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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 4%” in Renewal

Page 12 of 24
Illusion Wing Shuriken

Illusion Wing Shuriken [2]

#13338 · Huuma Shuriken · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Its shape resembles a bird's wing, so it is named like this. It is famous for its weapons of the Fuuma tribe. Unbreakable, DEX + 2. Increases the damage of Kunai Splash by 9% per refine rate. If equipped with Illusion Apple of Archer, ATK + 50. If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, further increases the damage of Kunai Splash by 20%.
Full item details & effects
Illusion Zephyrus

Illusion Zephyrus [2]

#630007 · Two-Handed Spear · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
330
Buy value
0 z
Sell value
0 z
A spear with a curved blade modeled after a lightning. It can cut and stab at the same time. ------------------------ For every refine level, ATK + 4. ------------------------ For every 2 refine level, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, increase Clashing Spiral damage by 20%. ------------------------ When refined to +9 or higher, increase long ranged physical damage by additional 5%. ------------------------ When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%. ------------------------ Set Bonus: Illusion Zephyrus [2] Illusion Chain Mail [1] ATK + 30. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. ------------------------ When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%. ------------------------ When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%. ------------------------
Full item details & effects
Immortal Dog Tag

Immortal Dog Tag [1]

#32204 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A rusty old identification tag, perhaps it was used to distinguish immortal entities. ATK + 50 MATK + 50 Reduces damage taken from Undead race enemies by 4%. Set Bonus Immortal Dog Tag [1] Juliette D Rachel [2] Increases physical damage on targets by 5% per upgrade levels of Juliette D Rachel [2]. If Juliette D Rachel [2] upgrade level is +9 or higher, Adds a 10% chance of casting Level 10 Oratio on the target when using Rolling Cutter. Set Bonus Immortal Dog Tag [1] Sunflower Boy [2] For every upgrade level of Sunflower Boy [2], Int + 2 Increases the damage of Crimson Rock by 1%. If Sunflower Boy [2] upgrade level is +9 or higher, Adds a 1% chance to increase the damage of Fire property magical attacks on targets by 50% for 10 seconds when performing a magical attack. Restores 500 HP to the user when a monster is killed. Set Bonus Immortal Dog Tag [1] Lindy Hop [2] Critical damage +3% per upgrade levels of Lindy Hop [2]. If Lindy Hop [2] upgrade level is +9 or higher, Crit + 50 Increases physical damage on boss monsters by 25%.
Full item details & effects
Imp Hat-LT

Imp Hat-LT [1]

#400156 · Armor · Headgear (Top)
DEF
1
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of the hat modeled after the imp, the mascot of the Thor Volcano dungeon. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Fire property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Fire magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Fire magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Earth property monsters by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Def : 1 Location : Upper
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Imperial Boots

Imperial Boots

#22207 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Beautiful boots adorned with patterns representing the Rune Midgard kingdom. Max HP + 3% Max SP + 3% Mdef + 10 Enables Level 1 Increase Agility. If Inspiration is at level 5, Reduces the cooldown of Shield Spell by 2 seconds. Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known. ATK + 4% per level of Sacrifice known Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases long-ranged damage on targets by 5%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases long-ranged damage on targets by an additional 5%.
Full item details & effects
Imperial Feather

Imperial Feather

#18823 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
50
Buy value
10 z
Sell value
5 z
A hair accessory made from a griffon feather. Position: Middle Aspd + 1% Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher. Reduces damage taken from Wind property attacks by 5%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Spear [1] Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%. Set Bonus Imperial Feather Imperial Ring [1] Reduces the variable casting time of Grand Cross by 100%. Increases the damage of Genesis Ray by 1% for every 30 base levels. Increases the damage of Grand Cross by 1% for every base level. Reduces the SP cost of Genesis Ray by 10. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Banishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5. Set Bonus Imperial Feather Royal Guard Necklace ATK + 40 Additional ATK + 60, if the users base Agi is 108 or higher. Additional ATK + 80, if the users base Agi is 120 or higher. Aspd + 3% Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher. Immune to Blind and Silence. Set Bonus Imperial Feather Imperial Glove [1] Reduces the cooldown of Overbrand by 2 seconds. Increases long-ranged damage on targets by 2% per level of Cannon Spear known. Increases long-ranged damage on targets by an additional 2% per level of Overbrand known. Increases the damage of Cannon Spear by 30%. Increases the damage of Overbrand by 20%.
Full item details & effects
Imperial Glove

Imperial Glove [1]

