A mask shaped like
a Whisper that feels like its always massaging
your face so it might be good for your skin.
Agi +3. Increase
Ghost damage by 10%.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location :
Upper, Mid, Lower
When opened gives one of the following
Fallen Angel Wings [1]
Heroic Backpack [1]
White Snake Hat
Hexagon Spectacles [1]
Azure Dragon Armor [1]
Valkyrie Hammer [4]
Costume Gloomy Pumpkin Hat
Costume Lude Mask
Costume Quve Mask
Costume Witch's Pumpkin Hat
Costume Wickibane Black Cat Ear
Costume Floating Ghost
Costume Triangle Roof Hat
Costume Grey Drooping Kitty
Costume Dark Blindfold
Compounds On: Garment
Increases the damage of Wind and Ghost property magical attacks on targets by 100%.
Increases damage taken from all property attacks by 30%.
The latest fashion to pay attention to this year, which is a popular brand in the kingdom of Rune Midgard.
INT + 7.
Increase magic damage to all size monsters by 10%.
Increase damage of Catnip Meteor and Silvervine Stem Spear by 1% per 5 Baselv.
When Spirit of Land lv1, Def + 300 , Mdef + 50.
When Chattering lv5, increase attack speed by 15%, recovers HP + 100 , SP + 10 when killing a monster using a magic skill.
When Nyang Grass lv5, reduce after cast delay by 30%.
When Meow Meow lv5, increase damage of Fire, Ghost, Neutral magic damage by 10%.
When equipped by Summoner with Release of Magic, ignores magical defense of all race by 100%.
An egg containing the Cute Pet Gloom Under Night. Use a Pet Incubator to awaken the sleeping monster.
When intimacy is Awkward or Shy: MATK +10.
When intimacy is Neutral: MATK +20.
When intimacy is Cordial: MATK +30, Fire and Ghost magic damage +5%.
When intimacy is Loyal: MATK +40, Fire and Ghost magic damage +7%.
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Rod used by Flame Ghost.
It contains fire magic. Be careful as you may get burned while using it.
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase fire, earth magical damage by 5%.
If refined to +9 or higher, additionally increase fire, earth magical damage by 10%.
Weapon levle : 4
Location : wizard Type, Acolyte Type, Soul Linker Type
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Soul Expansion damage by 15% per 3 refine rate.
Increases ghost property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Warlock)
Adulter Fides Rod
increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Warlock)
Vivatus Fides Rod
increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
Shoes that give off a hollow atmosphere.
Legend says that the original owner was a higher being.
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For every refine level,
MATK + 5.
Reduce after cast delay by 1%.
Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%.
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Set Bonus:
Hollow Shoes [1]
Beelzebub Card
Enable to use Magnus Exorcismus Level 10.
------------------------
Increase magical damage against Demon and Undead race monsters by 30%.
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Increase magical damage against Shadow and Undead property monsters by 30%.
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When Base Level is 99,
For every refine level of Shoes,
MATK + 5
Reduce variable casting time by 2%.
------------------------
When Base Level is 100 or higher,
For every refine level of Shoes,
MATK + 15
For every 2 refine level of Shoes,
Reduce variable casting time by 7%.
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Def : 15
Increase Napalm Vulcan Strike damage by 10%.
Every level of Self Study Sorcery learned,
Increase Water, Wind and Ghost property magical damage by 1%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Upper)
Every 2 level of Jack Frost Nova learned,
Increase magical damage against all property enemies by 3%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Middle)
S.MATK + 5, Increase Jupitel Thunderstorm damage by 10%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Lower)
Increase Jack Frost Nova damage by 10%.
[Lace La Zard]
Increase Napalm Vulcan Strike damage by 10%.
Every level of Self Study Sorcery learned,
Increase Water, Wind and Ghost property magical damage by 1%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Upper)
Every 2 level of Jack Frost Nova learned,
Increase magical damage against all property enemies by 3%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Middle)
S.MATK + 5, Increase Jupitel Thunderstorm damage by 10%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Lower)
Increase Jack Frost Nova damage by 10%.
