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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “INT+1” in Renewal

Page 11 of 23
Hero Magic Coat

Hero Magic Coat [1]

#15094 · Armor · Armor
DEF
50
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
80
Buy value
10 z
Sell value
5 z
Max HP/SP +5%. MATK +10, FLEE +10. Crimson Rock and Psychic Wave damage +10%. Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption. Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%. Equip To: 3rd Mage Classes
Full item details & effects
Hero Trade Mail

Hero Trade Mail [1]

#15096 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels. Max HP + 5% Max SP + 5% ATK + 10 MATK + 10 Mdef + 5 Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher. Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher. Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher. Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher. Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher. Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher. Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack. Set Bonus Brooch of Hero [1] Hero Trade Mail [1] All Stats + 2 per upgrade level of the armor. Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Full item details & effects
Hibiscus

Hibiscus

#5139 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A flower said to be as beautiful as a fairy in a far east country, and usually used as a medicinal herb. Dex +1, Int +1 MDEF +5. Cannot be upgraded. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location: Upper
Full item details & effects
Hibram's Gloves

Hibram's Gloves [1]

#28437 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic. Required Jobs: All Jobs Int + 2 MATK + 2% Enables Level 3 Heal. Reduces the SP cost of skills by 5%. If the users base Int is 100 or higher, MATK + 5% Set Bonus Hibram's Gloves Spell1 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%. Set Bonus Hibram's Gloves Spell2 Reduces the variable casting time of skills by 5%. Increases magical damage on all race targets by 5%.
Full item details & effects
Hiding Amistr Bag

Hiding Amistr Bag [1]

#20811 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
300,000 z
Sell value
150,000 z
A bag that resembles the homunculus, Amistr. All Stats + 1 Enables Level 1 Hiding. Increases the experience given from monsters by 1% per 2 upgrade levels of the item. Increases the drop rate of items by 1% per 2 upgrade levels of the item. If upgrade level is +9 or higher, Restores 3 SP to the user when a monster is killed by a physical or magical attack. If upgrade level is +12 or higher, The users casting cannot be interrupted outside of WoE.
Full item details & effects
Holy Marching Hat

Holy Marching Hat [1]

#5654 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band. Int +1, Dex +1, Mdef +5. If refined to +7 or higher, increases Heal effectieness by 5%. If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%. Location: Upper
Full item details & effects
Hypnotist's Staff

Hypnotist's Staff [1]

#1621 · One-Handed Staff · Weapon
ATK
70
MATK
120
Weapon Lv.
3
Required Lv.
30
Slots
1
Weight
50
Buy value
43,000 z
Sell value
21,500 z
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Property: Neutral Int + 1 Set Bonus Hypnotist's Staff [1] Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff [1]. If Hypnotist's Staff [1] upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%.
Full item details & effects
Hypnotist's Staff

Hypnotist's Staff [2]

#1622 · One-Handed Staff · Weapon
ATK
70
MATK
120
Weapon Lv.
3
Required Lv.
30
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of. Property: Neutral Int + 1 Set Bonus Hypnotist's Staff [2] Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff [2]. If Hypnotist's Staff [2] upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%.
Full item details & effects
Ice Crystal Circle

Ice Crystal Circle [1]

#490603 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A crystal manifestation of the everlasting winter. It holds the power of absolute zero. ------------------------ Reduce After Cast Delay by 5%. ------------------------ SPL + 15. ------------------------ MATK + 100, MATK + 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Circlet of Time (Warlock) [1] Reduce After Cast Delay by 5%. For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%. For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%. When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Int) lv.3 Reduce Frost Misty cooldown by 3 seconds. For every 2 refine level of Helmet, increase Jack Frost damage by 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Agi) lv.3 Reduce After Cast Delay by 10%. ASPD + 10%. For every 2 refine level of Helmet, increase Chain Lightning damage by 10%. ------------------------ Def : 0
Full item details & effects
Icicle Staff

Icicle Staff [2]