#490600 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A pair of battle gloves worn by the Royal Guard. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100. ATK + 10%. ------------------------ P.ATK + 15. ------------------------ Set Bonus: Imperial Glove [1] Circlet of Time(Royal Guard) [1] Increase melee and long-ranged physical damage by 10%. For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Str) lv.3 Reduce After Cast Delay by 15%. For every 2 refine level of Helmet, increase Overbrand damage by 10%. ------------------------ Set Bonus: Imperial Glove [1] Temporal Jewel (Luk) lv.3 CRI + 20, Critical Damage + 20%, For every 2 refine level of Helmet, increase Cannon Spear damage by 5%. ------------------------ Def : 0
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Imperial Tiger Suit

Imperial Tiger Suit [1]

#450063 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Monk uniform with the Rune-Midgarts crest engraved on it. Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% SET BONUS Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5% ATK +2% Tiger Cannon damage +10% SET BONUS Imperial Tiger Cannon Suit Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional Max HP +5% Additional ATK +3% Additional Tiger Cannon damage +15%
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Infinity Blade

Infinity Blade [1]

#500005 · One-Handed Sword · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
1
Weight
130
Buy value
20 z
Sell value
10 z
AGI + 20, CRI +50 , Perfect Dodge +20, Increases physical damage against demon and undead races by 50%. When performing a physical attack, There's a chance to cast Soul Destroyer Lv3 or highest level learned. For every refine level, Increase chance to cast Soul Destroyer by 3%. (When performing physical attack) When refined to +11 or higher, Enable Soul Destroyer Lv5, Nullifies Weapon Size penalty. ------------------------ When refined to +12 or higher, ATK +20%. ------------------------ Set Bonus Infinity Blade Sealed Samurai Card Increases ASPD by 10%, ATK +20%. ------------------------ Set Bonus Infinity Blade Samurai Specter Card Increases ASPD by 10%, ATK +20%. ------------------------
Full item details & effects
Invective Robe

Invective Robe [1]

#15147 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Attire for those who can inflict critical damage straight to the soul by talking. Property: Neutral Required Jobs: All Jobs Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration. Set Bonus Abusive Robe Morrigane's Manteau Luk + 3 Additional Luk + 1 per upgrade level of Abusive Robe. Crit + 10 Additional Crit + 1 per upgrade level of Abusive Robe. Set Bonus Abusive Robe Valkyrie Manteau Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. ATK + 2% Additional ATK + 1% per upgrade level of Abusive Robe.
Full item details & effects
Invidia Bundle

Invidia Bundle [2]

#500008 · One-Handed Sword · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Cart Tornado damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Cart Tornado damage +15%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Cart Tornado damage +25%.
Full item details & effects
Invincible Crest Hat

Invincible Crest Hat [1]

#400453 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat embroidered with historic family crest. It was once used by a legendary bow user known as the Invicible. ------------------------ CON + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%. ------------------------ Every refine level, CON + 1. ------------------------ Def : 10 Location : Upper
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Ira Fist

Ira Fist [2]

#560004 · Knuckle · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Once these were ordinary gloves used for physical labor, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Lightning Ride damage +15% ATK +12 for every 3 refine levels. When refined to +7 or higher, Lion's Howl damage +15%. When refined to +9 or higher, Lion's Howl cooldown -2 sec. When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
Full item details & effects
Iron Nail

Iron Nail [1]

#1837 · Knuckle · Weapon
ATK
100
Weapon Lv.
3
Required Lv.
50
Slots
1
Weight
150
Buy value
10 z
Sell value
5 z
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves. Property: Neutral Aspd - 5% Aspd + 1% per 2 upgrade levels of the item. Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack. ATK + 20, if Glacier Fist is at maximum level. ATK + 20, if Raging Thrust is at maximum level. ATK + 20, if Raging Quadruple Blow is at maximum level. ATK + 40, if Chain Crush Combo is at maximum level. This item is indestructible in battle.
Full item details & effects
Iron Nail

Iron Nail [2]

#1847 · Knuckle · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Knuckle used by an Ancient Hero. It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels distance physical damage power increased by 4%. When Refine level is 9 [Rampage Blaster] damage is increased by 10%. When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% . Weapon Lv : 4 Required Lv : 100 Required Job: Sura Jobs
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Iron Nail-LT

Iron Nail-LT [2]

#560026 · Knuckle · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%. When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%. When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%. Set Bonus: Iron Nail-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Issgard Ranger Crown

Issgard Ranger Crown [1]