Rod used by Ice Ghost.
It contains fire magic. Be careful as you may get frozen while using it.
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase water, holy magical damage by 5%.
If refined to +9 or higher, additionally increase water, holy magical damage by 10%.
Location : wizard Type, Acolyte Type, Soul Linker Type
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
------------------------
INT + 10, MDEF + 15, MSP + 20%.
------------------------
For every 2 refine level, reduce variable casting time by 3%.
------------------------
When refined to +7 or higher, MATK + 30.
------------------------
When refined to +9 or higher, casting will not be interrupted.
------------------------
Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
------------------------
When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
------------------------
When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
------------------------
Def : 15
Location : Upper
Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%.
------------------------
For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels.
------------------------
Increases physical damage taken from Shadow property monsters by 30%.
------------------------
Set Bonus:
Illusion Tablet [2]
Illusion Ring [1]
ASPD + 8%.
------------------------
For every 2 refine levels of Illusion Tablet, increase critical damage by 5%.
------------------------
When refined to +9 or higher, CRI + 15.
------------------------
When refined to +11 or higher, ATK + 100.
------------------------
A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
------------------------
MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
------------------------
A one-handed, formless sword imbued with telekinetic energy that can derange the enemy's mind.
Property: Ghost
Adds a 0.3% chance to drain 30% SP from the target when performing a physical attack.
Drains 1 SP from the user when performing a physical attack.
This item is indestructible in battle.
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
------------------------
Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
------------------------
Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
------------------------
Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
------------------------
Def : 10
Location : Upper
MATK + 40.
------------------------
Increases Neutral, Shadow, and Ghost property magical damage by 5%.
------------------------
When refine level is +10 or higher, increases Neutral, Shadow, and Ghost property magical damage by 5%.
------------------------
When Weapon level is 5, increases Neutral, Shadow, and Ghost property magical damage by 10%.
------------------------
Set Bonus:
Jormungandr Guardian Card
Jormungandr Cult Bishop Card
Increases Neutral, Shadow, and Ghost property magical damage by 15%.
------------------------
STR + 10, VIT + 15, LUK - 25.
------------------------
Reduces physical and magical damage taken from all size enemies by 20%.
------------------------
Reduces magical damage against Holy, Shadow, Ghost and Poison property enemies by 25%.
------------------------
For every refine level, DEF + 20, RES + 5.
------------------------
When refine level is +7 or higher, increases physical damage against Water, Wind, Earth and Fire property enemies by 25%.
------------------------
When refine level is +10 or higher, increases Melee and long-ranged physical damage by 10%.
------------------------
Compounds On: Headgear
MATK + 10
Increases the damage of Ghost property magical attacks on targets by 5%.
If upgrade level of the compounded item is +9 or higher,
Increases the damage of Ghost property magical attacks on targets by an additional 5%
A loyal servant of the gods sacrificed himself while wearing this hood.
Str + 2
Max HP + 10%
Increases damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 20%.
Prevents the user from being knocked back.
When equipped by Novice or Super Novice, MATK + 10%, MaxSP + 500,
------------------------
When equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage.
------------------------
An armor modeled after one of the twelve legendary pantheon.
You can feel Mars divine power coming from it.
------------------------
When using Back Slide, ASPD + 2 for 10 seconds.
------------------------
For every 4 refine level, DEX + 3, MaxHP + 3%,
ignore physical defense of Brute, Demihuman, and Human/Doram Player enemies by 15%.
------------------------
When refined to +12 or higher,
Reduce Dark Claw cooldown by 5 seconds.
For every level of Double Strafe learned, increase Triangle Shot damage by 2%.
------------------------
Set Bonus:
Mars Armor [1]
Giant Whisper Card
FLEE + 20, ATK + 30.
------------------------
Set Bonus:
Mars Armor [1]
Kades Card
Reduce damage taken from Holy and Ghost property attacks by 20%.
------------------------
Def : 0