#26139 · Two-Handed Staff · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Rod used by Ice Ghost. It contains fire magic. Be careful as you may get frozen while using it. Indestructible in battle. INT + 5, MATK + 180. MATK + 15 per 2 refine rates. If refined to +7 or higher, increase water, holy magical damage by 5%. If refined to +9 or higher, additionally increase water, holy magical damage by 10%. Location : wizard Type, Acolyte Type, Soul Linker Type
Full item details & effects
Illusion Bazerald

Illusion Bazerald [2]

#28762 · Dagger · Weapon
ATK
120
MATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A formal dress dagger, engraved with luxurious emblems. People of noble status often use it for decoration or ceremonial purposes. ------------------------ INT + 5, MATK + 170. ------------------------ For every 2 refine level, MATK + 1%. ------------------------ When refined to +7 or higher, increase Fire property magic damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%. ------------------------ When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%. ------------------------ Set Bonus: Illusion Bazerald [2] Illusion Fancy Flower [1] MATK + 50. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Increase magic damage against Small and Medium sized enemies by 15%. ------------------------ When the total refine level of set are 22 or higher, When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds. ------------------------ Property : Fire
Full item details & effects
Illusion Dea Staff

Illusion Dea Staff [2]

#550031 · One-Handed Staff · Weapon
ATK
50
MATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A long staff carved with the image of the Holy Goddess of Light. ------------------------ Indestructible in battle. ------------------------ MATK + 190, INT + 6, VIT + 2. ------------------------ There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks. ------------------------ For every 3 refine level, increase Judex damage by 20%. ------------------------ When refined to +7 or higher, increase Holy property magical damage by 15%. ------------------------ When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus. ------------------------ Set Bonus: Illusion Dea Staff [2] Illusion Saint Robe [1] MATK + 50, reduce After Cast Delay by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%. ------------------------ Property : Holy
Full item details & effects
Illusion Electric Guitar

Illusion Electric Guitar [2]

#570008 · Musical Instrument · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Immaterial Sword

Illusion Immaterial Sword [2]

#13469 · One-Handed Sword · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Full item details & effects
Illusion Morpheus's Bracelet

Illusion Morpheus's Bracelet [1]

#32239 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
One of the keys to unlocking the power of Morpheus. This bracelet is said to be a memento of Morpheus's loved one. ------------------------ INT + 3, MSP + 5%. ------------------------ Set Bonus: Illusion Morpheus's Bracelet [1] Illusion Morpheus's Ring [1] MATK + 10%. ------------------------ Def : 0
Full item details & effects
Illusion Morpheus's Hood

Illusion Morpheus's Hood [1]

#19428 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hood said to contain the true power of Morpheus. Legend says several items are needed to break the seal. ------------------------ INT + 10, MDEF + 15, MSP + 20%. ------------------------ For every 2 refine level, reduce variable casting time by 3%. ------------------------ When refined to +7 or higher, MATK + 30. ------------------------ When refined to +9 or higher, casting will not be interrupted. ------------------------ Set Bonus: Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] INT + 5, MSP + 10%, DEF + 100. Increase Water, Earth, and Neutral property magic damage by 10%. ------------------------ When the following items are refined to +7 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. ------------------------ When the total refine level of following items are 18 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. Increase Ghost, Wind, and Holy property magic damage by 15%. ------------------------ When the total refine level of following items are 22 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 10%. Ignore magic defense of Formless, Brute, and Demon race enemies by 50%. ------------------------ Def : 15 Location : Upper
Full item details & effects
Illusion Morpheus's Ring

Illusion Morpheus's Ring [1]

#32238 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
One of the keys to unlocking the power of Morpheus. This ring contains the power of the Stone of Destiny. ------------------------ INT + 3, MSP + 5%. ------------------------ Set Bonus: Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] Reduce variable casting time by 10%. ------------------------ Def : 0
Full item details & effects
Illusion Nurse Cap

Illusion Nurse Cap [1]