#400107 · Armor · Headgear (Top)
DEF
50
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A crown imbued with the special magic of Ysgard. It is said to be endowed with power specialized for ranged combat. POW +7, CON +7. Increases ranged physical damage by 10%. ------------------------ For every 2 refines, ATK +3%. ------------------------ For every 3 refines, increases physical damage to all size enemies by 4%. ------------------------ When refined to +7, reduces Global Cooldown by 8%. ------------------------ When refined to +9, P.ATK +10, increases ranged physical damage by 10%. ------------------------ Set Bonus: Issgard Ranger Crown [1] Glacier Weapon Series ATK +5%, ATK +50, For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%. ------------------------ [Grade Bonus] [Grade D] P.ATK +5. [Grade C] DEF +150, MDEF +30. [Grade B] POW +5, CON +5. [Grade A] RES +50, MRES +50. ------------------------ Location : Upper
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Issgard Warrior Crown

Issgard Warrior Crown [1]

#400105 · Armor · Headgear (Top)
DEF
80
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A crown imbued with the special magic of Ysgard. It is said to be endowed with power specialized for close combat. POW + 7, CON + 7. Increases melee physical damage by 10%. ------------------------ For every 2 refines, ATK + 3%. ------------------------ For every 3 refines, increases physical damage to all size enemies by 4%. ------------------------ When refined to +7, reduces Global Cooldown by 8%. ------------------------ When refined to +9, P.ATK + 10, increases melee physical damage by 10%. ------------------------ Set Bonus: Issgard Warrior Crown [1] Glacier Weapon Series ATK + 5%, ATK + 50, For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5. [Grade C] DEF + 150, MDEF + 30. [Grade B] POW + 5, CON + 5. [Grade A] RES + 50, MRES + 50. ------------------------ Location : Upper
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Jack The Knife

Jack The Knife [2]

#28767 · Dagger · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A dagger with a sharp edge. It's good for both cutting and stabbing. Back Stab damage +40% ATK +4 for every upgrade level +9 Effect: Fatal Menace damage +30% +11 Effect: Fatal Menace SP cost -10%
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Janus Armor

Janus Armor [1]

#450390 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Def : 0
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Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
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Jewel Detector Mk47

Jewel Detector Mk47 [2]

#28772 · Dagger · Weapon
ATK
190
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Judgement Slasher

Judgement Slasher [2]

#28765 · Dagger · Weapon
ATK
195
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
110
Buy value
20 z
Sell value
10 z
One of the two daggers believed to have been awarded to Doomsday judges. It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten. If equipped with Repentance Slasher, Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. If combined upgrade levels are 18 or higher, ATK +12%. If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
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Karasu Tengu Mask

Karasu Tengu Mask [1]

#410333 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
An old mask resembles the face of an ominous creature. You can feel a glimpse of sorrow when wearing it. ------------------------ ATK + 10% ------------------------ ATK + 40. ------------------------ Reduce After Cast Delay by 10%. ------------------------ There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack. ------------------------ There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack. ------------------------ When Base STR is 120 or higher, Additional ATK + 60. Increase physical damage against all property enemies by 15%. Increase long-range physical damage by 15%. ------------------------ Def: 0 Location: Middle
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Katar of Shiver

Katar of Shiver [2]

#28039 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. Weapon Lv : 4 Required Lv : 100 Required Job: Guillotine Cross Jobs
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Kiri no Tsuyu

Kiri no Tsuyu [2]

#28764 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
Knife that was used by ninja who was good. It must be equipped with Sharp Wind Sword for its real power. When equipped with Sharp Wind Sword, ATK + 10 per 3 refine rate. ATK + 2% per 5 refine rate. When sum of refine rate if higher than 14, increase damage of Cross Slash by 25. When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s. When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%.
Full item details & effects
Kiri no Tsuyu-LT

Kiri no Tsuyu-LT [2]

#510060 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Set Bonus: Kiri no Tsuyu-LT [2] Sharp Wind Sword [2] When base level is 210 or higher, POW +2, P.ATK +1. For every 3 sum refine level, ATK + 15. For every 5 sum refine level, ATK + 4%. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Kiri no Tsuyu-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
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Kshatra Vairya

Kshatra Vairya [1]

#470312 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
The guardian deity of minerals. On the day of judgment, he will burn and purify the world with scorching hot molten ore. ------------------------ MDEF + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 10%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ MATK + 40%. ------------------------ For every refine level, All Basic Status + 3. ------------------------ When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%. ------------------------ When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 15%. When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds. [Divine Blessing] For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10. ------------------------ Def : 25
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MAKE IT YOURS

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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