on Undead race targets.
Adds a 0.5% chance of inflicting Coma on Undead race target when performing a physical attack.
This item is indestructible in battle.