Shoes that can be used in Herosria. Specialized in attack speed.
MDEF + 3.
Increased attack speed (8% decrease in delay after attack), CRI - 10.
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One-handed staff of the Sages that can be used in Herosria.
Indestructible.
MATK + 110.
Damage received from players reduced by 10%, all attribute magic damage reduced by 5%.
Global cooldown reduced by 10%, variable casting + 5%.
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Weapon Lv : 5
Summoner's Puppy Pool available in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, damage received from players increased by 5%.
Global cooldown decreased by 10%, SP consumption when using skills increased by 5%.
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Weapon Lv : 5
A single-handed staff of wizards that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%.
MATK + 5%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
A multipurpose high-tech shield used by genetics.
It can provide a powerful boost to the user.
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Reflects 25% of incoming physical damage.
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Increase long-range physical damage by 15%.
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For every 2 refine level, POW + 3, CON + 3.
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For every 3 refine level, MHP + 5%, After Cast Delay - 2%.
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When refined to +10 or higher, ATK + 15%.
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When refined to +11 or higher, increase Cart Cannon damage by 50%.
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When refined to +12 or higher, increase Spore Explosion damage by 50%.
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When refined to +13 or higher, increase long-range physical damage by additional 20%.
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When refined to +14 or higher, increase Cart Cannon damage and Spore Explosion damage by additional 80%.
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Set Bonus:
High-tech Shield [1]
Poison Spore Egg
When pet relation is Loyal, increase movement speed, increase Spore Explosion damage by 40%.
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Set Bonus:
High-tech Shield [1]
Child Admin Beta Egg
When pet relation is Loyal, increase movement speed, increase Cart Cannon damage by 40%.
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[Grade Bonus]
[Grade C] POW + 3, CON + 3.
[Grade B] Increase long-range physical damage by 20%.
[Grade A] All Talent Status + 10.
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Def : 50
'If the flying kunai were like blooming flowers, how beautiful it would be.'
Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique.
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MHP + 5%.
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Reduce After Cast Delay by 8%.
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For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%.
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When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%.
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When refined to +11 or higher, ATK + 100, long-range physical damage + 15%.
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When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds.
When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied).
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[Grade Bonus]
[Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%.
[Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%.
[Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent.
[Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion.
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Def : 100
A popular clothing brand in Rune Midgard.
These wild pajama costumes are made of flexible materials, so even adults can wear them comfortably.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulho, and Hogogong Strike damage by 1%.
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For every refine level, increase physical and magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, Immune to Knockback.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Hiss cooldown by 45 seconds.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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When refined to +12 or higher, ATK + 150, POW + 15.
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Def : 100
A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing.
Property: Neutral
Bypass 100% of hard defense of Brute race targets when performing a physical attack.
Bypass 100% of hard defense of Doram race targets when performing a physical attack.
Adds a 10% chance of casting Level 3 Vital Strike on the target when performing a physical attack.
Adds a 10% chance of gaining Meat when a Brute race monster is killed.
Set Bonus
Tournament Shield [1]
Long Horn [1] or Battle Hook [1] or Hunting Spear [1]
ATK + 4%
Def + 2
A crystal manifestation of the everlasting winter.
It holds the power of absolute zero.
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Reduce After Cast Delay by 5%.
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SPL + 15.
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MATK + 100, MATK + 10%.
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Set Bonus:
Ice Crystal Circle [1]
Circlet of Time (Warlock) [1]
Reduce After Cast Delay by 5%.
For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%.
For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%.
When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%.
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Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Int) lv.3
Reduce Frost Misty cooldown by 3 seconds.
For every 2 refine level of Helmet, increase Jack Frost damage by 10%.
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Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Agi) lv.3
Reduce After Cast Delay by 10%.
ASPD + 10%.
For every 2 refine level of Helmet, increase Chain Lightning damage by 10%.
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Def : 0
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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Great shoes made from durable fabric that is both comfortable and protective.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
Crit + 5 per 3 refine rate.
A long staff carved with the image of the Holy Goddess of Light.
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Indestructible in battle.
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MATK + 190, INT + 6, VIT + 2.
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There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
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For every 3 refine level, increase Judex damage by 20%.
------------------------
When refined to +7 or higher, increase Holy property magical damage by 15%.
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When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
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Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
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When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
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Property : Holy
VIT +3, MDEF + 3.
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When refined to +7 or higher, VIT + 5.
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When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
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When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
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When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
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Def : 25
Location : Upper
VIT + 1, MDEF + 2.
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When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
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When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
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Def : 47
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A long, thin mace built like a spear.
Property: Neutral
Attack Range + 3
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from long-ranged attacks by an additional 3% per 2 upgrade levels of the item.
Set Bonus
Illusion Long Mace
Illusion Puente Robe
MATK + 100
Increases the recovery rate of recovery skills by 20%.
If Illusion Long Mace and Illusion Puente Robe upgrade level is +7 or higher,
Additional MATK + 50
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +18 or higher,
Increases the recovery rate of recovery skills by an additional 15%.
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher,
Reduces the global delay of skills by 15%.
A warm scarf that is worn around the neck and shoulders.
Max HP + 100
Additional Max HP + 100 per upgrade level of the item.
Max SP + 10
Additional Max SP + 5 per upgrade level of the item.
A pair of shoes made of supple, high quality leather.
Max HP + 100
Additional Max HP + 100 per upgrade level of the item.
Max SP + 10
Additional Max SP + 5 per upgrade level of the item.
Beautiful boots adorned with patterns representing the Rune Midgard kingdom.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Increase Agility.
If Inspiration is at level 5,
Reduces the cooldown of Shield Spell by 2 seconds.
Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known.
ATK + 4% per level of Sacrifice known
Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom.
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Physical damage against all class enemies + 5%
Reduces the variable casting time of skills by 10%.
The users casting cannot be interrupted outside of WoE.
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Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
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A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
------------------------
ATK + 100. ATK + 10%.
------------------------
P.ATK + 15.
------------------------
Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Def : 0
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom.
Str + 1
Int + 1
Max HP + 3%
Max SP + 3%
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Ring [1]
Imperial Spear [1]
Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1].
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Vanishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A shield woven from magical thread that specializes in protecting the user from long ranged attacks.
Reduces damage taken from long-ranged attacks by 5%.
If upgrade level is +5 or higher,
Reduces damage taken from long-ranged attacks by an additional 5%.
If upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
If upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Malus
Enforcer Cape [1]
Imuke Upper Shield [1]
Disables the following effects of Imuke Upper Shield [1], Reduces damage taken from long-ranged attacks by 35%.
Set Malus
Horn Card
Imuke Upper Shield [1]
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
AGI + 20, CRI +50 , Perfect Dodge +20,
Increases physical damage against demon and undead races by 50%.
When performing a physical attack,
There's a chance to cast Soul Destroyer Lv3 or highest level learned.
For every refine level,
Increase chance to cast Soul Destroyer by 3%. (When performing physical attack)
When refined to +11 or higher,
Enable Soul Destroyer Lv5,
Nullifies Weapon Size penalty.
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When refined to +12 or higher,
ATK +20%.
------------------------
Set Bonus
Infinity Blade
Sealed Samurai Card
Increases ASPD by 10%, ATK +20%.
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Set Bonus
Infinity Blade
Samurai Specter Card
Increases ASPD by 10%, ATK +20%.
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A mysterious bow filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
Range : 5
A mysterious dagger filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 100.
------------------------
A mysterious mace filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------