#19209 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A cap worn by nurses both great and small. Position: Upper Int + 1 Additional Int + 1 and heal effectiveness +3% every 2 Refine levels Set Bonus Illusion Nurse Cap Illusion Puente Robe Increase movement speed, increase heal effectiveness by an additional 10%
Full item details & effects
Illusion Pole Axe

Illusion Pole Axe [2]

#32005 · One-Handed Spear · Weapon
ATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Large one-handed Spear. A spear with a long body and a weapon like a sickle, so that it can have various attack patterns. STR +3, INT+ 2, DEX +2. If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second. If equipped with Illusion Shoes, ATK + 40. If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
Full item details & effects
Illusion Sacred Mission

Illusion Sacred Mission [1]

#28922 · Armor · Shield
DEF
190
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
160
Buy value
0 z
Sell value
0 z
A symbolic shield, rumored to have been a gift from God to his messenger. Int + 2 Vit + 3 Mdef + 3 Increases the damage of Earth Drive by 7% per upgrade level of the item. This item is indestructible in battle.
Full item details & effects
Illusion Staff of Bordeaux

Illusion Staff of Bordeaux [2]

#26109 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
99
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Property: Neutral Int + 3 Dex + 2 MATK + 5%, if Dragonology is at maximum level. Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level. Reduces the SP cost of skills by 15%, if Dragonology is at maximum level. Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level. Set Bonus Illusion Muffler Illusion Staff of Bordeaux Increases the damage of Psychic Wave by 10%. If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher, Increases the damage of Earth Grave by 40%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher, Increases the damage of Neutral and Earth property magical attacks on targets by 10%. If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher, Increases the damage of Water property magical attacks on targets by 10%.
Full item details & effects
Illusion Survivor Manteau

Illusion Survivor Manteau [1]

#20847 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
55
Buy value
0 z
Sell value
0 z
A manteau that protects its wearer from the elements. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) [1] Survivor's Rod (Int) [1] Vit + 15 Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Full item details & effects
Illusion Survivor's Staff

Illusion Survivor's Staff [2]

#2051 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Full item details & effects
Illusion Thorn Staff of Darkness

Illusion Thorn Staff of Darkness [2]

#550030 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------
Full item details & effects
Immortal Dog Tag

Immortal Dog Tag [1]

#32204 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A rusty old identification tag, perhaps it was used to distinguish immortal entities. ATK + 50 MATK + 50 Reduces damage taken from Undead race enemies by 4%. Set Bonus Immortal Dog Tag [1] Juliette D Rachel [2] Increases physical damage on targets by 5% per upgrade levels of Juliette D Rachel [2]. If Juliette D Rachel [2] upgrade level is +9 or higher, Adds a 10% chance of casting Level 10 Oratio on the target when using Rolling Cutter. Set Bonus Immortal Dog Tag [1] Sunflower Boy [2] For every upgrade level of Sunflower Boy [2], Int + 2 Increases the damage of Crimson Rock by 1%. If Sunflower Boy [2] upgrade level is +9 or higher, Adds a 1% chance to increase the damage of Fire property magical attacks on targets by 50% for 10 seconds when performing a magical attack. Restores 500 HP to the user when a monster is killed. Set Bonus Immortal Dog Tag [1] Lindy Hop [2] Critical damage +3% per upgrade levels of Lindy Hop [2]. If Lindy Hop [2] upgrade level is +9 or higher, Crit + 50 Increases physical damage on boss monsters by 25%.
Full item details & effects
Imperial Glove

Imperial Glove [1]

#28551 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom. ------------------------ Physical damage against all class enemies + 5% Reduces the variable casting time of skills by 10%. The users casting cannot be interrupted outside of WoE. ------------------------ Set Bonus Imperial Feather Imperial Glove [1] Reduces the cooldown of Overbrand by 2 seconds. Increases long-ranged damage on targets by 2% per level of Cannon Spear known. Increases long-ranged damage on targets by an additional 2% per level of Overbrand known. Increases the damage of Cannon Spear by 30%. Increases the damage of Overbrand by 20%. ------------------------
Full item details & effects
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