This crown honors Aquarius, the 11th astrological sign in the zodiac calendar.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
A mysterious, ancient artifact that can endow normal armor with great defensive power, although it does make the wearer feel very sluggish.
Max HP + 50
Set Bonus
Padded Armor or Padded Armor [1]
Armor Charm
Max HP + 150
Def + 5
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
Mdef + 10
Reduces damage taken from Holy property attacks by 10%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 2%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power.
Position: Upper
ATK + 15%
MATK + 15%
Mdef + 20
Hit + 20
Flee + 20
Perfect Dodge + 10
Crit + 20
Aspd + 5
Reduces the variable casting time of skills by 20%.
Reduces damage taken from Neutral property attacks by 5%.
If upgrade level is +9 or higher,
All Stats + 10
Max HP + 15%
Max SP + 15%
Concept by Team Inubashiri.
If you desire to move more quickly, this might help. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Assassin Robe [1]
Battle Greave [1]
Captain's Manteau [1]
Agi + 3
Max HP + 12%
Crit + 5%
Aspd + 5%
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Restores 3000 HP to the user every X second for 10 seconds when receiving a physical attack.
Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Assaulter Plate [1]
Battle Greave [1]
Captain's Manteau [1]
Vit + 3
Max HP + 12%
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Increases the recovery rate of recovery skills and recovery items by 10%.
Restores 6000 HP to the user every X second for 10 seconds when receiving a physical attack.
Armor said to have been worn by a noble being from a distant land.
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When equipped with Evil Druid Card,
for every 2 refine level, MAX HP +3% (Maximum: +14 refine level).
------------------------
When equipped with High Priest Card,
if refine level is +10 or above, MAX HP + (Refine level -5)*(Refine level -5)%. (Maximum: +14 refine level.
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When equipped with Astraea Shoes and Astraea Manteau,
All Stats +3, MAX HP +15%.
Physical damage taken from Medium size Enemies -5%.
If total refine level is +45 or above, Immune to Frozen.
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Def : 80
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
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Def: 25
A cloak said to have been worn by a noble being in a distant land.
------------------------
MAX HP, MAX SP +5%
INT +2, VIT +2, DEX +2
------------------------
When refine +12 or above, ASPD+2
------------------------
When equipped with Astraea Shoes,
All Stats +1
Resistance to all races +10%
MAX HP, MAX SP +5%
------------------------
Def : 15
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
------------------------
Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
An earring worn to enhance physical defense.
Max HP + 10 per upgrade level of the item.
Def + 10
If upgrade level is +7 or higher,
Additional Def + 10
Set Bonus
Athena Shadow Earring
Resist Spell Power Shadow Pendant
Reduces damage taken from Neutral property attacks by 1%.
If the combined upgrade levels of Athena Shadow Earring and Resist Spell Power Shadow Pendant are +15 or higher,
Reduces damage taken from Neutral property attacks by an additional 1%.
A shield worn to enhance physical defense.
Max HP + 10 per upgrade level of the item.
Def + 10
If upgrade level is +7 or higher,
Additional Def + 10
Set Bonus
Athena Shadow Shield
Immune Shadow Armor
Def + 1 per upgrade level of Athena Shadow Shield and Immune Shadow Armor.
If the combined upgrade levels of Athena Shadow Shield and Immune Shadow Armor are +15 or higher,
Reduces damage taken from Neutral property attacks by 1%.
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEF) effect.
[Enchant Effect]
DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Automatic Engine Wing Type A
Automatic Engine Wing Type B
Automatic Leg Type A
Automatic Leg Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MDEF) effect.
[Enchant Effect]
MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Automatic Engine Wing Type A
Automatic Engine Wing Type B
Automatic Leg Type A
Automatic Leg Type B
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95